Borys said:! stealth sequences !
I got a bad feeling about this game.
Draft said:Good. If adventure games are going to come back, they need to move beyond the "click on random objects until stuff happens" school of game design.
I think the quandary that "adventure" games face is the fact that "clicking on random objects until stuff happens" doesn't come across as particularly adventuresome anymore, don't you think?Borys said:So they have to cease to be adveture games, right?
- Will the combat system be entirely optional, or are there points where you HAVE to fight?
There are points where you have to fight - not with Zoë, but with the other two characters, April and Kian. (Hey, Aprils a rebel and Kians an assassin. It sort of goes with the territory.) The fighting system is actually a lot of fun, and it shouldnt be too taxing for anyone, but I do understand that it might prove frustrating to a few players. Rest assured that these situations are few and far between. Think of them as mini-games that provide some variety from all the adventuring. Because theres a lot of adventuring.
Yes.Himuro said:To me the key word for adventure game is adventure. It's about exploration, seeing sights, and solving puzzles that force you to do the two points before it. Merging interaction so that they also are sort of "puzzles" in the traditional adventure game vein sounds good to me. I don't see the problem. Indigo is still an adventure game despite the action elements. What's wrong with taking advantage of technology and being able to do things you really couldn't do back in the day with traditioanal 2d point and click adventure gaming? In order for a genre to evolve you have to implement new things.
<nu>faust said:does anyone have the sales numbers for the original one? cos' i didn't think the originals sales figures were good enough to secure a sequel.
jarosh said:
Solo said:Sadly, this looks brutal. Whats worse is that the original was pretty much a masterpiece, AND the fact that this title looked great when the first few batches of shots were released.
Amir0x said:Bad graphics, but I'd still hit it.
Her, I mean.
ICO is what adventure games should aspire to.
This game is gonna be great. Worthless graphics whores, the whole lot of you.
Mifune said:This game is gonna be great. Worthless graphics whores, the whole lot of you.
Draft said:ICO is what adventure games should aspire to.
Borys said:Who said anything bad about the graphics?
I think you'd rather play the same game 30 times with a different setting (The Longest Journey = Monkey Island, design wise.) And I think that's a pretty common pov from adventure game fans, and I also think that's why the fans are solely responsible for the death of the genre.Borys said:I think your definition of "adventure games" is quite different from world's.
Someone hasn't played The Longest Journey. :lolHimuro said:What looks so bad about this game?
Himuro said:TLJ was indeed in 3d.....wtf. You guys have the lamest excuses to hate on this game ever don't you. Bunch of jaded adventure game fans. You guys are worst than hardcore FF fans. Jesus Christ *leaves thread*
It's interesting to see your delusional ranting is not limited to the xbox. It also turns out you're one of those crazy fuck adventure fans that wants Tim Schaefer to make the same game 20 times. Too bad there's not enough of you to support the genre.Borys said:Don't let the door hit your ass on your way out adventure "fan".
Sickonaughts, and Fahrenheit - the saviours of adventure genre - ROFL.
Stay in Suikoden threads, Himuro, at least you know what you are talking about there.
Peru said:Dreamfall will trump the original though, nevermind the deviance from the purist formula.
Draft said:Good. If adventure games are going to come back, they need to move beyond the "click on random objects until stuff happens" school of game design.
jarosh said: