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New Board Gaming |OT2| On Tables, Off Topic

Blizzard

Banned
I'm almost surprised we only played 3 board games over the hurricane weekend, but we do take forever. We played:

* Viticulture EE + Tuscany EE, already described in an earlier post.

* Race for the Galaxy + The Gathering Storm, was great to get it back to the table. I lost by 4 points, gambling on a military strategy and then failing my card hunt for too long.

* Battlecon: Devastation of Indines, we finally gave it a second try since my fiance didn't like it the first time. We used different characters this time (Kajia and Rexan) and it was fairly close, a 5 HP difference. Even though she said "I fucking hate this game" after an attack failed through some convoluted series of events, she offered to play it again later since she got the hang of Kajia by the end.


Battlecon gives me a weird feeling. I love that it exists, just like I love that Millennium Blades exists. And yet, getting good games out of it requires a level of dedication, card study, and character familiarity that is hard to create. Even if you could create that, would you really want to play the same characters against each other 3 times in a row for a balanced learning curve experience?

We might try the one 2-player-compatible BattleQuest mission, but that runs into my other issue with the game. I like the idea, but the actual mechanics of playing out turns feels very sluggish. Unless I put all the cards in front of me (meaning my opponent can't read them), you end up with this massive chain of "Any start of beat effects? No? Okay, any start of activation effects? No, okay, any on hit effects? etc." every turn.


What do you think of the components quality and the added gameplay benefits of the expansion? Is it worth €30 extra compared to the Viticulture EE?
Tuscany EE component quality seemed the same as Viticulture EE -- just some more meeples (with silk screening) and some stars, plus the new board and cards. I think the building cards, new expanded board, and alternate meeples add very nicely to the game. 30 pounds is about $40 USD...I'd say $20-30 USD would be more what I'd want to pay. So, 15-23 pounds.
 

betapeter

Neo Member
I've played it twice in the arcade mode and enjoyed it. Got one Campaign started but we have only played one game (2nd game this week) but I really love the freedom of it. Campaign seems to have interesting links from quests going forward.

Will try the character campaign later with my gf.
Thanks for the feedback. I took a sneak peek at some of the adventure book and the side quest system seems interesting.
I want to go both feet into the campaign but will need to get my group to commit.
 

Daedardus

Member
Was €140-150 the backing price on Kickstarter??? I got a copy for $99, but who knows when it will show up :(

Kickstarter was $99 but retail will be €140,but retail has the added benefit of cheap or included shipping. Don't know what the shipping and other extra cost would be for Europe.

Tuscany EE component quality seemed the same as Viticulture EE -- just some more meeples (with silk screening) and some stars, plus the new board and cards. I think the building cards, new expanded board, and alternate meeples add very nicely to the game. 30 pounds is about $40 USD...I'd say $20-30 USD would be more what I'd want to pay. So, 15-23 pounds.

That's euro so more like 37 dollar, but does include 21% VAT so still a fair price. The Viticulture EE is just 60 euro and 90 euro at once might seem a bit much if it isn't needsd.
 

zulux21

Member
Haha I play a lot more than just euros, it only looks like that from my favourites.

:p fair enough

to be fair someone else's list surprised me by including Arkham Horror as i can't fathom choosing that one over eldrich horror. Which to me is just a better version of the same game.
 
So, I've been buying a lot of games involving cards, particularly DC Deck-builder, and as a result I'm looking to sleeve a lot of cards. Does anyone know of any good way to get a lot of good quality sleeves at a price that isn't just bonkers expensive? I noticed Dragon Shields are ~$80 for 1000 of them. Does that sound about the best I'm gonna get? I've used those in the past for Magic and my friends usually use them as well for their games and DS seems to be the way to go for quality, but I figured I'd ask in here if anyone has any ideas.
 

-tetsuo-

Unlimited Capacity
So, I've been buying a lot of games involving cards, particularly DC Deck-builder, and as a result I'm looking to sleeve a lot of cards. Does anyone know of any good way to get a lot of good quality sleeves at a price that isn't just bonkers expensive? I noticed Dragon Shields are ~$80 for 1000 of them. Does that sound about the best I'm gonna get? I've used those in the past for Magic and my friends usually use them as well for their games and DS seems to be the way to go for quality, but I figured I'd ask in here if anyone has any ideas.

