I finally got a play in of Concordia last night. That game is very good.
I've played it a couple times, and enjoy it a lot more than Race. Overall, a much smoother experience.
Is gloomhaven the kind of "legacy" when you stick things and tear stuff ?
Or can you do a "complete reset" of the game like it has never been palyed ?
It's been a while since I played Race (at least a few years), but I remember the iconography being a little clunkier, and the decisions a little bit more involved due to the multi-use cards. If I want to play a similarly themed card game, I prefer Eminent Domain.Smoother? How?
Smoother? How?
Oh btw, Century: Spice Road is amazing. Definate Spiel des Jahres contender!
However, I don't know how you can have iconography issues with Race, and not Roll. It's the same icons.
I personally don't have issues with the iconography, but several people in my group have said that was the issue with not liking Race vs Roll. They are both good games, but that tends to be they way I have seen others go. I think another factor is which did you learn to play first. Of my friends I think all but 1 like Roll over Race that learned to play Race first.
The Gloomhaven reprint KS already at over 16k backers, I wish I had backed it a bit quicker, I wonder if the earlier backers might receive their copies a bit sooner? I read some people were waiting longer than expected for the last KS they did.
You don't seem to destroy stuff but the stickers definitely seem to be permanent (unless you scrub them off) and not removable.
The creator did however point out that there is a company selling removable and re-usable stickers who are going to create a second edition version for the updated game:
http://www.sinisterfish.com/product/gloomhaven-removable-sticker-set-retail/
Yes. The average player rating is very high, and there are more detailed thoughts on the last page or two from GAFfers who own it.Is Gloomhaven any good?
Is Gloomhaven any good?
Gloomhaven sounds like a game I'd love but without a group to play with over the course of a few weeks/months it's not very practical.
Attempted to play Maskmen tonight. Each time we thought we understood the rules, we'd immediately have a new question that didn't seem to be answered in the rules. The most helpful reference was the video on the official website, although it was in Japanese, it had a helpful graphic, but not helpful enough.
Here's what I think I understand so far..
Host picks a wrestler for the new season, plays a single card, places a strength marker on the table.
Next player plays a different wrestler with at least +1 cards, but no more than three total cards. So either plays 2 cards for that new wrestler, or 3 cards, and puts his strength marker ahead of the first wrestler.
If 2 cards, the next player can play a third wrestler with 3 cards, adds the strength marker ahead of both those other wrestlers.
This is apparently now the end of the round (?).
My impression is that each time there are three cards played, you have to start a new round and try to figure out the strength values between tied wrestlers?.. I'm so confused. I've seen what you CAN do from the video, but I don't really know what you can't do.. Like, you can apparently play the cards of a wrestler whose strength was already determined, but you have the play the last number of cards played, but is that only of the former round's wrestlers? I mean, what if everyone just started playing 2 cards of every wrestler that was already on the table? Can you play the same guy twice in one round?
In the end, we hadn't a clue.
Can someone explain how to play this game, and in great detail?
Btw, my version is slightly different than every version in videos on the internet, but I think the main difference is in how you use the strength markers, so the gameplay part ought to be the same, I think.
Help!!
Attempted to play Maskmen tonight. Each time we thought we understood the rules, we'd immediately have a new question that didn't seem to be answered in the rules. The most helpful reference was the video on the official website, although it was in Japanese, it had a helpful graphic, but not helpful enough.
Here's what I think I understand so far..
Host picks a wrestler for the new season, plays a single card, places a strength marker on the table.
Next player plays a different wrestler with at least +1 cards, but no more than three total cards. So either plays 2 cards for that new wrestler, or 3 cards, and puts his strength marker ahead of the first wrestler.
If 2 cards, the next player can play a third wrestler with 3 cards, adds the strength marker ahead of both those other wrestlers.
This is apparently now the end of the round (?).
My impression is that each time there are three cards played, you have to start a new round and try to figure out the strength values between tied wrestlers?.. I'm so confused. I've seen what you CAN do from the video, but I don't really know what you can't do.. Like, you can apparently play the cards of a wrestler whose strength was already determined, but you have the play the last number of cards played, but is that only of the former round's wrestlers? I mean, what if everyone just started playing 2 cards of every wrestler that was already on the table? Can you play the same guy twice in one round?
In the end, we hadn't a clue.
Can someone explain how to play this game, and in great detail?
Btw, my version is slightly different than every version in videos on the internet, but I think the main difference is in how you use the strength markers, so the gameplay part ought to be the same, I think.
Help!!
I'm also looking forward to this, thanks.I'm a Maskmen expert, and I got you covered. When I get home to a proper keyboard, I'll give you the full rundown, and then you'll be an expert too. It's not too complicated, honest.
with the arkham horror card game it says I can buy a second base set to make the game 4 player.
I am wondering do I have to buy a second base set for that, or if I buy some expansions would I be able to play with 4 players instead of 2?
It would have to be a second core set. That way you'd have enough starter decks for the investigators, though if you're super into creating a custom deck, you'd need two core sets to be able to do that for 2 players. If you just want to use the prebuilt decks listed in the manual, then it would work for 4 players.
