Newer information...Sounds like the game is getting the final touches. TTK has been significantly reduced. Expecting Dec - February release. The most interesting piece of information is the 7th character class, Rook, which is half a Runner...
Rook isn't like the other Runners in the game. According to our source, Rook is more of a "scavenger" role than a full hero, with only two basic abilities. When you play as Rook, you
drop into the match halfway through, and you
always load in solo. (at least that's how it plays right now)
You spawn with a
pre-determined loadout (similar to Sponsor Kits), which means you
can't change your weapons or gear, and you don't get any upgrades. On top of that, it looks like Rook
doesn't have any attacking abilities like the other Runners.
The idea is an intro "scavenger" entry that lets you hop in, grab a bit of loot, and extract. It's deliberately weaker than the core roster and sits outside the six "base Runners." We've also been told that you
can't pick Rook on the Marathon ship map, and they're only available on
Perimeter, Dire Marsh, and Outpost.
What's different with Rook vs. normal Runners (per source): always solo, loadout locked, joins mid-match, no offensive ability, and no upgrades.
Check out Rook's full abilities breakdown below.
- Prime Ability: Recuperation
- Tactical Ability: IFF Override
- Disguises you from UESC combatants
Bungie’s Marathon has changed a lot since the Closed Alpha Test. Here's what’s new, according to sources.
thegamepost.com
Marathon is back baby!