KMC hyper matte clears are the best sleeves I have used. On Amazon they are $26 for 400.
 
Mine is a mix of board game and miniature based games, but here goes.


1. Space Hulk
2. Necromunda/Shadow War: Armageddon (same game basically)
3. Warhammer Quest: Silver Tower
4. Zombicide + All expansions (gotta mix in those zombie types to really keep things interesting!)
5. Survive! Escape From Atlantis
6. Pandemic
7. King of Tokyo
8. Machi Koro
9. Smash Up
10. Descent

Order is a little out of whack depending on who I'm playing with. Blood Bowel should be in there too somewhere...
 
Oh yeah, Twilight Struggle. Maybe I should put that on my list, since I have played it a ton on the app verses a friend and really enjoy it. I think it'd be on the list specifically as the digital version though, since I never really want to play it physically?

I love it because the setup is so easy. It also takes forever, sometimes, especially if the game goes into the Late War (my first round took close to 8 hours), but it's really, shuffle a deck of cards, lay out a few pieces and you're rolling. I haven't played it in a while though because the last time we played I took Europe in like the 2nd round of the Early War and my g/f has not wanted to go back to it since. We've had some great epic battles though. If you like it, you should check out a Few Acres of Snow.
 
Oh also, I really like table top games. I own:

Kill Doctor Lucky
DC Deck-Building Game (Forever Evil Core set + Crossover Packs 1-5, with Pack 6 on the way)
Buffy the Vampire Slayer Tabletop game (the co-op one that just came out last year)
Flip City
Dixit
Sorry (I know it's basic, but I got it)

I've played far more than that. I've also got the Buffy Legendary game on pre-order.
KMC hyper matte clears are the best sleeves I have used. On Amazon they are $26 for 400.
Much appreciated.
 
Does anyone else have the problem with some games where the mechanics sound great but the art or theme ultimately kill the desire or enjoyment of playing it?

A good example is Sentinels of the Multiverse. I played the digital tutorial and it works great mostly but man.. that art bothers the hell outta me. It makes me feel like I'm looking through a high schoolers class notebook sketches.

I know it's mostly subjective so it doesn't fly with everyone.
 
I haven't played enough games to really have a top ten. ._. To clarify, I have played more than ten different games but not enough to have an honest top ten.
Does anyone else have the problem with some games where the mechanics sound great but the art or theme ultimately kill the desire or enjoyment of playing it?

A good example is Sentinels of the Multiverse. I played the digital tutorial and it works great mostly but man.. that art bothers the hell outta me. It makes me feel like I'm looking through a high schoolers class notebook sketches.

I know it's mostly subjective so it doesn't fly with everyone.
Yeah, Sentinels of the Multiverse is a dumpster fire on the graphic design front.
 

Blizzard

Banned
Does anyone else have the problem with some games where the mechanics sound great but the art or theme ultimately kill the desire or enjoyment of playing it?

A good example is Sentinels of the Multiverse. I played the digital tutorial and it works great mostly but man.. that art bothers the hell outta me. It makes me feel like I'm looking through a high schoolers class notebook sketches.

I know it's mostly subjective so it doesn't fly with everyone.
It's definitely an issue sometimes. Kingdom Death Monster was a big one if I recall correctly, with extremely juvenile and/or objectifying art that meant some people would never buy it.

Some people (e.g. rape survivors) also avoid any games involving Jack the Ripper as the theme.
 
A media group named Ragnarok bought the game and anything else DieHard Games was working on, like Promethean Wars, earlier in the year. I was looking into what the most recent news was a week or two ago and Ragnarok signed a deal with another company to have them publish their games. That new company, Nocturnal Media, just had their founder/owner die over the summer and hasn't been too talkative since then. I'm not super-hopeful but the possibility is there; worse-ran compaigns than this have worked out in the end.


