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New J Allard & Peter Moore interviews - "Sony better be nervous"

hadareud

The Translator
Sorry for the populist title, GAF made me this way ...

Good interview with both of them, Revolution Controller, Launch, Sony - all discussed.

GI: What do you think the competition is doing in your opinion?

Allard: I hope that Sony’s nervous right now, honestly, because the launch lineup looks great. They’ve shown two really good movies and a picture of a console that doesn’t have any ventilation holes in the cabinet. I mean, their list of claims vs. their list of proof, there’s a big gap to close between now and spring 06. So if I’m in Sony’s shoes I’m a little nervous now because our lineup looks great, our hardware’s the same, we got a kick ass online service that just got better, our media support is really really good, and we got the industrial design right. If I’m sitting in Mr. Kutaragi’s shoes I’ve got a lot of work to do between now and spring.



And the worldwide launch thing is another thing I’d be thinking about. Hopefully, that’s all goodness. Hopefully, it’s spurring the Sony team into saying, “We’ve got to get more serious about online. No more rhetoric. Let’s get serious about it.” God bless ‘em. If my GDC keynote contributed to Sony having better jewels on PlayStation so developers could focus more on games, god bless ‘em. That’s a good thing. If they’re embarrassed by their controller design as a result of having played with our wireless gamepad and they make a better controller, god bless ‘em. It’s good for the industry.



I hope that it’s healthy competition and that they are a little nervous and that they’re looking at what we have done well and said, “For the things that we’re not quite finished with we’re going to do them better. We aspire to do more as a result of Microsoft being in the market.” That’s what I hope they’re doing. And I hope they’re not being complacent saying, “We’ve got a great brand. We’ve got a great couple of franchises. We’re unstoppable because we’ve had two rounds.”

http://www.gameinformer.com/News/Story/200510/N05.1005.1820.37210.htm
 
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