It's not all about the gameplay with Fire emblem, its about the story and the characters too, and as such their selected method of presentation for the story elements (which looks like its exactly the same as the GBA versions) is a big disapointment to me.
This game continues that tradition, and in fact improves upon it. Instead of just faces or upper torsos, you get to see more full-bodied figures. Cut-scenes like these are rather common in Japanese games anyway, so it's actually surprising that americans would complain about this.
I mean, what is the alternative? To see people talking on the map like most other SRPGs? How would that be any different or better? It would be worse because it changes the way Fire Emblem has always been.
Dragona Akehi said:Blargh CG FMV. I think animated would have been better. But then I'm an FE whore and I hate CG for the most part.
olimario said:IGN has the thumbnails of 2 more, but they cant be accessed.
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Well said.Ghost said:The alternative is actual characters able to move and emote, able to convey the story in a more believable and engrossing way that static art ever could, such an approach would add a lot a story centric game like fire emblem. I dont see whats awesome about them using the same approach they have done since FE3 when technology has come along which would make a better experience if they implemented it well (i have no reason to believe they couldn't).
Ghost said:The alternative is actual characters able to move and emote, able to convey the story in a more believable and engrossing way that static art ever could, such an approach would add a lot a story centric game like fire emblem. I dont see whats awesome about them using the same approach they have done since FE3 when technology has come along which would make a better experience if they implemented it well (i have no reason to believe they couldn't).
And if they want to keep it 'pure' or whatever thats their choice but id rather have it on GBA where id lose none of the experience compared to this console version and gain the bonus of being able to play it anywhere.
DavidDayton said:I prefer either loads of text to read OR little story progression at all, rather than having lengthy voice acted cinema scenes. I don't mind interactive books, and I don't mind "pure" games... it's when someone tries to shove an "interactive movie" on me that I get annoyed.
But that's just me.
sonic4ever said:The more I see Fire Emblem for the GC the more I like it. Since Sega is not making a real Shining Force this is a good replacement.
i get annoyed if someone tries to shove a book on meDavidDayton said:I prefer either loads of text to read OR little story progression at all, rather than having lengthy voice acted cinema scenes. I don't mind interactive books, and I don't mind "pure" games... it's when someone tries to shove an "interactive movie" on me that I get annoyed.
But that's just me.
you know the video for this is freely available somewhere on nintendo.co.jp right?loycuter said:
The alternative is actual characters able to move and emote, able to convey the story in a more believable and engrossing way that static art ever could, such an approach would add a lot a story centric game like fire emblem. I dont see whats awesome about them using the same approach they have done since FE3 when technology has come along which would make a better experience if they implemented it well (i have no reason to believe they couldn't).