Here's a thread talking about the problems with both of the Apex Kickstarters, the Kickstarter that Ragnarok ran and hasn't ever fulfilled, Nocturnal getting involved, and the owner of Nocturnal dying: https://boardgamegeek.com/thread/1777185/some-word-ragnarok-publishing-regards-kickstarter/page/2
Apex has certainly had a tough run of things.
Wow that is some terrible luck. It's a good game and fun to play solo. I think most game designers just don't have aptitude for running business. The Monolith guys was saying they lost like $180000 selling Conan in the US. The US distribution model is all kind d of mess up with so many middle man. They said Conan cost them $35 to make but Asmodee only give them $27 and on top the game did horrible in the US so they canceled the rest of the expansions. Particularly it is their fault for not making sure English rules is translated properly once the word get out that rulebook is a mess all the excitement for the game just die.
 

-tetsuo-

Unlimited Capacity
Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.
 

Fury451

Banned
Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.


Played it for the first time not too long ago. I don't hate it, but it's not my thing either. The art being better would go a long way to help, it has a really cheap webcomic look that I really just don't like, but otherwise it gets more tedious than fun with some setups.
 

EYEL1NER

Member
Luckily I learned about Apex after the kickstarters through Grey Board Gamer youtube channel play-through. I bought my copy plus expansions from CoolStuff. It's really too bad the original designer got in over his head with kickstarter problems, as the game is a fun deckbuilder with a great theme and his artwork is amazing.
The art is incredible. The Stomping Grounds Kickstarter came along at the perfect time for me when I really wanted a good dinosaur board game and was disappointed that there were so few out there. If I buy a full box of the new edition, I should be able to play the game at that point. I pledged for the upgrade tier since I had just bought the Exotic Predators first edition (I wanted those two exclusive dinos that weren't going to get reprinted), so I've got the Exotic Predators first edition, the box and rulebook for the Stomping Grounds second edition (along with the T-Rex mini), and all the expansion packs from the second Kickstarter (minus the Promethean Wars pack, which was very limited). I'm just missing the core part of that upgrade pledge: the upgrade pack that makes the first edition compatible with everything else. I can still play the first edition or buy a complete second edition box, but right now I'm just not that excited about the game system after all of the problems the game has had and am fine waiting longer to see if the problems ever get resolved.
Wow that is some terrible luck. It's a good game and fun to play solo. I think most game designers just don't have aptitude for running business. The Monolith guys was saying they lost like $180000 selling Conan in the US. The US distribution model is all kind d of mess up with so many middle man. They said Conan cost them $35 to make but Asmodee only give them $27 and on top the game did horrible in the US so they canceled the rest of the expansions. Particularly it is their fault for not making sure English rules is translated properly once the word get out that rulebook is a mess all the excitement for the game just die.
I read a bit about Conan last week when looking at the new Kickstarter. I saw where people who didn't buy everything last time were upset that they had to go all-in this time to get some items that weren't even exclusive in the first campaign, and did see comments indicating that there were non-exclusive items that were originally going to be brought to retail and now were probably never going to see further release. I didn't look into why but your post shines some light onto it. That's a pretty bad shake for the Monoloth guys, but it's kind of like "Whatever, their upcoming Batman game will still make obscene amounts of money (and be plagued with problems too)."
I looked real hard at Conan the first time around and eventually decided to pass on it. Then the campaign reached the deadline and they posted this update celebrating with artwork featuring Conan wielding two swords standing behind an altar with a bare-breasted maiden reclining on it: https://www.kickstarter.com/projects/806316071/conan/posts/1132817 I saw that and said "Aww hell, well now they've hyped me up for it and made me want it! Too late now though." I checked out the recent/current Kickstarter but $600 for the "all-in" pledge isn't something I'm gonna do.

Herschel definitely wasn't a business man and admitted as much in the comments for Apex once problems arose. Of course he had disappeared for several months before admitting it, but he did come out and essentially say "Yeah, I didn't know what I was doing." That's why I got hyped when he announced that Ragnarok was picking up the Die Hard Games name and catalog, because I figured 'Herschel is a great artist and very creative, but he can't handle the rest. If he can focus on what he does best and this new group can get the games put out, that's gonna be great news for everyone.'

Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.
I am not a fan. The art is awful and the game feels like a chore. I never really felt like I had any choices as the characters I played. The game could almost play itself too, if someone programmed a robotic arm to flip some tokens and cards over every turn. I tried it way back in 2014, hated it, bought it anyway and figured "I'll try this again sometime; a lot of people seem to like it," played it with a buddy, and hated it again. It's also the kind of co-op game where if you want to play solo or with only one other person, you are expected to juggle characters, and I really dislike that in any co-op.
I'll probably revisit it again at some point; I feel like I maybe don't have something right or am missing something.
 

AstroLad

Hail to the KING baby
The SU&SD review of the new Legend of the Five Rings is low-key savage. I love those guys. Really worth reading if you have any interest in the game. I've so been in this spot with certain games, and actually my first experience with L5R was exactly like this.
Let me tell you a story. I was playing a game of L5R recently and I was quite enjoying myself. My stoic Crab warriors were mounting a steely defense, which is the clan's central conceit, and after a few turns of foiling my opponent's advances I played a sequence of cards that sacrificed half of my warriors to inflict still-greater losses on my foe. I then used the Fate tokens that I'd sequestered away last turn to deploy the largest army I've ever had in L5R. It was a truly dramatic turn, both mechanically and in terms of storytelling. The Crab were marching down from their battlements to burn their oppressors to the ground.

...And then my opponent played a sequence of cards that emptied his hand, making a last stand by playing far more warriors than I would have expected. Our two armies were facing off, and the next round would be the most involved and delicate 15 minutes of L5R I'd ever played.

And I looked at all of our characters, all of the options, all of the steps we'd have to perform to draw this battle to a close, and I thought – clear as a bell – ”Oh, f*** this."

I've used the analogy before that games are like engines where you put energy in and, ideally, you get more out than you put in. I think in that moment I was frustrated because of how inefficient this particular engine felt to me. I'd put everything I could into the machinations of this game, and what did it produce? A turn where even more was expected of me if I wanted to simply stay in the game. I guess I like my engines to be a little more generous?
https://www.shutupandsitdown.com/review-legend-of-the-five-rings/
 

Karkador

Banned
Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.

I agree. The best thing I could say about it is that the comic book framework (other than the actual drawings) of it does seem fun, but the actual game doesn't deliver
 

-tetsuo-

Unlimited Capacity
This is like the great deckbuilding renaissance for me or some shit. I played Shadowrun and it was a completely new take of the genre with a focus on puzzle solving and persistent characters. Now, I just played Aeon's End and it is basicaly the new guard of the old style. Funny that Sentinels was brought up because Aeon's End is like that game in deckbuilding form, but way better. No shuffling, stack your deck as you go, defend a city from a big bad and buy stuff from a fixed market like it was 2008.
 

emag

Member
Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.

This is like the great deckbuilding renaissance for me or some shit. I played Shadowrun and it was a completely new take of the genre with a focus on puzzle solving and persistent characters. Now, I just played Aeon's End and it is basicaly the new guard of the old style. Funny that Sentinels was brought up because Aeon's End is like that game in deckbuilding form, but way better. No shuffling, stack your deck as you go, defend a city from a big bad and buy stuff from a fixed market like it was 2008.

I also didn't care for Sentinels of the Multiverse -- I gave my copy to a ten year old cousin who seemed to be the only one interested in it. But I've heard that Shadowrun: Crossfire (and the D&D reimplementation Dragonfire) was very similar. I think I just don't care for this whole subgenre of co-op character-deck games, regardless of the attractiveness of the art (I didn't like Pathfinder, either).

To be fair, I don't like deckbuilding games as much in practice as I do in theory. The Ascension app is a solid way to kill time, but I never loved Dominion or Thunderstone even back when they were new.

I'd rather see some Race for the Galaxy-inspired card games, I guess.

I feel that way about "evil themed" games. While games where you destroy the world such as pandemic contagion, plague inc or commissioned sound fun in theory, do you really want to spend time with friends doing those sorts of depressing actions? Probably not.

