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http://www.gamespot.com/news/2004/10/28/news_6111800.html
Stubbs the Zombie being built on top of the Halo engine; Aspyr pegs summer '05 as day the bloody demon arrives. Exclusive screens, developer video inside.
The first title from Halo designer and Bungie co-founder Alex Seropian is finally coming into view. Tomorrow morning, game publisher Aspyr will reveal that the title Seropian's Wideload Games has been working on will carry the title Stubbs the Zombie in "Rebel without a Pulse". The game is destined for the Xbox, PC, and Mac sometime during the summer months of next year.
Working on the game in Wideload's Chicago-based studio are eleven full-time staffers; they are being supplanted by 30-35 outside artists, programmers, and coders. Such is the unique business model and company structure created by Seropian to keep costs down and maintain an environment where creativity is encouraged and bureaucracy is kept at bay.
"The bulk of the talent comes together for a project rather than being employed by a studio," Seropian told GameSpot today in a visit. Saying he draws inspiration and techniques of project management "from the way movies are made," he is hopeful the upcoming game will appeal to action gamers who have a sense of humor and maintain appreciation for the game mechanics and AI popularized by his seminal run and gun classic, Halo.
Austin-based publisher Aspyr dropped hints today that it would put the full range of talent it controls--which includes film and music production divisions--behind the game, although it declined to elaborate, pointing instead to an update to the Stubbs story due sometime next month.
Going for laughs as well as action, the game's backgrounder describes a game where "players take on the role of the rebel himself--Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The games tongue-in-cheek humor, innovative combat and strong storyline keep Stubbs the Zombies gameplay as bizarre and unpredictable as its namesake."
Seropian addresses the game and development process more fully in the accompanying GameSpot Live-produced Developer Diary. All but one of the screens of the game are exclusive to GameSpot readers.
By Curt Feldman -- GameSpot
POSTED: 10/28/04 06:00 PM PST
Stubbs the Zombie being built on top of the Halo engine; Aspyr pegs summer '05 as day the bloody demon arrives. Exclusive screens, developer video inside.
The first title from Halo designer and Bungie co-founder Alex Seropian is finally coming into view. Tomorrow morning, game publisher Aspyr will reveal that the title Seropian's Wideload Games has been working on will carry the title Stubbs the Zombie in "Rebel without a Pulse". The game is destined for the Xbox, PC, and Mac sometime during the summer months of next year.
Working on the game in Wideload's Chicago-based studio are eleven full-time staffers; they are being supplanted by 30-35 outside artists, programmers, and coders. Such is the unique business model and company structure created by Seropian to keep costs down and maintain an environment where creativity is encouraged and bureaucracy is kept at bay.
"The bulk of the talent comes together for a project rather than being employed by a studio," Seropian told GameSpot today in a visit. Saying he draws inspiration and techniques of project management "from the way movies are made," he is hopeful the upcoming game will appeal to action gamers who have a sense of humor and maintain appreciation for the game mechanics and AI popularized by his seminal run and gun classic, Halo.
Austin-based publisher Aspyr dropped hints today that it would put the full range of talent it controls--which includes film and music production divisions--behind the game, although it declined to elaborate, pointing instead to an update to the Stubbs story due sometime next month.
Going for laughs as well as action, the game's backgrounder describes a game where "players take on the role of the rebel himself--Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The games tongue-in-cheek humor, innovative combat and strong storyline keep Stubbs the Zombies gameplay as bizarre and unpredictable as its namesake."
Seropian addresses the game and development process more fully in the accompanying GameSpot Live-produced Developer Diary. All but one of the screens of the game are exclusive to GameSpot readers.
By Curt Feldman -- GameSpot
POSTED: 10/28/04 06:00 PM PST