New Fire Emblem GC Screens, Including CG FMV Shots

Hrmmm... looks okay,

I'll bite.

I'd still rather see it on DS, if nothing new visually is done for GC...
 
It's not all about the gameplay with Fire emblem, its about the story and the characters too, and as such their selected method of presentation for the story elements (which looks like its exactly the same as the GBA versions) is a big disapointment to me.

It may be a disappointment to you, but it's AWESEOME to longtime Fire Emblem fans.

If you've actually played any of the previous FE games (and I don't mean the one GBA game that came out here) you will notice that they've used pretty much the same kind of conversation/story system for every game, with some advances from FE3->FE4.

This game continues that tradition, and in fact improves upon it. Instead of just faces or upper torsos, you get to see more full-bodied figures. Cut-scenes like these are rather common in Japanese games anyway, so it's actually surprising that americans would complain about this.

I mean, what is the alternative? To see people talking on the map like most other SRPGs? How would that be any different or better? It would be worse because it changes the way Fire Emblem has always been.

Fire Emblem was able to tell damn good stories and have really interesting characters in all of its previous incarnations, it won't be any different with this one (hopefully).
 
This game continues that tradition, and in fact improves upon it. Instead of just faces or upper torsos, you get to see more full-bodied figures. Cut-scenes like these are rather common in Japanese games anyway, so it's actually surprising that americans would complain about this.

Well I know Nippon Ichi's done this with their PS2 SRPGs. I would have just thought that since Nintendo is a much wealthier company, they could afford more stuff (not like FMV is cheap). Like I said though, VA would be nice. This isn't a Nintendo franchise that'd be hurt by VA so why not?
 
I mean, what is the alternative? To see people talking on the map like most other SRPGs? How would that be any different or better? It would be worse because it changes the way Fire Emblem has always been.

The alternative is actual characters able to move and emote, able to convey the story in a more believable and engrossing way that static art ever could, such an approach would add a lot a story centric game like fire emblem. I dont see whats awesome about them using the same approach they have done since FE3 when technology has come along which would make a better experience if they implemented it well (i have no reason to believe they couldn't).

And if they want to keep it 'pure' or whatever thats their choice but id rather have it on GBA where id lose none of the experience compared to this console version and gain the bonus of being able to play it anywhere.
 
Looks much better than the original scans... but that might be just because it's a clearer screencap. :P

Doesn't matter how it looks, it's how it plays. And the Fire Emblem anime sucked donkey balls. Please don't mention it again. Same with Voice Acting, if I'm to keep my sanity. Nintendo doesn't believe in quality VA. Remember Mario Sunshine? *Shudder*
 
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:D :D :D
 
Dragona Akehi said:
Blargh CG FMV. I think animated would have been better. But then I'm an FE whore and I hate CG for the most part.

I think the CG will only be at the beggening of the game, or maybe between chapters, which I ighly doubt

but what you get instead of the animated scene in GBA is this

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Ghost said:
The alternative is actual characters able to move and emote, able to convey the story in a more believable and engrossing way that static art ever could, such an approach would add a lot a story centric game like fire emblem. I dont see whats awesome about them using the same approach they have done since FE3 when technology has come along which would make a better experience if they implemented it well (i have no reason to believe they couldn't).
Well said.
 
Ghost said:
The alternative is actual characters able to move and emote, able to convey the story in a more believable and engrossing way that static art ever could, such an approach would add a lot a story centric game like fire emblem. I dont see whats awesome about them using the same approach they have done since FE3 when technology has come along which would make a better experience if they implemented it well (i have no reason to believe they couldn't).

And if they want to keep it 'pure' or whatever thats their choice but id rather have it on GBA where id lose none of the experience compared to this console version and gain the bonus of being able to play it anywhere.

Am I the only one who zones out when a game tries to tell me a story using FMV or voice acting? Even when the voices are good, I just get impatient and want to skip to the next playable area...

