Retail recommended price was something like 140-150, best I can find is 130 now. Doubt it will go down too.
Was 140-150 the backing price on Kickstarter??? I got a copy for $99, but who knows when it will show up
Retail recommended price was something like 140-150, best I can find is 130 now. Doubt it will go down too.
Tuscany EE component quality seemed the same as Viticulture EE -- just some more meeples (with silk screening) and some stars, plus the new board and cards. I think the building cards, new expanded board, and alternate meeples add very nicely to the game. 30 pounds is about $40 USD...I'd say $20-30 USD would be more what I'd want to pay. So, 15-23 pounds.What do you think of the components quality and the added gameplay benefits of the expansion? Is it worth €30 extra compared to the Viticulture EE?
Thanks for the feedback. I took a sneak peek at some of the adventure book and the side quest system seems interesting.I've played it twice in the arcade mode and enjoyed it. Got one Campaign started but we have only played one game (2nd game this week) but I really love the freedom of it. Campaign seems to have interesting links from quests going forward.
Will try the character campaign later with my gf.
Was 140-150 the backing price on Kickstarter??? I got a copy for $99, but who knows when it will show up
Tuscany EE component quality seemed the same as Viticulture EE -- just some more meeples (with silk screening) and some stars, plus the new board and cards. I think the building cards, new expanded board, and alternate meeples add very nicely to the game. 30 pounds is about $40 USD...I'd say $20-30 USD would be more what I'd want to pay. So, 15-23 pounds.
Haha I play a lot more than just euros, it only looks like that from my favourites.
So, I've been buying a lot of games involving cards, particularly DC Deck-builder, and as a result I'm looking to sleeve a lot of cards. Does anyone know of any good way to get a lot of good quality sleeves at a price that isn't just bonkers expensive? I noticed Dragon Shields are ~$80 for 1000 of them. Does that sound about the best I'm gonna get? I've used those in the past for Magic and my friends usually use them as well for their games and DS seems to be the way to go for quality, but I figured I'd ask in here if anyone has any ideas.
Oh yeah, Twilight Struggle. Maybe I should put that on my list, since I have played it a ton on the app verses a friend and really enjoy it. I think it'd be on the list specifically as the digital version though, since I never really want to play it physically?
Much appreciated.KMC hyper matte clears are the best sleeves I have used. On Amazon they are $26 for 400.
Yeah, Sentinels of the Multiverse is a dumpster fire on the graphic design front.Does anyone else have the problem with some games where the mechanics sound great but the art or theme ultimately kill the desire or enjoyment of playing it?
A good example is Sentinels of the Multiverse. I played the digital tutorial and it works great mostly but man.. that art bothers the hell outta me. It makes me feel like I'm looking through a high schoolers class notebook sketches.
I know it's mostly subjective so it doesn't fly with everyone.
It's definitely an issue sometimes. Kingdom Death Monster was a big one if I recall correctly, with extremely juvenile and/or objectifying art that meant some people would never buy it.Does anyone else have the problem with some games where the mechanics sound great but the art or theme ultimately kill the desire or enjoyment of playing it?
A good example is Sentinels of the Multiverse. I played the digital tutorial and it works great mostly but man.. that art bothers the hell outta me. It makes me feel like I'm looking through a high schoolers class notebook sketches.
I know it's mostly subjective so it doesn't fly with everyone.
Wow that is some terrible luck. It's a good game and fun to play solo. I think most game designers just don't have aptitude for running business. The Monolith guys was saying they lost like $180000 selling Conan in the US. The US distribution model is all kind d of mess up with so many middle man. They said Conan cost them $35 to make but Asmodee only give them $27 and on top the game did horrible in the US so they canceled the rest of the expansions. Particularly it is their fault for not making sure English rules is translated properly once the word get out that rulebook is a mess all the excitement for the game just die.A media group named Ragnarok bought the game and anything else DieHard Games was working on, like Promethean Wars, earlier in the year. I was looking into what the most recent news was a week or two ago and Ragnarok signed a deal with another company to have them publish their games. That new company, Nocturnal Media, just had their founder/owner die over the summer and hasn't been too talkative since then. I'm not super-hopeful but the possibility is there; worse-ran compaigns than this have worked out in the end.
Here's a thread talking about the problems with both of the Apex Kickstarters, the Kickstarter that Ragnarok ran and hasn't ever fulfilled, Nocturnal getting involved, and the owner of Nocturnal dying: https://boardgamegeek.com/thread/1777185/some-word-ragnarok-publishing-regards-kickstarter/page/2
Apex has certainly had a tough run of things.
Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.
The art is incredible. The Stomping Grounds Kickstarter came along at the perfect time for me when I really wanted a good dinosaur board game and was disappointed that there were so few out there. If I buy a full box of the new edition, I should be able to play the game at that point. I pledged for the upgrade tier since I had just bought the Exotic Predators first edition (I wanted those two exclusive dinos that weren't going to get reprinted), so I've got the Exotic Predators first edition, the box and rulebook for the Stomping Grounds second edition (along with the T-Rex mini), and all the expansion packs from the second Kickstarter (minus the Promethean Wars pack, which was very limited). I'm just missing the core part of that upgrade pledge: the upgrade pack that makes the first edition compatible with everything else. I can still play the first edition or buy a complete second edition box, but right now I'm just not that excited about the game system after all of the problems the game has had and am fine waiting longer to see if the problems ever get resolved.Luckily I learned about Apex after the kickstarters through Grey Board Gamer youtube channel play-through. I bought my copy plus expansions from CoolStuff. It's really too bad the original designer got in over his head with kickstarter problems, as the game is a fun deckbuilder with a great theme and his artwork is amazing.
I read a bit about Conan last week when looking at the new Kickstarter. I saw where people who didn't buy everything last time were upset that they had to go all-in this time to get some items that weren't even exclusive in the first campaign, and did see comments indicating that there were non-exclusive items that were originally going to be brought to retail and now were probably never going to see further release. I didn't look into why but your post shines some light onto it. That's a pretty bad shake for the Monoloth guys, but it's kind of like "Whatever, their upcoming Batman game will still make obscene amounts of money (and be plagued with problems too)."Wow that is some terrible luck. It's a good game and fun to play solo. I think most game designers just don't have aptitude for running business. The Monolith guys was saying they lost like $180000 selling Conan in the US. The US distribution model is all kind d of mess up with so many middle man. They said Conan cost them $35 to make but Asmodee only give them $27 and on top the game did horrible in the US so they canceled the rest of the expansions. Particularly it is their fault for not making sure English rules is translated properly once the word get out that rulebook is a mess all the excitement for the game just die.
I am not a fan. The art is awful and the game feels like a chore. I never really felt like I had any choices as the characters I played. The game could almost play itself too, if someone programmed a robotic arm to flip some tokens and cards over every turn. I tried it way back in 2014, hated it, bought it anyway and figured "I'll try this again sometime; a lot of people seem to like it," played it with a buddy, and hated it again. It's also the kind of co-op game where if you want to play solo or with only one other person, you are expected to juggle characters, and I really dislike that in any co-op.Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.
https://www.shutupandsitdown.com/review-legend-of-the-five-rings/Let me tell you a story. I was playing a game of L5R recently and I was quite enjoying myself. My stoic Crab warriors were mounting a steely defense, which is the clan's central conceit, and after a few turns of foiling my opponent's advances I played a sequence of cards that sacrificed half of my warriors to inflict still-greater losses on my foe. I then used the Fate tokens that I'd sequestered away last turn to deploy the largest army I've ever had in L5R. It was a truly dramatic turn, both mechanically and in terms of storytelling. The Crab were marching down from their battlements to burn their oppressors to the ground.
...And then my opponent played a sequence of cards that emptied his hand, making a last stand by playing far more warriors than I would have expected. Our two armies were facing off, and the next round would be the most involved and delicate 15 minutes of L5R I'd ever played.
And I looked at all of our characters, all of the options, all of the steps we'd have to perform to draw this battle to a close, and I thought – clear as a bell – ”Oh, f*** this."
I've used the analogy before that games are like engines where you put energy in and, ideally, you get more out than you put in. I think in that moment I was frustrated because of how inefficient this particular engine felt to me. I'd put everything I could into the machinations of this game, and what did it produce? A turn where even more was expected of me if I wanted to simply stay in the game. I guess I like my engines to be a little more generous?
Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.
Sometimes I feel like the only person that doesn't like Sentinels of the Multiverse. That game is crazy boring AND ugly.
This is like the great deckbuilding renaissance for me or some shit. I played Shadowrun and it was a completely new take of the genre with a focus on puzzle solving and persistent characters. Now, I just played Aeon's End and it is basicaly the new guard of the old style. Funny that Sentinels was brought up because Aeon's End is like that game in deckbuilding form, but way better. No shuffling, stack your deck as you go, defend a city from a big bad and buy stuff from a fixed market like it was 2008.
I feel that way about "evil themed" games. While games where you destroy the world such as pandemic contagion, plague inc or commissioned sound fun in theory, do you really want to spend time with friends doing those sorts of depressing actions? Probably not.
Does anyone else have the problem with some games where the mechanics sound great but the art or theme ultimately kill the desire or enjoyment of playing it?
A good example is Sentinels of the Multiverse. I played the digital tutorial and it works great mostly but man.. that art bothers the hell outta me. It makes me feel like I'm looking through a high schoolers class notebook sketches.
