So, I'm back.
Original post, for reference.
I took the advice of someone here and picked up Sellswords, which was pretty great. I find the control the players have over the final shape of the board super compelling. More than once, I was able to lock down an entire row or column and control the shape of the board to make it impossible to take any of those cards back.
I was also particularly impressed with the way the abilities were written. Language is something of a passion for me, and the concise and consistent way the ability descriptions explained every interaction was sublime. If there were, like, Emmys for board games, Sellswords would get one for how well its rules are written.
I think the core game is probably the best one. A digital version would make the chain reaction version more fun, but, physically, it kind of sucks. I'm kind of tempted to make a digital version for funsies and practice, since the necessary systems are in line with something I was planning on making, anyway.
I think some of the expansion characters (I bought a version that came with the base 50, plus 10 more) are a touch unbalanced, but the game doesn't have too rigid of a balance, overall, anyway, so, fuck it. It's balanced enough (to make it a playable Triple Triad, which had cards that were obviously much better than any other card).
I'm gonna give Android Netrunner a shot tonight, probably.