• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New Dreamfall (TLJ2) Pics.

Borys

Banned
F-ing action sequences, give me a break :(

screenshot_053.jpg


screenshot_054.jpg


screenshot_055.jpg


screenshot_056.jpg
 
Good. If adventure games are going to come back, they need to move beyond the "click on random objects until stuff happens" school of game design.
 
Draft said:
Good. If adventure games are going to come back, they need to move beyond the "click on random objects until stuff happens" school of game design.

So they have to cease to be adveture games, right?

If I wanted action/ TPP game I'd buy one. Just as I did with BG&E. If I want adventure game - I better get one that feels like an adventure game.
 
Oh man, you win. :lol


Looks decent, but while stealth seems like a "natural" element to include, conveniently placed soda machines to cleanly hide behind while avoiding the visible lasers isn't all that natural.
 
Borys said:
So they have to cease to be adveture games, right?
I think the quandary that "adventure" games face is the fact that "clicking on random objects until stuff happens" doesn't come across as particularly adventuresome anymore, don't you think?
 
It seems that the combat will not be heavily emphasized, or at least optional for most of the game.

From the good Mr. Tornquit's website:

- Will the combat system be entirely optional, or are there points where you HAVE to fight?

There are points where you have to fight - not with Zoë, but with the other two characters, April and Kian. (Hey, April’s a rebel and Kian’s an assassin. It sort of goes with the territory.) The fighting system is actually a lot of fun, and it shouldn’t be too taxing for anyone, but I do understand that it might prove frustrating to a few players. Rest assured that these situations are few and far between. Think of them as mini-games that provide some variety from all the adventuring. Because there’s a lot of adventuring.
 
Himuro said:
To me the key word for adventure game is adventure. It's about exploration, seeing sights, and solving puzzles that force you to do the two points before it. Merging interaction so that they also are sort of "puzzles" in the traditional adventure game vein sounds good to me. I don't see the problem. Indigo is still an adventure game despite the action elements. What's wrong with taking advantage of technology and being able to do things you really couldn't do back in the day with traditioanal 2d point and click adventure gaming? In order for a genre to evolve you have to implement new things.
Yes.

ICO is what adventure games should aspire to.
 
Ehh...
I think the character's lips are ruining the screenshots. Seriously -- I can't stand those types of sausage lips with no definition. Give me some pucker!!

Still curious about the game though...
 
does anyone have the sales numbers for the original one? cos' i didn't think the originals sales figures were good enough to secure a sequel.
 
<nu>faust said:
does anyone have the sales numbers for the original one? cos' i didn't think the originals sales figures were good enough to secure a sequel.

Actually they were and that's why you are seeing TLJ2.

TLJ sold more than 500K copies and that was a big shock for the developers. I know the number has been citied in some sources.

Of course I'm talking worldwide sales - it pretty much bombed in the US like most PC games do.
 
I loved the first game so this should be good. I'll probably get it for the PC though since it doesn't look like it needs a high performance system to run it.
 
Sadly, this looks brutal. Whats worse is that the original was pretty much a masterpiece, AND the fact that this title looked great when the first few batches of shots were released.
 
its being funded by the government thats why. I read it somewhere that the gov is interested in adventure games like these or something.

i really really hope this is good... they work on this so long
 
Solo said:
Sadly, this looks brutal. Whats worse is that the original was pretty much a masterpiece, AND the fact that this title looked great when the first few batches of shots were released.

That's what I'm getting at - why change perfection?
 
Amir0x said:
Bad graphics, but I'd still hit it.

Her, I mean.

With a brick?

The graphics don't look all that impressive, but if the gameplay delivers, I'll be all over it.
 
ICO is what adventure games should aspire to.

Ico didn't have characters or puzzles as appealing as any of the classic LucasArts games, so I can't say that I agree with this.
 
Borys said:
Who said anything bad about the graphics?

Quite a few people, actually.