I guess its because when I'm playing a game I expect to interacting with it, to actually be doing something more than sitting in front of the TV. Reading the dialouge is just a bit more demanding on my end than listening to it, and that's what I want from games. I don't mind voice acting during a game, as long as I can do something while it's droning on.

Not to mention I read much faster than I'm read to... FE dialouge sequences are long enough as they are, I'd hate to have to sit through them. That said I prefer the old presentation method and hope they stick with it, or at least leave it as an option. Detailed 3D battles would be cool, but I'll just end up turning battle animations off after about 3 hours of playing just as I would voice acting... :(

I agree I'd rather this were on a portable, particularly the DS. I think a touch screen could do a lot more for this game than fancy presentation could.
 
Intelligent Systems RAWK :p

I hope i see more FMV in Nintendo games.

The GBA Fire Emblem did have way too much text to wade through IMO. Cutscenes would help absorb it better.
 
I prefer either loads of text to read OR little story progression at all, rather than having lengthy voice acted cinema scenes. I don't mind interactive books, and I don't mind "pure" games... it's when someone tries to shove an "interactive movie" on me that I get annoyed.

But that's just me.
 
DavidDayton said:
I prefer either loads of text to read OR little story progression at all, rather than having lengthy voice acted cinema scenes. I don't mind interactive books, and I don't mind "pure" games... it's when someone tries to shove an "interactive movie" on me that I get annoyed.

But that's just me.

too much text < too much movies IMO

More gameplay always best but i think FMV is a great addition to Fire Emblem. Its time Nintendo moved further away from cartridges.
 
This game is looking better and better everytime new images get released. :D
 
The more I see Fire Emblem for the GC the more I like it. Since Sega is not making a real Shining Force this is a good replacement.
 
sonic4ever said:
The more I see Fire Emblem for the GC the more I like it. Since Sega is not making a real Shining Force this is a good replacement.

Must... refrain... from killing....

Fire Emblem is the ORIGINAL SRPG.

Shining Force while fun (and at the time THE ONLY ONE IN ENGLISH), it's Fire Emblem Lite. FE completely destroys it.
 
DavidDayton said:
I prefer either loads of text to read OR little story progression at all, rather than having lengthy voice acted cinema scenes. I don't mind interactive books, and I don't mind "pure" games... it's when someone tries to shove an "interactive movie" on me that I get annoyed.

But that's just me.
i get annoyed if someone tries to shove a book on me
 
The battle shots and CG look good, but there's no excuse for the overhead view to look as bland as it does. The environment is too sparse and GC can do much better. It would be nice if it looked more like Pikmin. The characters and background objects (what little there are) look detailed though. Hopefully this won't be the last game from IS on GC. I'd like to see them make a 2D Metroid for GC like Contra:SS or Megaman X8.
 
The alternative is actual characters able to move and emote, able to convey the story in a more believable and engrossing way that static art ever could, such an approach would add a lot a story centric game like fire emblem. I dont see whats awesome about them using the same approach they have done since FE3 when technology has come along which would make a better experience if they implemented it well (i have no reason to believe they couldn't).

You don't see what's so awesome because you are a not a Fire Emblem fan.

So in other words you want Nintendo to change a fundamental aspect of Fire Emblem because you think it's cooler? You want Nintendo to go against years of tradition in favor of the kind of system that everyone else uses?

You probably weren't aware of this, but the first GBA Fire Emblem game actually had cut-scenes where you saw people's sprites talking to each other and displaying emotion, but this was canned and changed to normal static art scenes because it better conveyed the feeling of Fire Emblem.

If I saw the kind of scene that you've described, to see actual characters moving and emoting (in other words, say a cut-scene like that in Final Fantasy Tactics), I'd puke. It wouldn't be like Fire Emblem at all. I'd be playing Fire Shining Force Emblem or something.
 
It's nothing to do with beeing cooler it's to do with using visual improvements to emphasize FEs great strength over Advance Wars, its story.


Things have come a long way since the days of sprites as you can see from the FMV shots posted. If we were talking a GBA or DS game then id agree with you, it's better the way it is on those systems, but on GC there are better solutions.
 
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