I'm not overclocking and default is working just fine so I don't see any reason to fix what isn't broken.
But it's weird sony is deciding they need to do this now.
I'll wait and see.
You what mate?
Maybe you dont understand what Sony is doing here and are concerned due to ignorance.
This is nothing but a good thing and super forward thinking.
By them having custom fan curves for games they can ensure the system is balanced regardless of the game even more impressive it sounds like they can do it on a game by game basis down to scene by scene.
This isnt new for them, its something they likely baked in from the get go they are just informing us that as new games come out the system will get updated with new fan curves.
They couldnt possibly guess how taxing R*Game is going to be in 2028 now, but when the game is done and likely during the validation stage a custom fan curve will be set for the game to ensure the system doesnt reach unnecessarily high temperatures when stressed, and doesnt bother itself when workload leads to low heat.
Yes you could do it simply by using heat, but I imagine with custom fan curves they could allow the system temperatures to get a bit more toasty while staying quiet say for a graphically intensive yet emotional scene where you dont really want to hear your PS5.
Or even if they know after that super heavy scene there is some serene moments that arent too taxing, the fan curve will let the APU cool down slower instead of staying at a high RPM.
We dont know how loud the PS5 is at full tilt, but having granular control of the fans rpm is nothing but a positive and no cause for concern.