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New Dragon's Crown trailer

Well, a piece of soggy toast has better combat than Skyrim, but I think the whole "people have the wrong idea of what an RPG is" discussion should have its own thread rather than be a de-railing of this one.

We don't know a lot about Dragon's Crown yet. The reveal of PVP and community cooking came as a surprise to everyone, and they still haven't shown everything I think.

What we do know is that it's a co-op beat 'em up in a fantasy setting with RPG elements such as levels, equipment, learnable skills and traits, traps, treasure, and loot tables. We also know it has cooking.

I think a lot of your questions would be better answered by watching any of the gameplay videos (there are lots of them) linked in this thread rather than trying to analogize it as "X meets Y" and dismiss it as not being as A as B is.
I preordered the game long time ago, so i know exactly what dragon's crown is :P
I reformulate the question: aren't rpg (combat-wise obviously, not the whole thing) basically 3d beat'em ups? I mean rpgs have lots of features but in combat if you pick a fighter the only thing you do is swinging your weapon like in a beat'em up, there are mages and archers in beat'em ups too so i don't understand the real difference between dragon's crown and a 2d sidescrolling rpg and why 20-120h of one should be more boring than the other.
 
Considering how Vanillaware always stretch out their games with backtracking....I will have to say "not me", on this one. I was hoping they would keep it tight.

Oh well.

Yeah I'm still very iffy on this. There's so much coming out next month I'm probably just gonna skip this for now. I WAS looking forward to it but I didn't know when it was coming out and it kept getting delayed. Gonna need some reviews and opinions and other videos to help me know what I'm getting into.
 
I'm trying to read this thread at work but that sorceress pic that keeps getting quoted is kinda nsfw lol.
Two questions:
  1. Which sorceress pic is NSFW?
  2. If the answer to 1) above isn't "all of them," what is wrong with your boss that you're allowed to goof off on the internet and look at artwork of sorcerous bosoms all you want, but one sorcerous bosom in particular will get you reprimanded?
Considering how Vanillaware always stretch out their games with backtracking....I will have to say "not me", on this one. I was hoping they would keep it tight.

Oh well.
Vanillaware always stretch their games out with backtracking? Since when? There wasn't any backtracking in Odin Sphere, and you didn't even have tracks to back in Grim Grimoire, and there's been absolutely no indication that there will be backtracking in Dragon's Crown.

Yeah I'm still very iffy on this. There's so much coming out next month I'm probably just gonna skip this for now. I WAS looking forward to it but I didn't know when it was coming out and it kept getting delayed. Gonna need some reviews and opinions and other videos to help me know what I'm getting into.
You make a lot of valid points, but it never got delayed. Ignition pulled a release window out of their ass, sure, two years ago, but then just about everything Ignition claimed was a big fat lie that nobody at Vanillaware was even aware of. Once Atlus took over, on April 19, 2012, they said only 2013. The earliest mention I found of a concrete date is April 23, 2013, when the website went live, and that date was and has always been August 6, 2013.

Between Dragon's Crown, Saints Row IV, and A Realm Reborn, there's a lot to demand your time in August. I'll be adding reviews and stuff to the OT when they're posted, but hopefully the videos linked to throughout this thread will give you a fair idea of what you're getting into.

I preordered the game long time ago, so i know exactly what dragon's crown is :P
I reformulate the question: aren't rpg (combat-wise obviously, not the whole thing) basically 3d beat'em ups? I mean rpgs have lots of features but in combat if you pick a fighter the only thing you do is swinging your weapon like in a beat'em up, there are mages and archers in beat'em ups too so i don't understand the real difference between dragon's crown and a 2d sidescrolling rpg and why 20-120h of one should be more boring than the other.
Ah, I get you. I think that's an overly reductionist view, though. If you look at just the combat, at just the fact that you press buttons to swing swords, then you could compare Dragon's Crown to Dragon's Dogma, Devil May Cry, and Soul Calibur-- yet these four are very different games. There's more to any of these than just swinging weapons around, otherwise nobody would want to play them for very long.
 
I was a big fan of Muramasa, so I'm picking this one up for sure. Unlike others, I'm probably going for the Vita version, as I prefer to play that one on the road as opposed on a console. I did the same with Muramasa.
 
Vanillaware always stretch their games out with backtracking? Since when? There wasn't any backtracking in Odin Sphere, and you didn't even have tracks to back in Grim Grimoire, and there's been absolutely no indication that there will be backtracking in Dragon's Crown.

Well, it wasn't backtracking in Odin Sphere per say, but for each of the different characters you had to run through the same dungeons again and fight the same enemies and even fight the same bosses multiple times. It got redundant.

Edit: That being said, it doesn't appear that there will be any of that in Dragon's Crown, unless you want to repeat the levels to farm loot.
 
Too much boobs in this game.

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Vita at first for me, then PS3 in a month or so.

Very hyped for this game. I've been waiting for it since it was first announced like 3 goddamn years ago. So very hyped!
 
Well, it wasn't backtracking in Odin Sphere per say, but for each of the different characters you had to run through the same dungeons again and fight the same enemies and even fight the same bosses multiple times. It got redundant.

Edit: That being said, it doesn't appear that there will be any of that in Dragon's Crown, unless you want to repeat the levels to farm loot.
Well, I'll grant you that, but even then you visited the levels in different orders on different characters. The Netherworld, for instance, was Gwyndolin's hardest level but Cornelius' easiest level.

I don't think anything in Dragon's Crown will force you to revisit levels, though I did read that when you do revisit them they'll be remixed at a harder difficulty so at least it'll keep you on your toes.
 
