Just finished by run through Halo 1 - 4, and I have to say that Halo 4 does so much right from a presentation standpoint, some story obfuscation aside. Prometheans are still a bit too bullet spongey, but there are also some brilliant moments in the game. For example, near the 2 hunters close to the end of shutdown there is a whole pile of covenant ordinance (bombs). I'd never noticed it before and had always dealt with the hunters in a traditional way, but in this last play through I was in a tight spot with ammo, and was desperately dodging an extremely aggressive hunter when I finally noticed the contents of the pile and used my last remaining railgun shot to light the whole thing sending the hunter careening over my head as I literally whooped out loud. Another example is that in Composer, one of the rooms has several airlocks that enemies will board through to join the fray. None of the times I had played before had I noticed that the airlock doors have a button that turns green shortly before the enemies enter the room. While the button is green, you can hit it to send the enemies waiting in the airlock out the other end into vacuum. Was quite fun to watch an Elite pull his sword at the door as I approached only to get sucked into space.