The Dunwich Legacy expansion has new investigators, so I think you can get that and use those investigators with the core game as well. I haven't looked too much into it, since I've been a bit busy and haven't played the main campaign as often as I'd like. But I read that some investigators share the same class (and use the same cards in their deck), so they can't be played together unless you have more sets.
ah... I will have to try to get the game on the table at some point and see if I want to invest in a second core set to play with 4 eventually then.
Setup:
1) Shuffle the deck, and deal each player a hand of cards, depending on the number of players.
2-4 players / 10 cards each
5 players / 9 cards each
6 players / 8 cards each
2) Put the wrestler tokens to one side; these are used to show the rank of the wrestlers, but this is undetermined at the start of each season.
3) The player who last watched a pro wrestling match is the starting player for the very first round (I love thematic start player conditions!).
Gameplay:
The game is played across 4 "Seasons" (or 3 seasons for 2 players). Each season, players will play cards over several rounds(matches) to try and shed all the cards in their hand.
The season continues until all but one player has played their entire hand. The first player to play all their cards will get +2 points; second place gets +1; third place and on get nothing, but last place gets -1 points.
General rules and concepts for playing cards:
1) On their turn, a player may play 1 to 3 cards from their hand of the same wrestler color- or they may pass and sit out the rest of the round.
2) A player may only play a wrestler type which hasn't been played that round - if Player A plays Blue, and Player B then plays Green, Player C may then play any wrestler other than Blue or Green. Since there are 6 suits, there will be a maximum of 6 plays made per round.
3) The wrestler markers show the relative Strength of each wrestler. Place a stronger wrestler to the left of a wrestler marker. Likewise, place a weaker wrestler to the right.
(or do it the other direction, just make sure its consistent)
4) Cards must be played in ascending order, according to their Strength. This means cards are played in two ways:
- If a wrestler has not "debuted" this season (their marker is not yet in the line-up), you must play 1 more card than the last player in order to "debut" that wrestler. You want to make a big entrance, right?
This will effectively prove that your played wrestler is stronger than the wrestlers previously played in that round. If you are the starting player, you may only debut a new wrestler on your first turn with 1 card.
- If a wrestler's strength has already been determined this season (their token is in the line-up), then you match the same number of cards played by the previous player.
Thanks for the explanation! Did something get missed after "only happen" though?Alright, Maskmen explained.
First, think of the card play as a "fight" or a "match", where the main action is taking place. A match will potentially have 6 wrestlers enter the ring, and a match is what shapes the ranking. However, those changes only happen
Thanks for the explanation! Did something get missed after "only happen" though?
It's a staple in any collection. Best played with 4 players. Any enjoy it for the wacky narrative, it's not always the most balanced game.I'm planning to buy Betrayal at House on the Hill. Any reviews or feedback from those who already own this game or those who have played it?
It's a staple in any collection. Best played with 4 players. Any enjoy it for the wacky narrative, it's not always the most balanced game.
We're planning to play with 6 players during "glamping" so the theme really fits well. Does it feel slower with 6 players?
Can you recommend similar board games that works well with 6 players? I appreciate the feedback!
Looks like the new Runewars minis game from FFG is getting pretty meh reviews. It's FFG and (insanely, almost self-parodic) generic fantasy so I'm sure it'll still sell a billion, but maybe won't dethrone GW like FFG wants?
I'm probably already out on it just based on how uninterested I am in that universe, but it's interesting to see the Wings of War/X-Wing dials-and-templates mechanic come over to even more games. Seems to be one of the most common complaints about the new Runewars. I'm beyond done with that mechanic. Sure it was cool in X-Wing, but it's just incredibly tedious after a while, and doesn't work well outside of that very specific dogfight context (which even there I'm ready for something new).
they asked for games that work well with 6 players not games that will make them want to go on a murder spree with 6 players.What's the age range for your camping trip? I camp once or twice a year, and usually bring board games as well.
Codenames is one I always take
Munchkin - I dislike this game nowadays, but it's sort of a tradition
Betrayal at House on the Hill - It works fine with 6 players.
Diamonds - Just a twist on Hearts/Spades
Bang The Dice Game
Pandemic the Dice Game
La Granja: No Siesta
and more depending on my mood and who is coming.
I didn't realize people were down on the xwing movement system. I haven't played it, but it always seemed interesting. I agree that it seems weird to use it in aything but a flying game though.
I wouldn't say Betrayal is a staple. It's very divisive and can be a very negative experience for some players. It's been discussed in the thread before.
My group might play it once in a blue moon.
Looks like the new Runewars minis game from FFG is getting pretty meh reviews. It's FFG and (insanely, almost self-parodic) generic fantasy so I'm sure it'll still sell a billion, but maybe won't dethrone GW like FFG wants?
I'm probably already out on it just based on how uninterested I am in that universe, but it's interesting to see the Wings of War/X-Wing dials-and-templates mechanic come over to even more games. Seems to be one of the most common complaints about the new Runewars. I'm beyond done with that mechanic. Sure it was cool in X-Wing, but it's just incredibly tedious after a while, and doesn't work well outside of that very specific dogfight context (which even there I'm ready for something new).
Today I got those Zen Bin custom trays for Star Wars Rebellion and they are worth it, everything looks organized and it only takes a short amount of time to set up the game.
Now I'm thinking about getting some custom trays for Mansions of Madness.