We finally played the first real quest in the Warhammer Quest Adventure Card Game. I think we are learning the mechanics, though it is a huge pain that the information is so scattered between the two manuals.
We got crushed on the first quest using dwarf + archer, unfortunately. We made it to the last location but even my 26 HP dwarf with +2 HP from armor died before the archer, and that was before the last peril stage. We only had 2/10 exploration, and we were pretty sure a nearly-dead archer could not solo 4+ enemies for 8 exploration so we just immediately accepted defeat. I have some questions to make sure I am playing correctly:
- Even if the whole party is defeated (I guess you don't really "die"), everyone keeps their equipped (e.g. armor) and depleted (e.g. holy symbol accessory) gear, correct? So the depleted item comes back, and you can keep your armor into the next quest after failing the first?
- Nemesis effects activate even when the nemesis is in their layer (unspawned), correct?
- I kept scouring the rules but could not find this anywhere. Is there any special rule for nemesis spawning? In particular, when the nemesis spawns from the lair, do they instantly engage the party leader (in the peril phase, before the leader token switches)? This seems kind of excessive because, say you already have 3 enemies engaged and are the leader. You take 2 (unblockable) wounds for the attempted engage when he spawns, then 2 (unblockable) wounds from him activating his inflict, then 2 (unblockable) wounds from his failed Prey ability that tries to engage you again, correct? So 6 damage from a single spawn.
- The nemesis does not activate until they leave their lair (spawn), correct?
- ALL enemies outside the nemesis lair are supposed to activate every round (after both players activate twice in 2-player mode), correct? Even if they are facedown in the shadows, they still have to activate?
- Is there any limit to simultaneous shadow enemies? This was incredibly rough in our game because we had 5+ enemies in the shadows, and 1-3 engaged on each of us, and things that would hinder ditching enemies when changing locations (one location made us take enemies with us, some enemies followed us, and one location kept reducing progress which made it slower).
Lastly, with 2 players, is it even worth trying the second quest if we failed the first? I'm assuming it will be even harder since we didn't get the legendary gear and bad effects will probably happen.