Think they are waiting on NA sales before setting EU release?

It's not really confirmed at the moment for us is it?

I want :(

It looks too good not to come to EU :S
 
Ah, I get you. I think that's an overly reductionist view, though. If you look at just the combat, at just the fact that you press buttons to swing swords, then you could compare Dragon's Crown to Dragon's Dogma, Devil May Cry, and Soul Calibur-- yet these four are very different games. There's more to any of these than just swinging weapons around, otherwise nobody would want to play them for very long.
I know this, but dragon's crown has all the elements of a full rpg: a town, quests, levels, equipments, dialogues, shops, cooking and more, it's a full fledged rpg but in sidescrolling 2d.
 
I reformulate the question: aren't rpg (combat-wise obviously, not the whole thing) basically 3d beat'em ups? I mean rpgs have lots of features but in combat if you pick a fighter the only thing you do is swinging your weapon like in a beat'em up, there are mages and archers in beat'em ups too so i don't understand the real difference between dragon's crown and a 2d sidescrolling rpg and why 20-120h of one should be more boring than the other.

I think the problem is that the focus in an RPG is on the story & character interaction, and in a Side Scrolling Hack 'n Slash, the focus is going to be the Fighting, no matter how in depth the other systems are.

I think 120 hours for either (in the way of most games created) sounds heavy handed, as a "complete all original content" tally, personally, because games don't naturally get created to HAVE that kind of content.

This doesn't mean they can't be enjoyed for this amount of times (My first 100 hr+ file in gaming was FF Tactics, I have 100+ hours per multiple characters in PSOv2, and I'm sure I spend 100+ hours in almost any fighter I play), but that's generally because a person has fallen for the game, and is playing it to perfection.

I do find it funny BEU's get blasted for Repetition SO MUCH FASTER than 2D fighters, for the simple fact that they offer similar Gameplay depth, especially now-a-days. The difference, of course is "one is VS humans, one is VS CPU", but I say I have equal amounts of fun with the best of each genre's combat systems.

I do think what we're seeing with Dragon's Crown is pretty unique, in that it seems like it's trying to prove that a 2D HnS / BeU is as good a gameplay system for an RPG, as Turn-Based, Grid-Based, Single Player Action RPG, or Diablo-Style overhead 3/4th view.

No one has REALLY done this before, to this degree. Even great Guardian Heroes and Shadow over Mystara both have their methods tied closer to Arcade Roots, with their approach to play-through length.

This game has all the Mini-games and underlying systems of an RPG, too, which neither of it's earlier brothers attempted to a similar level.

In a way, it's a Console-focused take on the formula and ideas set up by Dungeon Fighter Online / Dungeon and Fighter, taken to the next level. That sounds like the PERFECT game to me, so I really hope it find success, in the gamers eye, and in the minds of game designers the world over.
 
Think they are waiting on NA sales before setting EU release?

It's not really confirmed at the moment for us is it?

I want :(

It looks too good not to come to EU :S


I was just looking for it on Zavvi, because of the pic with the 64 page art book made me want to preorder instead of waiting for a bomba price, then I remembered.

Feels bad, man.
 
I had to pick one game for next month, this or Tales of Xillia. I chose Tales. I now see I may need to sale some plasma. Just kidding, but this game will be mine.
 
http://www.siliconera.com/2013/07/11/dragons-crown-boasts-over-20-hours-of-gameplay-per-character/

Source is the Japanese site's Q&A section. Game length is sometimes exaggerated and based on Vanillaware's history people think there might be significant backtracking.

Personally, even if it is padded with backtracking I'm still way excited, I really enjoyed Muramasa.
Ah, thanks. I suppose we'll have a better idea of how those 20 hours break down once we see how many dungeons there are.
 
I had to pick one game for next month, this or Tales of Xillia. I chose Tales. I now see I may need to sale some plasma. Just kidding, but this game will be mine.

Not that I want to knock down Tales but a game that has multiplayer component is likely to have a more active community in its first month or so if you choose to go online.
 
Not that I want to knock down Tales but a game that has multiplayer component is likely to have a more active community in its first month or so if you choose to go online.

Yeah, I know. But I love Tales games. I know I am going to enjoy Xillia. I wasn't really sure about Dragon's Crown. But, the more I see of the game the more I know I will end up getting it. Besides, my Vita needs some love. Not as much as my Wii U, but that is another topic.
 
So I hadn't heard too much about this game ( aside from the little Gearbox episode) before this weekend where I saw it at Evo. I had no idea it was a classic beat'em up in the same vein as D&D and Castle Crashers. So I convinced the people I was with to sit down and give it a go and I really enjoyed it. I played as the Amazon and got do some really neat juggies (oops, I meant to type juggles) during the combat. Graphics were gorgeous and it had a really neat art style to it. Definitely thinking about picking this up, since it has been a long time since I have played a good side scrolling beat'em up.
 
So I hadn't heard too much about this game ( aside from the little Gearbox episode) before this weekend where I saw it at Evo. I had no idea it was a classic beat'em up in the same vein as D&D and Castle Crashers. So I convinced the people I was with to sit down and give it a go and I really enjoyed it. I played as the Amazon and got do some really neat juggies (oops, I meant to type juggles) during the combat. Graphics were gorgeous and it had a really neat art style to it. Definitely thinking about picking this up, since it has been a long time since I have played a good side scrolling beat'em up.

Don't forget that while the gameplay is beat'em up style, it's very much a deep deep RPG with tons of loot and such.
 
Damn...wookieofdoom couldn't be the only one at EVO that played it.

C'mon...those of you at EVO who played it...give us some impressions!
 
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