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MarkMacD said:
Well, like I said, it's -not- gameplay. The dev guy I talked to said it uses assets from the game and it should look just like it. (shrug)


Ugh. Great. And here people were saying MS is at a disadvantage for only showing gameplay videos! Here the best looking 360 game is just a non playable scripted demo. Yay.
 
Odnetnin said:
what he, Mark's saying is what I inferred, that the demo doesn't calculate AI, physics..etc. Its all scheduled to go down (scripted) same reason why Leon in cutscenes in RE4 can have an extra 5000 polygons because the processor does not have as much to deal with.

But to be fair, aren't the Xbox360 dev kits only running on 2 of the three cpus anyway?
 
MSFT should be thanking on their knees this GR3 game and PGR3, cause they are the two titles that have saved their asses from being ridiculed off the planet.

Having said that, this is still not the big jump I was expecting into next gen graphics. Looking at these, one could argue they aren't that much better than Battlefield 2 and Half-Life 2, if at all.

Looking at the Xbox hardware specs, I can't figure out why they aren't just completely _obliterating_ anything ever made on the PC. The CPU's and GPU and ram are just INSANE on Xbox 360... it should be shitting all over anything we have EVER seen from a videogame.

Edit: noticed bish saying they are just pre-rendered.

Well, there goes that. Ugh. :/
 
TeamXbox Poster said:
I spoke to a friend working at UBI juat a few hour ago, and while he's isn't part of the GR team he said it was all in game.
(He works for the cinematics department so it likely would have gone throuh him if it were pre-rendered.)

Scripted but all using the GR3 engine.

Now I have to ask myself do I believe someone actually working for UBI SOft or some anonymous "expert" at GAF.
:o
 
TeamXbox Poster said:
I spoke to a friend working at UBI juat a few hour ago, and while he's isn't part of the GR team he said it was all in game.
(He works for the cinematics department so it likely would have gone throuh him if it were pre-rendered.)

Scripted but all using the GR3 engine.

Now I have to ask myself do I believe someone actually working for UBI SOft or some anonymous "expert" at GAF.

Teddman said:

If you think about it, Bishop's source was probably someone at EA Vancouver. I'd say Ubisoft employee is a better source than second hand info from EA employee to a third party.
 
It sure looks like something that would be in-game. I mean, if that's just pre-rendered shit, then they really suck... cause that aint shit in relation to good pre-rendered stuff.
 
Pre-rendered (CGI): No
In-Game Play: No
Cutscene: Yes
 
Right, OK, last try: It's not pre-rendered like you would typically think of a cutscene--it uses in-game assets and models and such. BUT it is -NOT- real gameplay footage. To a certain extent they had to estimate what it would look like, framerate, etc. because the dev kits they had at that point weren't near final. Make sense? ...::backs away slowly::
 
MarkMacD said:
Right, OK, last try: It's not pre-rendered like you would typically think of a cutscene--it uses in-game assets and models and such. BUT it is -NOT- real gameplay footage. To a certain extent they had to estimate what it would look like, framerate, etc. because the dev kits they had at that point weren't near final. Make sense? ...::backs away slowly::

Ok, cool. I didn't read your "other" comments, so I didn't know you even tried to explain this.


*sigh*
 
I don't get the 'incomplete' devkits thing. They should know the target, so the only problem should be framerate, not graphics.

And for those games that look great, but have bad framerates (but are expected to get better on final devkits), why not take the output of the devkit and speed up the video to get what the real speed is expected to be?

eg for Gears of War and Call of Duty 2?
 
PG2G said:
If the dev kits are that far from final, then what the hell are we going to be playing in November?


games that run on final hardware, but were designed on older hardware, and dont use the full potential of that new hardware (even as much as a first gen game that was designed on final hardware like probably gamecube and PS2 games). at least, that is my guess.
 
For GR3 is Red Storm using Unreal Engine 3 or an in-house built one? If it's using Unreal Engine 3 it would seem probable that game should run fast considering the how UE 3 is was built with XB-360 in mind.


If I was Microsoft right now, I'd be making sure that the UBI Red Storm team gets final dev kits as soon as possible. Before the release of Halo 2, Tom Clancy games were some of the most played games on LIVE.
 
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