new Miyamoto interview from Famitsu (Mario 128!)

I have a feeling that the Revolution games are being developed in Tokyo

The Tokyo group just doesn't have that much R&D right now. Right now they are working on Donkey Kong: Jungle Beat and 1-2 other games for either DS or GC. No way they can physically have any staff allocated to Revolution at this point.

[quote[Nintendo might be working be working towards some kind of image makeover with those games.[/quote]

In my opinion Nintendo is spending resources on making sure its 3 biggest franchises stay on top of the ladder. That is why you have a reinvented Zelda, Donkey Kong, and Mario in the works. Quite frankly these are Nintendo's biggest ips (with Pokemon), and they haven't had a significant impact this generation. Nintendo doesn't want to wait till Fall 2006 to launch a system with a franchise that is losing steam.
 
Bob White said:
In closing....fuck Miyamoto.

Get over it, they'll unveil it when it's ready.

I don't see why they should stop supporting the Cube when they've already stated Revolution will be backwards compatible. It's not like the games will be duds after Revolution is released IN TWO YEARS FROM NOW.
 
This is either a poor translation or a monumental mistake. Releasing Mario 128 for the Cube and then having to take another 3 years for a Revolution version would be suicide. A last generation title is not going to sell a next generation machine. Cube may very well be $50 by the time Mario 128 arrives......why grab a $200-$300 new system to play it?

I think some goofball at the IGN forums got it wrong or something. Nintendo isn't really this dumb, I don't think.
 
I don't think this is far fetched. Maybe they are taking a risk and exploring different titles for the Revolution launch window. With all the posters complaining about Nintendo milking everything they got, you would think people would be more excited about the prospect of Nintendo launching their next console with an unfamiliar lineup.
 
I don't even think they should make a new console. I don't think anyone will buy it.


Besdies, most of the top reviewed games nowadays spend like 3 years in development with a staff of about 50 people. I don't think Nintendo will go to those lenghts to create a game.
 
My guess is this ...

Game Boy Next = portable GameCube.

Iwata was asked about this a while ago, before but he said Nintendo would not consider a portable GC/GB until battery life was sufficent, well by 2006 or so it might be.

Nintendo would be crazy to continue to push the GameCube as is, but as a portable, it'd give the Game Boy a ton of next-gen games (Mario 128, Zelda, Resident Evil 4) ready to go versus PSP.

Game Boy Next = $200

Nintendo DS = $79-$99

I could see that happening, DS becoming the "budget" handheld for more casual shoppers as time wears on.

Pokemon with allies? Could Square be working with them on a Pokemon game as well?
 
Wow.. Namco is making Mario Baseball.. that kicks all kinds of ass.

If it's even remotely like RBI Baseball and all the other baseball games they made, I might actually have to find my Gamecube.

Mario 128, on the other hand, who the f cares? Still don't know a damn thing about it, when they release some actual info on it, maybe i'll jump onto the hype train. Until then, the game could die for all I care.
 
I just want ONE screenshot to prove Mario 128's existance.
They don't need to show the things that they fear that would get stolen, unless it's part of Mario (like that water pack).

I hate it whens games are kept so secret, but I guess it makes games more enjoyable when it's a surprise.
 
All current consoles have two christmases left. This one, and 2005. It seems a bit premature to write consoles off for Revolution, when that won't be widely available until this time in 2006
 
Yeah I guess the thing people are wondering about is ...

If Nintendo is working on Mario 128, Zelda, and Pokemon for the GameCube still along with all the DS stuff ... exactly who is working on Revolution and Game Boy Next stuff?

Development for both of those machines has to start right now if they want to make a good 2006 launch.
 
DS is the "sorta Game Boy".

There will still be a "Game Boy Next" (probably around 2006) though even if DS was named "Game Boy DS", unless DS is a monsterous success.

I think the hope on Nintendo's part was that DS would be enough to offset the PSP and they wouldn't have to release Game Boy Next for a long time, because Game Boy Next will probably force them to cut their hardware profit model on portables to compete directly with PSP.
 
trippingmartian said:
Nintendo's turning this ship around. Wonder if Pokemon is being co-developed by Square?
That would be great. The only Pokemon game I've played was the Blue version for GBC, but a partnership between Square and Nintendo would make me interested. Think Mario RPG for SNES.
 
