Agreed. Their new video post re-enthused me for the game. But hearing that there's now no weather beyond just the generic day/night cycle dimmed that enthusiasm somewhat.
I am getting the hype up again.
I would not be worried about weather. It would be a new cool addition, but it may not be game changing.
I would really like them to have time to polish:
- Level design: Offer a peak experience in interiors, exteriors, vehicle sections, epic situations, open battles, one on ones, etc...
- Enemy behavior: spot and damage reactions, animations, to make sure they offer enough head/weak shot and other opportunities of interactions. To make sure you can read them and strategize. And to feel the power of every impact of every bullet.
- Weapon behavior and feel. Make every shot feel great. Make every weapon an object of desire.
- Aiming help, bullet help, magnetism & camera behavior. Make sure you feel like a badass super human.
- Team AI. That was a fundamental aspect of the first game that I feel has been a bit lost as time passed. I'd like to see enemy packs working together better than ever, and when I say better, I mean in a better way, I want to see them run in fear, bother each other, command each other, help each other, etc... For this is crucial that they speak human again, as by speaking they can tell the player what are they doing and why, otherwise they just move, shoot and do a couple of animations, you never know if they are trying to surround you, to cover each other, getting a better angle, searching for you, etc....
To tweak it all together and make a truly memorable gameplay experience. That is what I find most important in a Halo game.
I would hope for quality before quantity every time. I would rather they focus on the basics and deliver a few incredible missions with top notch gameplay than to make a long, big game that has a weak gameplay experience.