New Kirby Adventure Announced

I just hope it doesn't play as slowly as Kirby 64 or especially Kirby's Dreamland 3. Those two also had constricted levels that killed the point to Kirby's flight. Actually, they both felt quite a bit like dreamland 2, which introduced the animals and the small stars that were collected for 1ups and also suffered from those problems (all three also had a very small number of abilities to steal that were then mixed in some way also).

Superstar, Adventure, and Amazing Mirror are the Kirbys I like, so I'll be interested if it has the speed and fun of those.
 
Gotta love Spong

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Speevy said:
Is it some sort of inside joke that some of you criticize Zelda (which looks awesome) and have no problem with this title. (which clearly looks like a Nintendo 64 game)
NO GC GAME LOOKS REMOTELY LIKE AN N64 GAME. NONE. I am tired of people saying this. Go back and play your N64s.
 
human5892 said:
NO GC GAME LOOKS REMOTELY LIKE AN N64 GAME. NONE. I am tired of people saying this. Go back and play your N64s.

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I DEMAND AN APOLOGY AND FULL RETRACTION OF YOUR CLAIM.
 
^^ You both can kiss my ass. :D

But let the record show that my statement was not referring to games ported over to the GC from the N64. Obviously.
 
human5892 said:
^^ You both can kiss my ass. :D

But let the record show that my statement was not referring to games ported over to the GC from the N64. Obviously.

There are still other example of really realy bad looking GameCube games. Four Swords Adventure, Cubivore, etc.
 
missAran said:
There are still other example of really realy bad looking GameCube games. Four Swords Adventure, Cubivore, etc.
I don't think the N64 could have kept up with the amount of sprites Four Swords can throw around without skipping a single frame, not to mention some of the more advanced special effects.

Cubivore...maaaaybe.
 
Four Swords isn't ugly, but my guess is that N64 could've handeled it. Not the "Wind Waker effects" but the game. Conker 64 was beautiful and I think it pushed the N64 hardware harder than Four Swords would have.
 
missAran said:
Not the "Wind Waker effects" but the game.
Erm...those are part of the game's graphics, though. And that's the whole debate here.

Besides, I still maintain that Four Swords, at times, tosses around far more sprites than the N64 could've handled...especially at 60 FPS.
 
AniHawk said:
Fire Emblem GC: Rumored, came true
Paper Mario 2: Rumored, came true
DK GC platformer: Rumored, came true
Kirby GC platformer: Rumored, came true
Golden Sun/Camelot RPG: Rumored
Brownie Brown RPG: Rumored

Well, 4/6 aint bad.

Imagine if all of those came true. That'd be a lot more life out of my cube than I expected. And I was personally happy before Nintendo's recent spate of announcements and screens. Long may it continue.
 
human5892 said:
Erm...those are part of the game's graphics, though. And that's the whole debate here.

Besides, I still maintain that Four Swords, at times, tosses around far more sprites than the N64 could've handled...especially at 60 FPS.
I dunno about that, but I do know that the n64 Bangai-O actually sometimes had slowdown with the sheer number of explosions and sprites in that game.
 
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