Thanks for the input. Those are a few details I wasn't even aware of. I'll develop it more and get feedback once I feel I have something tangible to prototype. I'm considering just making it an all digital game, but that has yet to be decided.
I played a long game of LotR LCG with a friend and it was a blast! So many times close to losing with huge turnarounds each time! Our decks are still lacking alot with a small number of filler cards, so I was surprised how well we got through it. I'll be picking up some adventure packs tomorrow I ordered to flesh out my trap deck better.
I saw Salt Lands recently and wanted to hear what people here think about it? I've been on an itch for more games I can solo play with good art & world building/atmosphere. I need to watch a playthrough of Mage Knight still since everyone here seems to unanimously like it.
my only thought about salt lands is...
man I really should unwrap that and look at it at some point.
as for my earlier thoughts I should note I have no experience as a designer (though I do fix a lot of my games
), just look at a ton of kickstarters and back a decent number of them.
you have about 30 seconds to sell me on something. If you say it is similar to things I like you might get some more time, but if there isn't anything there to draw me to the game beyond that then I will just pass because I already own the thing I like so I should likely just play what I own already.
the number one thing that will get me to look deeper is something a bit different and interesting sounding.
aeon's end was from a publisher I really like so that one got more time anyways but for example the game the end is neigh got my attention because while I did have to root out traitors in the players, I could actually win by never figuring them out as i needed to figure out the bad people in the characters as well with lots of flexibility.
in actual execution it is just alright but it was still interesting enough for me to try.
as for some other things not mentioned.
if you do think about doing a physical version instead of digital it's becoming more of a trend for people to do a prototype in tabletop simulator and then allow people to play it like that. it requires just time and energy and not printing off stuff and is much easier to share with people. Heck the new gloomhaven spin off is one of those that allows you to try it out in tabletop simulator first.
also, just in general... good luck with ever kickstarting a digital board game. If you don't already have a physical version that is liked odds are it won't be happening through kickstarter. There are a ton of card games out there anymore, and unless you have something that really stands out it will be quickly forgotten. I only know of a single kickstarter original board game that got funded in any meaningful way
https://www.kickstarter.com/projects/leagueofgeeks/armello-bringing-tabletop-adventures-to-life
Don't take my words as truth it is just a hunch from listening to podcasts and pick up on stuffs that got slip when they talk about FFG and GW. It sort of make sense after acquisition by Asmodee that they want to reduced FFG licenses of another tabletop games and push their own stuffs.
First Martians arrived today. I set it up but it felt really difference from Robinson Crusoe.
crap........
that is shipping now?
I haven't even gotten through robinson yet.
and I need to work on arkham
and gloomhaven is going to come
and super dungeon explore campaign eventually...
and then pandemic season 2....
to many games to play with group on monday @_________@