A Nintendo-Square-Enix RPG would be a no-brainer and an almost gaurunteed millon seller.

Think Kingdom Hearts, but take out the Disney characters.

While I don't doubt Nintendo isn't sincere in changing things -- after all the Resident Evil, Capcom, Namco-Sega TRIFORCE, Square-GDS announcements were all also similarily exciting at the time of their unveiling, it's hard to say how much third parties will help Nintendo before looking out for themselves (case in point ... look at Resident Evil 4).
 
A Square-Nintendo game ala Kingdom Hearts or Super Mario RPG except in all the Nintendo universes with Nintendo characters would be probably be really popular seeing as how a Disney game caught even the attention of older gamers.

As for the whole Myiamoto thing, I just hope Mario is the release game for the Revolution. I want a reason to buy the dang thing. Though, all I want is Mother 3, here...in the US!
 
I've picked up Famitsu so I can give a bit more info now.
Mario 128 is mentioned in the middle of the big GC chat, so it can be assumed it is coming out for GC. There was a mistranslation of the Pokemon part, though - he says their strongest members are making it - he doesn't mention any collaboration. No date is given to Mother 3, but the original team and Itoi-san are making it at "full power".

In short, this is the stuff mentioned:
Network
- most companies won't be fully online for another 3 or 4 years
- you can play DS online before that but there will still be some time before online reaches a level that users and everyone else is happy with
- working with Square Enix + there's a hint of things to come in Animal Crossing DS

Revolution
- not just aiming to make what users want
- there are still many more interesting ways people could play video games

DS
- talks about SM64DS, Pictochat, Nintendogs, Band Brothers

GC
- Zelda, playable at E3 next year
- Mario Baseball, Nintendo producer working with Namco
- Mario 128, trying many different things
- Pokemon, made by strong members
- Kirby
- Donkey Konga Disc 3
- Chibi Robo, would like Nintendo to develop the character more
- Odama, looks unique

GBA
- Zelda Minish Cap and Mother 3 mentioned in brief

Final message
- He talks of development at Nintendo and how it is impossible to make something interesting if the environment is not fun to work in. Ninntendo have always believed this and are working positively towards creating new things. Yamauchi has also said "It's ok if you make 1 or 2 mistakes. That's what our savings are for."...
 
so Mario 128 is for gamecube now? ugh.. there better be a good mario game launching with Revolution. =\

- not just aiming to make what users want
- there are still many more interesting ways people could play video games

Miyamoto was saying the same things before gamecube launched. I remember Igncube saying there is still a 'secret' in gamecube's controller that was not revealed and all that turned out to be was the freakin' click when you press through the shoulder buttons...


I'm a nintendo fan but I'm sick of these vague words coming from them about innovation and whatever only to be disappointed later. Actions speak louder then words, nintendo. Stop talking about innovation and how this industry needs it and SHOW US. Lead the way yourself. And the DS touch screen doesn't count dammit.
 
Jonnyram said:
I've picked up Famitsu so I can give a bit more info now.
Mario 128 is mentioned in the middle of the big GC chat, so it can be assumed it is coming out for GC. There was a mistranslation of the Pokemon part, though - he says their strongest members are making it - he doesn't mention any collaboration. No date is given to Mother 3, but the original team and Itoi-san are making it at "full power".

In short, this is the stuff mentioned:
Network
- most companies won't be fully online for another 3 or 4 years
- you can play DS online before that but there will still be some time before online reaches a level that users and everyone else is happy with
- working with Square Enix + there's a hint of things to come in Animal Crossing DS

Revoltion
- not just aiming to make what users want
- there are still many more interesting ways people could play video games

DS
- talks about SM64DS, Pictochat, Nintendogs, Band Brothers

GC
- Zelda, playable at E3 next year
- Mario Baseball, Nintendo producer working with Namco
- Mario 128, trying many different things
- Pokemon, made by strong members
- Kirby
- Donkey Konga Disc 3
- Chibi Robo, would like Nintendo to develop the character more
- Odama, looks unique

GBA
- Zelda Minish Cap and Mother 3 mentioned in brief

Final message
- He talks of development at Nintendo and how it is impossible to make something interesting if the environment is not fun to work in. Ninntendo have always believed this and are working positively towards creating new things. Yamauchi has also said "It's ok if you make 1 or 2 mistakes. That's what our savings are for."...

