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New interview with Microsoft Games Studios at Gametrailers

Sorry, I can't find a direct link to the interview. I found it on the sidebar of the "GT weekly" 12 video. which is on this page.

http://www.gametrailers.com/gamepage.php?id=2060

The interview has some new information on PDZ, but not a whole lot of new information on Kameo or PGR3.

Some interesting points on PDZ:

Ken Lobb confirms that finishing a level with a new weapon adds that weapon to Joanna's arsenal so that she can start levels with that gun. I guess this means the talkxbox preview is accurate.

The single player game has global leaderboards. Ken Lobb did not go into details on how these leader boards work or what they score. You can use weapons that you have added to your arsenal and replay earlier levels to help improve your score.

The single player levels were designed to be highly replayable, and I think he indicated that they were fairly nonlinear.

Players can use bots for online and offline multiplayer modes and adjust their AI traits to make the more aggressive/defensive etc.
 
I was excited about PDZ until I realized it'd probably have the same mission structure as goldeneye where you're in a level and there's a bunch of random things they want you to do.
 
sykoex said:
I was excited about PDZ until I realized it'd probably have the same mission structure as goldeneye where you're in a level and there's a bunch of random things they want you to do.

Random things? You mean objectives?
 
Jerkface said:
Random things? You mean objectives?
Yes I dont like the objectives in the rare fps. they make you do a bunch of things in one level that aren't really relate to eachother, it gets tiring. I prefer objectives like in games like half life where things dont seem so awkward.
 
These are the Simulant personalities that are in the N64 game, Klobb said we'll be getting even more than this! :D

PeaceSim

A rather stupid creation, this simulant does not fight, but instead, it runs all over the arena, picking up all the weapons it can get it's hands on. It doesn't use them of course. But if it takes all the weapons, what do you fight with? Easy: Hunt down and destroy the PeaceSim, and collect the goodies it drops, from it's fallen corpse. It isn't completely harmless though, if you approach it while armed, it will disarm you.

ShieldSim

Must... Grab... Shield... Is all that computes inside the ShieldSim's memory. It never goes anywhere without a shield. If it even takes the slightest bit of damage, it will run and grab another shield, firing at you all the while it is retreating though.

RocketSim

Loves fireworks. But since there are none to be found in the game, it instead focuses it's energy into grabbing whatever explosive weapons it can find, to use on it's opponents. Only fights with explosives, in other words.

KazeSim

The KazeSim is very aggressive. It will take on whoever is in it's path, regardless of what kind of weapon it is armed with, or if it is outnumbered. Usually an easy kill, but quite relentless if it is armed with a powerful weapon.

FistSim

Runs around unarmed. Fights only with it's fists. But set it to a higher difficulty, and look out. It dodges, and gets behind you, punching you beyond belief. It causes little damage, but disarms you of your current weapon, and makes your vision blurry. Blurred vision then makes you an easy target for other players.

PreySim

Loves the smell of blood... Or any fresh meat. Fresh meat being any player who has just been defeated, and has restarted. When you restart, you are unarmed. It is at this point when the PreySim moves in, to catch you when you're at your weakest.

CowardSim

Not much of a fighter. Generally, the CowardSim will only attack a player who is unarmed, or who has a weaker weapon than the CowardSim itself has. If you begin firing, and chasing it with a powerful weapon, it is sure to run away.

JudgeSim

If you're winning a match, beware of the JudgeSim. The JudgeSim hands down the sentence of death, or at least it attempts to, to whoever is in the lead, or in second place next to it. This is a good thing if you're losing, but bad if you're winning. But the JudgeSim has no objection from killing a losing player, if that player is in it's path.

FeudSim

Once the game starts, the FeudSim selects a player as a target, and repeatedly hunts down that player without ceasing. There's no way out of the FeudSim's scheme, so you simply have to go along with it, and keep defeating it again and again, if it chooses you as the one it likes to pick on.


SpeedSim

A rather unusual Simulant, it is granted about twice the speed as a normal character, which means it can chase you down, or leave you in the dust. It's hard to hit, as it dodges and bounces around. Get it cornered, and blast it.

TurtleSim

Chooses not to move very fast, and is always granted special armor, regardless of whether it picked it up or not. It can take a beating, but since it's slow moving, and easy to hit, it balances out.

VengeSim

Whoever kills the VengeSim, look out. It WILL get it's revenge on you. Of course it destroys the innocent if they happen to get it it's way, but it's main intention, is to get the one that killed it. It's reign of terror on you is over if another player is foolish enough to kill it.
 
Ahh the good ol'PD sims. Hopefully Rare decides to remake Facility, Complex, and Temple for XBL download in the future.
 
That video got me excited for all 3 of MGS's titles. PGR3 looked as splendid as always, and Gotham TV should be great. I was sold on Kameo a pretty long time ago, but PDZ didn't look too shabby there. However, Ken Lobb didn't explain much about the online multiplayer in terms of the amount of maps and game modes. I expect plenty, but maybe some things might get cut for launch.
 
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