Chaos in the Old World is awesome.
 
Does anyone else have the problem with some games where the mechanics sound great but the art or theme ultimately kill the desire or enjoyment of playing it?

A good example is Sentinels of the Multiverse. I played the digital tutorial and it works great mostly but man.. that art bothers the hell outta me. It makes me feel like I'm looking through a high schoolers class notebook sketches.

I know it's mostly subjective so it doesn't fly with everyone.

I feel that way about "evil themed" games. While games where you destroy the world such as pandemic contagion, plague inc or commissioned sound fun in theory, do you really want to spend time with friends doing those sorts of depressing actions? Probably not.
 

ultron87

Member
Yeah, right there with you guys on Sentinels. The decisions you make in it just feel way too simple turn by turn to make it actually an interesting game to play. Sure you have different heroes that play slightly differently, but at least the ones I've played seemed to actually have a deck that was particularly interesting to play.
 

emag

Member
Have you played Isle of Trains?

No, I haven't.

IMO, the simultaneous action selection (including leeching/drafting), coupled with hand management (including multi-functional cards) and more standard engine/tableau building, is what makes RftG so special. Roll has the simultaneous action selection mechanic, but abstracts away the hand management. Isle of Trains appears to have much of the hand management element but entirely lacks the simultaneous action selection component (from what I've read). Glory to Rome (and reimplementations thereof) is probably the closest game outside of spin-offs, but again lacks the simultaneous play.

Edit: I suppose 7 Wonders is somewhat similar as well, although the selection of "actions" is more a selection of buildings/resources and only offers delayed leeching.
 

Karkador

Banned
No, I haven't.

IMO, the simultaneous action selection (including leeching/drafting), coupled with hand management (including multi-functional cards) and more standard engine/tableau building, is what makes RftG so special. Roll has the simultaneous action selection mechanic, but abstracts away the hand management. Isle of Trains appears to have much of the hand management element but entirely lacks the simultaneous action selection component (from what I've read). Glory to Rome (and reimplementations thereof) is probably the closest game outside of spin-offs, but again lacks the simultaneous play.

I love Race for the Galaxy, and all its sibling games like San Juan and Glory to Rome. But IMO, the meatiest part of those games is how you put your engine together, and what cards you give up to do that. Isle of Trains is definitely a lighter, mini-sized substitute for Race, but I think the way you try to gain extra actions and consider giving your opponent something in order to use their actions was a really nice way of simplifying that genre without sacrificing interesting gameplay.

it also does something more novel than but that's also part of why I like it. Isle is cool because it keeps the meatiest part (paying for cards with other cards in your hand) while comes in a pocket-sized box, so it's definitely
 

mclem

Member
Has anyone here played the Thinkfun Escape The Room games? I'm planning to introduce one to my family (including my nieces, 8 and 10), and - since it's resettable, and since I'm already a big fan of puzzles - I'm wondering if I should play it quietly on my own first so I can then sit back and offer helpful advice for the group session - partially to act as a hint system, and partially to help me resist the urge to quarterback!
 
I am really surprised at all the love for Shadowrun Crossfire. I played the game at PAX last year and though it was just alright. The mechanic of getting your card right away was neat for deckbuilding and also decision of who to fight (and I think what reward to get) but overall it didn't really seem all that great. May be I was at the point of where I was oversaturated with co-op card game so I took a pass on the game.

Spirit Island on the other hand is pretty cool and you sort of get Pandemic mix in with card selection (like Concordia or Century Spice Road). You also try to manipulate the board to maximize your card power. Also theme is pretty neat as you are playing spirits that try to stop settler from polluting your island.

The SU&SD review of the new Legend of the Five Rings is low-key savage. I love those guys. Really worth reading if you have any interest in the game. I've so been in this spot with certain games, and actually my first experience with L5R was exactly like this.

https://www.shutupandsitdown.com/review-legend-of-the-five-rings/

They were pretty savage against Wasteland Express Delivery Services also. I do agree with them on their criticism of WEDS to a point but the game was still fun for us and I really like the theme and the artwork.

