Guesclin
Member
We've seen a few in the industry take that stance lately while others have said it's good, so it's always interesting to see the different perspectives. Naturally I have to ask though, if that is your stance what made you take a deal to join a subscription day 1?
The hope was that the exposure would lead to people who got the game as part of their subscription to at least buy the little add on pack or to encourage a friend to buy it on another platform so they could play it together but we haven't seen that, or at least not yet. What we've seen is that content has been devalued and that people are less willing to pay for things, which in the long run will likely mean less games being made and a lot more studios going under.
Some will say player count doesn't mean much because someone can play for 5 minutes and never touch a game again and count. While that's true it does seem like most are enjoying and playing the game a lot.
... Personally, I think the whole industry should agree to only allow games on subscription services a year after release. We need to mimic the old movie model of having it in theatres then on DVD then on TV or streaming. The current structure will prove very damaging to anyone who is not owned by a publisher soon if it continues.
Plus I'm sure it's nice having a bit of a security blanket so to speak when it comes to a Game Pass check coming in and guaranteeing a certain level of revenue.
Years ago the check for subscription services was big enough to make a big difference, but these days unless your game is tiny, or you're a rare enormous brand, it isn't much. But MS have been amazing partners and we're so glad to be working with them.

Revenge of the Savage Planet Creative Director Alex Hutchinson Talks Success, Game Pass & The Future
Check out our exclusive Alex Hutchinson interview discussing the success of Revenge Of The Savage Planet, the effects of Game Pass and what’s next
