OK...long post incoming, because I meant to make a post last week, but just haven't gotten around to it.
First, a week ago was the San Diego board game convention Kingdom-Con. I spent three days there, mostly in the unpub section trying to hit as many games as possible. Really was a great time, and hit a few games that I really enjoyed. The three standouts:
-Thug Life - ok, so this one has gotten a lot of flak because of the name and theme, but the game was really good. When I asked how long it played, and he said 30 minutes, I was skeptical, but even with the instruction, it ended up being just under 40, so, yeah, already a plus for me. The game is a little bit of worker placement, and a little bit of resource management. Essentially, you either send your gang members out to do things (crimes for rep, attack other gangs, hit the streets for cash, etc) or you hold them back at your hideout for defense. It was clean, had clear decisions, and a bit of the push/pull score system in Cosmic Encounter (first gang to 13 rep wins, so the leader gets a target on their back).
As for the theme, I really didn't see anything wrong with it. Talking with the designer, this was absolutely the world he grew up in (and it's one I, personally, am not unfamiliar with). Hell, the game could have been Italian mobs in the 20's and nothing would change, except the number of complaints.
-Boom - this was an incredibly light, simple, fast card game with zero interaction between players. Didn't think I was going to like it, but our entire group loved it. You have a deck of cards, when the game starts, you flip three, put TNT to the side, get a single number to collect, and then repeat as fast as possible. It's like speed, solo war in a way. At the end, 10 TNT or more gets you a point, the first person to build three sets gets a point, and the person with the most TNT gets a point. Shuffle the cards, do it again 5 times. Not sure if I'd pay for it, but, as a 5 minute filler game, I'd be up to play.
-Spellbound Books - the big loss of the con. The game was so good, definitely the one game I would have paid right on the spot for, and it was still very much in development stage (paper cards, little plastic placeholder blocks, etc). Essentially, you have a 4x4 stack of colored blocks, representing books, each color being a different subject. Customers would come in, looking for a specific set (eg. 2 red, 1 white, 1 green). As long as you had the set either in a single column, or along your top row, you could 'sell' it, getting the points for the customer. On your turn, you could perform actions to move the blocks around, flipping stacks, or swapping with other players. Really was an awesome translation of a matching sets puzzle game.
The bad news is that the designer got hired at a company, his contract starting in 10 days. If he couldn't find a publisher by then, he woudln't be able to put it out (unless his new employer decided to publish it). So, yeah, awesome, great game, but will never be seen.
Of course, there were a number of misses, too...but you can't win them all. Sometimes you just have to sit there struggling through a terrible game while the most uninteresting guy tries to explain rules that supposedly he created....for an hour....
Other than that, we had fantastic games of Red Dragon Inn and Two Rooms and a Boom, so, yeah, great convention. Oh, and I got Tales of Arabian Night in a great trade...which brings us to this weekend...
Well, this past week, really. We've played Arabian Nights three times so far, and every time has been incredible. Yeah, I understand people who say it's not really a game, and, ultimately, it is a giant choose your own adventure, but the resulting stories are just fantastic. If you like story-based games (and are fine giving up a lot of control of your fate) definitely play this. I think Quin's review on SUSD is really dead on.
Yesterday we also pulled out Ember, a game I just got from a kickstarter.
There are 24 hours left on the final Ember kickstarter, so if you're interested, this would be the time to hit it. If you don't have anything Ember, the pledge level you want is "Kitchen Sink" (as this KS is just for an expansion).
It's a card game where you collect sets (the deck is a standard deck of cards, 4 suits, 13 in each suit, plus a few wilds) then use those sets to buy creatures. The creatures are worth VP, and also have triggerable abilities (tap to draw a card, increase the VP of another creature, steal a card, etc). There was a lot of MTG feel to it, with phases of turns and the tapping mechanic, and there was a bit of fiddliness, but everyone in our group (two of whom aren't big MTG fans) loved it. Below is part of a play report of a 50 point game I posted in the KS comments:
For two full rounds, I'm sitting there, calculating and recalculating everyone's board, trying not to show it. Built up a proper hand so that finally, on my turn, I make The Call, as I conjure a 12-cost beast. Instantly use it to regress everyone's lesser minions (wait, these things don't have summoning sickness, do they?). Then use another to demand an archmage from someone, and another to make another person discard 2. With 56 points, I figure I've got this in the bag.
Next player goes, and he starts working on building up his score. Buys an 11 cost card, does some shenanigans, then reveals his hidden card (early) to show that he just managed 56 points as well...then hits one last trigger, placing a -1 counter on one of my creatures. To which I show that I'm holding Mal(?) giving me +2 for each modified creature so his move gives me the win...
...until the next player goes. She starts exhausting her creatures, playing her cards, and generating a ridiculous number of wilds for herself, until she buys Mother Earth (I think that's the name, the 13 point conjure). At this point, we're thinking she's nowhere near 50...until she starts using all her abilities to burn her creatures. One after the next, they get flipped, using other creatures, using her artifacts, even using an archmage card or two to burn her own stable. Ends up burning her entire board, then revealing the Wicked Witch of the West, putting her point total at 58.