Hmm..This game will have particle effects that make ZOE2 look tame.
Hmm..This game will have particle effects that make ZOE2 look tame.
shpankey said:a trackball controller :lol
no thank you.
p.s. and also, since they went to the trouble to make a new controller, primarily for FPS. why the fuck did they leave the shitty domed analog stick on the left? and why did they leave it in the secondary position?
Speevy said:My point was simply that after playing those games, these screenshots are not impressive to me. Maybe I don't know what I'm looking at, but that's my opinion. I like the look of the explosions. That's about it.
Borys said:Because they are PS2 shots.
PS2
Halo 2 and Riddick aren't on PS2 and if I remember correctly YOU don't even have a PS2, so why are you commenting?
Comparing a PS2 shooter to an Xbox one isn't the smartest thing to do, you know. This looks WAY better than Killzone, close to Half-Life 2 even (at least on those small shots).
Speevy said:My point was simply that after playing those games, these screenshots are not impressive to me. Maybe I don't know what I'm looking at, but that's my opinion. I like the look of the explosions. That's about it.
Eh? How does that get AA on the majority of XBox games that don't have it? My point was, very few devs are using AA in current gen console games, so you commenting on lack of jaggies and associating that as a specific reason why these can't be PS2 shots is inaccurate especially when the simpler, more likely explanation for the lack of jaggies is because the shots have been downsized.dorio said:Not true though since xbox can export from the frame buffer and pcs can do pretty good AA.
Speevy said:What difference does the system make? It's a game. And why is comparing an Xbox shooter to a PS2 shooter not the smartest thing? According to you, this game looks as good as Half-Life 2. olimario said it was the best looking console FPS. So far, that's unproven. Not untrue, but unproven.
Being domed doesn't make it any better or worse, to me at least.why the fuck did they leave the shitty domed analog stick on the left?
Where's the problem? Are you bothered that the right analog stick is on the 'secondary' position in the xbox controller? Why people never complain about that, but as soon as it comes to the left stick it's such a big problem all of a sudden.and why did they leave it in the secondary position?
Hollywood said:How can you prove an opinion smart guy?
the domed analog stick is shit. if you can't recognize concave is superior, you're opion sucks.Marconelly said:Being domed doesn't make it any better or worse, to me at least.
Where's the problem? Are you bothered that the right analog stick is on the 'secondary' position in the xbox controller? Why people never complain about that, but as soon as it comes to the left stick it's such a big problem all of a sudden.
Just saying, I've never heard anyone complain about this - ever. Complain about right hand being cramped because of the imperfect position of stick, not being able to control the point of view as precisely as he could, or something to that degree. It just seems like everything's OK as long as it's not left stick for some weird reason. It makes it even more weird when you consider that the right stick in FPS games is being used for more delicate and precise task (aiming) than the left one, and still noone finds it awkward that it's located in the 'secondary' position, nor it seems like it's seriously hampering anyone's efficiency in FPS games.the second analog stick in the lower position is out of necessity.
Marconelly said:Just saying, I've never heard anyone complain about this - ever. Complain about right hand being cramped because of the imperfect position of stick, not being able to control the point of view as precisely as he could, or something to that degree. It just seems like everything's OK as long as it's not left stick for some weird reason. It makes it even more weird when you consider that the right stick in FPS games is being used for more delicate and precise task (aiming) than the left one, and still noone finds it awkward that it's located in the 'secondary' position, nor it seems like it's seriously hampering anyone's efficiency in FPS games.
The above should just tell you how getting used to something has everything to do with it, and that's pretty much all there's to it :\
kaching said:This is one of the rare instances where I have to agree with Speevy.
:lolkaching said:Other way around - you have your moments of lucidity. Keep coming towards the light, Speevy![]()
Because it'll get owned by an Xbox shooter (PDZ) as well?djm19 said:why does it remind me of killzone...