I read a bit about Conan last week when looking at the new Kickstarter. I saw where people who didn't buy everything last time were upset that they had to go all-in this time to get some items that weren't even exclusive in the first campaign, and did see comments indicating that there were non-exclusive items that were originally going to be brought to retail and now were probably never going to see further release. I didn't look into why but your post shines some light onto it. That's a pretty bad shake for the Monoloth guys, but it's kind of like "Whatever, their upcoming Batman game will still make obscene amounts of money (and be plagued with problems too)."
I looked real hard at Conan the first time around and eventually decided to pass on it. Then the campaign reached the deadline and they posted this update celebrating with artwork featuring Conan wielding two swords standing behind an altar with a bare-breasted maiden reclining on it: https://www.kickstarter.com/projects/806316071/conan/posts/1132817 I saw that and said "Aww hell, well now they've hyped me up for it and made me want it! Too late now though." I checked out the recent/current Kickstarter but $600 for the "all-in" pledge isn't something I'm gonna do.

They actually opened up the Pledge manager couple times for people to get Conan after KS ended. People were more upset about the campaign book being so limited and was sold out. I can understand they want to be conservative and not loose any more money considering this current short run KS was suppose to help them clear out all the remaining inventory of Conan. I assume they must have expectation of high retails order especially in the US and that didn't happen. Asmodee pick up distribution and they did very little to promote it also bad publicity from terrible rulebook probably just turn a lot of people off. I think unless you have business plan and experience like FFG then expecting retailers to buy a bunch of little expansions and carry them is not going to be something they want to do. Many of them got stuck with so many expansions to a game that doesn't sell. I don't fault them for canceling retail launch. I hope they learn the lesson and Batman turn out better for them. The Conan overlord and battle system is actually pretty good and I like the lack of campaign. I like the idea of progression and it's fun when you have regular partners to play with (like Descent or SW) but with all my kids out of the house now a one off scenario that is part of the campaign that we can pick and play when we want is more desirable. It's one reason I like the Others because I can just take it to coffee shop and play it once and not having to worry about keeping track of every character stats and inventory.
 

-tetsuo-

Unlimited Capacity
Mindclash Games new KS is up.

https://www.kickstarter.com/projects/438141406/cerebria-the-inside-world/description

Already backed. Trickerion and Anachrony are both incredibly good. Great artwork, brilliant theme intergration and lots of really clever mechanics. On top of that both games have lots of modules to add in to make the games even heavier (we are already pretty heavy, boys) if you like. This looks to follow the same path. They abandoned the worker placement and are now making a team based area control game. Can't wait.
 
Been there, bought that.. just check the mats and in case re-order stuff :)

What am I checking for exactly?

Mindclash Games new KS is up.

https://www.kickstarter.com/projects/438141406/cerebria-the-inside-world/description

Already backed. Trickerion and Anachrony are both incredibly good. Great artwork, brilliant theme intergration and lots of really clever mechanics. On top of that both games have lots of modules to add in to make the games even heavier (we are already pretty heavy, boys) if you like. This looks to follow the same path. They abandoned the worker placement and are now making a team based area control game. Can't wait.

Seems interesting will check out closer to the end seems like my kinda game.
 

sneaky77

Member
Mindclash Games new KS is up.

https://www.kickstarter.com/projects/438141406/cerebria-the-inside-world/description

Already backed. Trickerion and Anachrony are both incredibly good. Great artwork, brilliant theme intergration and lots of really clever mechanics. On top of that both games have lots of modules to add in to make the games even heavier (we are already pretty heavy, boys) if you like. This looks to follow the same path. They abandoned the worker placement and are now making a team based area control game. Can't wait.

team based is kinda pushing me off, if it cannot be 2 people playing
 

-tetsuo-

Unlimited Capacity
http://imgur.com/AuVcsBS

Oh lawd what have I gotten myself into

giphy.gif


team based is kinda pushing me off, if it cannot be 2 people playing

It can be played 2v1 and 1v1. Looks like there is a stretch goal for a campaign at 140k designed by the Anachrony designer.
 
giphy.gif




It can be played 2v1 and 1v1. Looks like there is a stretch goal for a campaign at 140k designed by the Anachrony designer.