Sounds great, thanks for the translation jonny.
 
Oops, I mistyped Revolution :D

Mama Smurf said:
I hope someone translates the whole interview. What did you mean by a hint of things to come in Animal Crossing?
He just said there is a hint hidden in Animal Crossing. He said it in the Network chat, just after he mentioned Square Enix. That could mean there is something relating to Square in the game, or the network features are an indication of what they are going to do in the future. It's pretty vague.
 
Thanks for summary Jonnyram, I was quite skeptical up until now. The DS networking news really had me giddy. I hope Square has something exciting planned for the DS online. The GC news is nice, but I'm not all the interested. GBA comments were disappointing to say the least, I don't want to see the system die so quickly thanks to the DS... will we be getting Mario Tennis or Baseball GBA? I'm guessing no though.
 
Network
- most companies won't be fully online for another 3 or 4 years
- you can play DS online before that but there will still be some time before online reaches a level that users and everyone else is happy with
- working with Square Enix + there's a hint of things to come in Animal Crossing DS

That's good to know...I guess.
 
How many physical people work as developers at Nintendo Japan? Anybody know? Just wondering. Thanks for tranlating Jonnyram.
 
neptunes said:
That's good to know...I guess.

I think the comments relating to how long it will be till people can be 'happy' with it refer to mass, and I mean, mass online usage -- not even where Xbox Live is today.

That's just my interpretation, though.
 
Why is everyone so annoyed that Mario 128 might be on Gamecube? I want to play it soon. Stop worrying about Nintendo's sales and get a damn life.
 
Shikamaru Ninja said:
Hopefully Nintendo releases Mario 128, Zelda, and Stage Debut alongside DK: Jungle Beat. Nice swan song.

Damn dude, you're desperate for that game. At least you've stopped asking about Puzzle Collection.

GC's lineup's looking pretty good again, from a Nintendo perspective at least. Zelda, Mario 128 (well, maybe), Kirby Adventure, Pokemon, Donkey Konga 3 (and 2 in the US), DK: Jungle Beat, Starfox, Fire Emblem, Advance Wars: AUF, Geist, Odama...should be enough to see us throug to the Revolution launch.
 
AniHawk said:
Interesting to see Namco and Nintendo together all of a sudden, after years of hate between them.
That's because I think basically the bad blood was between Nakamura and Yamauchi. Now that they're gone or at least not in the top positions, the companies/employees can work together better.

I hope the Famista team or whatever are the ones working on Mario Baseball. Should be a great game if so.

As for Nintendo gearing up for the Revolution/GameBoy Next, I don't know. Nintendo's obviously a big company and can make alot of games, but even with these third-party collaborations, it seems hard to see how they can make all this and still be actively getting ready for the next-generation of systems.

As regards Stage Debut, I'm afraid it's the little game that couldn't Ninja. At least I don't see it happening in this incarnation. But Nintendo has a way of burying ideas, only to change and shift them to another system. Maybe that'll happen to Stage Debut yet again. Maybe the Revolution/GBN....
 
snaildog said:
Why is everyone so annoyed that Mario 128 might be on Gamecube? I want to play it soon. Stop worrying about Nintendo's sales and get a damn life.

It has nothing to do with sales. If releasing mario 128 on the cube means the next mario (for revolution) won't be out until a year or two after it launches, I'd rather have the better next-generation version. I mean the earliest release date for mario 128 is about a year before revolution -- I'd rather wait to play it on superior hardware.
 
Chrono said:
It has nothing to do with sales. If releasing mario 128 on the cube means the next mario (for revolution) won't be out until a year or two after it launches, I'd rather have the better next-generation version. I mean the earliest release date for mario 128 is about a year before revolution -- I'd rather wait to play it on superior hardware.
That's cool I guess; mostly targetting the people going "NOOO! NINTENDO NEEEEEEED A MARIO GAME AT LAUNCH!"
 