I know it's mostly subjective so it doesn't fly with everyone.
I'd rather see some Race for the Galaxy-inspired card games, I guess.
Chaos in the Old World is awesome.
Have you played Isle of Trains?
No, I haven't.
IMO, the simultaneous action selection (including leeching/drafting), coupled with hand management (including multi-functional cards) and more standard engine/tableau building, is what makes RftG so special. Roll has the simultaneous action selection mechanic, but abstracts away the hand management. Isle of Trains appears to have much of the hand management element but entirely lacks the simultaneous action selection component (from what I've read). Glory to Rome (and reimplementations thereof) is probably the closest game outside of spin-offs, but again lacks the simultaneous play.
The SU&SD review of the new Legend of the Five Rings is low-key savage. I love those guys. Really worth reading if you have any interest in the game. I've so been in this spot with certain games, and actually my first experience with L5R was exactly like this.
https://www.shutupandsitdown.com/review-legend-of-the-five-rings/
I read a bit about Conan last week when looking at the new Kickstarter. I saw where people who didn't buy everything last time were upset that they had to go all-in this time to get some items that weren't even exclusive in the first campaign, and did see comments indicating that there were non-exclusive items that were originally going to be brought to retail and now were probably never going to see further release. I didn't look into why but your post shines some light onto it. That's a pretty bad shake for the Monoloth guys, but it's kind of like "Whatever, their upcoming Batman game will still make obscene amounts of money (and be plagued with problems too)."
I looked real hard at Conan the first time around and eventually decided to pass on it. Then the campaign reached the deadline and they posted this update celebrating with artwork featuring Conan wielding two swords standing behind an altar with a bare-breasted maiden reclining on it: https://www.kickstarter.com/projects/806316071/conan/posts/1132817 I saw that and said "Aww hell, well now they've hyped me up for it and made me want it! Too late now though." I checked out the recent/current Kickstarter but $600 for the "all-in" pledge isn't something I'm gonna do.
Been there, bought that.. just check the mats and in case re-order stuff
Been there, bought that.. just check the mats and in case re-order stuff
Mindclash Games new KS is up.
https://www.kickstarter.com/projects/438141406/cerebria-the-inside-world/description
Already backed. Trickerion and Anachrony are both incredibly good. Great artwork, brilliant theme intergration and lots of really clever mechanics. On top of that both games have lots of modules to add in to make the games even heavier (we are already pretty heavy, boys) if you like. This looks to follow the same path. They abandoned the worker placement and are now making a team based area control game. Can't wait.
The SU&SD review of the new Legend of the Five Rings is low-key savage. I love those guys. Really worth reading if you have any interest in the game. I've so been in this spot with certain games, and actually my first experience with L5R was exactly like this.
https://www.shutupandsitdown.com/review-legend-of-the-five-rings/
Mindclash Games new KS is up.
https://www.kickstarter.com/projects/438141406/cerebria-the-inside-world/description
Already backed. Trickerion and Anachrony are both incredibly good. Great artwork, brilliant theme intergration and lots of really clever mechanics. On top of that both games have lots of modules to add in to make the games even heavier (we are already pretty heavy, boys) if you like. This looks to follow the same path. They abandoned the worker placement and are now making a team based area control game. Can't wait.
team based is kinda pushing me off, if it cannot be 2 people playing
It can be played 2v1 and 1v1. Looks like there is a stretch goal for a campaign at 140k designed by the Anachrony designer.
It can be played 2v1 and 1v1. Looks like there is a stretch goal for a campaign at 140k designed by the Anachrony designer.
The SU&SD review of the new Legend of the Five Rings is low-key savage. I love those guys. Really worth reading if you have any interest in the game. I've so been in this spot with certain games, and actually my first experience with L5R was exactly like this.
https://www.shutupandsitdown.com/review-legend-of-the-five-rings/
Lots of possible stuff.. materials not fitting intended slots, card missing, etc..What am I checking for exactly?
Seems interesting will check out closer to the end seems like my kinda game.
It's a great game, you just got yourself many hours of great time. Don't listen to these guys here, game is awesome.
Lots of possible stuff.. materials not fitting intended slots, card missing, etc..
Basically check everyting :/
Do you mind playing multi handed or pure solitaire ?As much as I love top tens, would you guys mind posting your top ten solo/solitaire games? I'm slowly building up my solo library but want to see if there is anything I've overlooked.
Just spent $80 on Scythe expansion and a bunch of extras.
And here I thought boardgames would be cheaper than video games...
As much as I love top tens, would you guys mind posting your top ten solo/solitaire games? I'm slowly building up my solo library but want to see if there is anything I've overlooked.
As much as I love top tens, would you guys mind posting your top ten solo/solitaire games? I'm slowly building up my solo library but want to see if there is anything I've overlooked.