And considering that the action sequences are said to be few and far between, I don't see what you have to be moaning about. Would you consider a game like Full Throttle any less of an adventure game because of those motorcycle sequences?
 
Borys said:
I think your definition of "adventure games" is quite different from world's.
I think you'd rather play the same game 30 times with a different setting (The Longest Journey = Monkey Island, design wise.) And I think that's a pretty common pov from adventure game fans, and I also think that's why the fans are solely responsible for the death of the genre.
 
This game is in 3D... TLJ wasn't.

Oh and it should be good, in fact I'm very certain it will be. I don't think anyone need worry about that..
 
I said it will be good : | How does that contribute to zany fanboy? And I just stated a fact, the first TLJ used pre-rendered graphics.
 
Anything that cuts down on the endless amount of yapping you had to sit through in the original is good with me.
 
Himuro said:
TLJ was indeed in 3d.....wtf. You guys have the lamest excuses to hate on this game ever don't you. Bunch of jaded adventure game fans. You guys are worst than hardcore FF fans. Jesus Christ *leaves thread*

Don't let the door hit your ass on your way out adventure "fan".

Sickonaughts, and Fahrenheit - the saviours of adventure genre - ROFL.

Stay in Suikoden threads, Himuro, at least you know what you are talking about there.
 
Borys said:
Don't let the door hit your ass on your way out adventure "fan".

Sickonaughts, and Fahrenheit - the saviours of adventure genre - ROFL.

Stay in Suikoden threads, Himuro, at least you know what you are talking about there.
It's interesting to see your delusional ranting is not limited to the xbox. It also turns out you're one of those crazy fuck adventure fans that wants Tim Schaefer to make the same game 20 times. Too bad there's not enough of you to support the genre.
 
Peru said:
Dreamfall will trump the original though, nevermind the deviance from the purist formula.

QFT

The amount of bitching over the graphics (which look great) and fighting (which will be extremely limited) in this thread is disgusting.
 
Draft said:
Good. If adventure games are going to come back, they need to move beyond the "click on random objects until stuff happens" school of game design.

ähem no! fahrenheit (indigo prophecy in the us) has shown, that adventures need puzzles!
 
On a serious note, why does it look cell-shaded in some shots (like the stealth shot) and not in others (like the fighting)?
 
I know what these guys are getting at, an adventure should be about...ADVENTURE!

There was something in an article I read where only Western gamers see adventure genre as point and click or puzzley games, Japanese see it as something different.

Grim Fandango should be themodel for the genre. Puzzles, no action, walk around like a regular modern game. Would be good done with a joypad on a next gen console.
 
Genre : Adventure

As long as it has all the elements of an adventure game, why complain when they add a few things?

No way it's going to work on 360 though. : (

p.s. - the music is great! actually reminds me of Williams.
 
So from these three screenshots we can deduce that this game completely abandons all adventure game conventions and plays nothing like a traditional adventure game? Glad to see GAF doesn't fail to still jump to conclusions.

That's like looking at screenshots from Gabriel Knight 3 from the last area, seeing a few of the "bridge puzzle" screenshots or the final confrontation - which looks a bit like a battle in screenshots - and conclude that it will play nothing like the previous games - when it really plays exactly like the other games only with a 3D engine and interface.

In fact, I think GK3 did alot of stuff right, moving the traditional adventure game model into a 3D engine with a new presentation interface. That's what needs to happen with The Longest Journey. Obviously, due to its audience, it can't have the most impressive graphics because most adventure gamers don't tend to keep on the bleeding edge of hardware.

I will say one thing, at least the adventure genre has had quite a few games that have experimented and tried to do things differently. Can't say that about the stagnant and dull-as-dishwater FPS genre which presents us with the same game over and over and over again - "uuuuuhhhhh . . . but look at the global lighting model, that's so new, it makes this FPS different from every other one ever created!!!!!" Puhlease.
 
Top Bottom