Seems like it'll hit that easily at the rate it's climbing.

And I'm excited for Mk what it advertises is what my friend and I have wanted from a board game.
 

Draxal

Member
The SU&SD review of the new Legend of the Five Rings is low-key savage. I love those guys. Really worth reading if you have any interest in the game. I've so been in this spot with certain games, and actually my first experience with L5R was exactly like this.

https://www.shutupandsitdown.com/review-legend-of-the-five-rings/

1. I do think they went way overboard with the usual FFG GOTTA HAVE CARDBOARD CUTOUTS for no reason.

2. I think the utz utz banzai is incredibly silly.
 

KJ869

Member
I have not for years bothered to think about top 10 so here it goes

Die Macher
Board game about german elections sounds dry as hell, but in reality this game is biting satire of politics and constant backstapping. Its all about turning your opinion about things to what the different parts of germany want you to support, fighting over media control, taking bribes and overbidding for gallup results just to bury them deep enought.

Amun Re
Older game with very clean design and interesting bidding mechanic.

Twilight Struggle
Prime example of good 2 players wargame and why Card driver wargames are such and innovation.

Race for the Galaxy
In here because I have played this over 1000 times and still probaly would. Just interesting design and symbol use

Android: Netrunner
Its great to play with fun decks, outside of current tournament meta. LCG format makes it nice for just casual play in the long run.

Kingdomdeath: Monster
Like shut up! and sit down! said, this game is progressive rock. Its insane in many ways, its mixture of clever design with just brutal luckbased situations that make the game really tell ineteresting narrat

Sword of Rome
If you want tight wargame where every lost are counts and there is no room, every move you make you step on somebody elses war

Crisis
Economy optimisation game where if you run youre optimization engine too tight, you will collapse the worlds economy and lose.

Pyramid Arcade
Littlebit cheating, adding with one entry every treehouse game ever.
 
Lots of possible stuff.. materials not fitting intended slots, card missing, etc..
Basically check everyting :/

The only thing I've noticed is in the most recent expansion the well that carries the tokens doesn't fit well, but as far as I can tell they're all there. I guess I'll take a count tomorrow morning of every piece in every box.
 
As much as I love top tens, would you guys mind posting your top ten solo/solitaire games? I'm slowly building up my solo library but want to see if there is anything I've overlooked.
 

Izayoi

Banned
Just spent $80 on Scythe expansion and a bunch of extras.

And here I thought boardgames would be cheaper than video games...
 

-tetsuo-

Unlimited Capacity
Just spent $80 on Scythe expansion and a bunch of extras.

And here I thought boardgames would be cheaper than video games...

Oh you def thought wrong lol


And Mage Knight is the best. We have played close to or over 100 times now with like 95% of the games being basic ass conquest. There are all kinds of game types, coop, teams, base defense etc. it has a kind of perfect storm of randomization that will change up your play style from game to game, even if you have a deck to duplicate your last game you won't be able to play it the same. Even if you use a duplicate board setup you won't be able to play the same. It's the game that keeps on giving.
 

joelseph

Member
As much as I love top tens, would you guys mind posting your top ten solo/solitaire games? I'm slowly building up my solo library but want to see if there is anything I've overlooked.

1. Terraforming Mars
2. Lord of the Rings LCG
3. Arkham Horror LCG
4. Warhammer Quest Adventure Card Game
5. Hostage Negotiator
6. Coffee Roasters
7. Pandemic
8. The Captain is Dead
9. Shadowrun Crossfire
10. Onirim
 
As much as I love top tens, would you guys mind posting your top ten solo/solitaire games? I'm slowly building up my solo library but want to see if there is anything I've overlooked.

It probably works better the other way. Post what you like and maybe people can add to that.

The only "big" game I like solo is Robinson Crusoe. Anything else I'll pretty much play the app against AI if I don't have anyone to play with. For example Onirim is a good single player game, but I aint got time for all that shuffling.
 
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