Yeah for Mario128 on GC.

I really don't buy into this whole 'Nintendo need Mario at launch' thing. As people have said, Nintendo need an image change. And if there's anytime when you've a better chance of establishing a new franchise it's early in the systems life.

Has any manufacturer ever benefitted from cutting short a systems life? I don't think it ever has. You don't need a good launch lineup (unless you're breaking into the market). Shiny newness and fanbase will carry you. Assuming a November launch, March is probably the earliest you need to start firing out your first big ones. Selling a console is a marathon not a sprint.

Besides who's to say that keeping Mario128 on the GC will adversely affect Mario appearing on the Revolution.
 
Fuck Nintendo. I only care about me. Give me Mario 128 and Zelda ASAP. And the more they postpone, the less games we ultimately get.
 
Die Squirrel Die said:
I really don't buy into this whole 'Nintendo need Mario at launch' thing. As people have said, Nintendo need an image change. And if there's anytime when you've a better chance of establishing a new franchise it's early in the systems life.
Exactly. If Nintendo wants to directly compete with MS and Sony next gen (and I'm not saying they definitively do, but if that's the direction they're going to take), they need more of a grown-up image, and a Mario game at launch stealing the thunder from new "mature" franchises is exactly the wrong way to go about doing that.

Plus, there's always the Socreges point of view: give us these games now because we want to play them now! :D
 
Mario 128 belongs on Revolution

From what I have gathered, Super Mario 128 has been in development for a long time, basically by the same core of 3 people who developed the original Mario 128 demo. Mainly the man responsible is a chap by the name of Keizo Ohta. Keizo Ohta created the original Wave Race 64 and F-Zero X. He has been working on Mario 128 as a Nintendo side project for a very long time. He took a break from the game to program the water in Super Mario Sunshine, since then a bigger team has joined him to forge a new type of Mario game. Shigeru Miyamoto has spoken about this game numerous times, and frankly the game was designed for the GC so it should be released for the GC if it is done. Besides, Super Mario Sunshine was a very disappointing game for Nintendo sales wise and quality wise. I think before Nintendo even thinks about the next-generation they want to rectify any doubt people have in the Super Mario Bros. series, even before Zelda.

Stage Debut??

First off I always thought the game was cool. I am excited about being able to play a game like this, especially with all the crazy ideas Nintendo threw around for it like buying e-cards that put people like Satoru Iwata, Shigeru Miyamoto, Bill Trinen, and Hideo Kojima in the game. Goofballs who keep spouting that same line "oh it was just a tech demo not a game" fail to a realize this is a reinvented sequel to Nintendo's most acclaimed 64DD game Mario Artist: Talent Maker. Also, I mean Nintendo did register that trademark last Summer which sparked hope that the game and the camera were still going to be released.

More on Revolution

People who think Nintendo is going to dump Zelda and Mario fail to see that Nintendo still had at least 5 major first-party GBA titles in production in the same time period DS was being released. Yoshi, Wario Ware Twist, F-Zero Climax, Fire Emblem GBA 3, and Senseki Kouseki (1000 Year Family).
 
lockii said:
I think the comments relating to how long it will be till people can be 'happy' with it refer to mass, and I mean, mass online usage -- not even where Xbox Live is today.

That's just my interpretation, though.

yeah, I figured that.

that's why I said it's good to know :D
 
The problem with SMS was that, while beeing a good game, just had a meh feeling. I expect better from Mario games, the next Mario better be sending shockwaves through the industry!
 
Jonnyram said:
I've picked up Famitsu so I can give a bit more info now.

-skip-
thanks Jonnyram :D

can you translate the interview of the ex FF producer and FF sound producer??
and is there other good stuff in the new Famitsu??
 
neo2046 said:
can you translate the interview of the ex FF producer and FF sound producer??
and is there other good stuff in the new Famitsu??
I'll try to translate if I have time later. The best thing in this issue is the logo for Uematsu's new company "Smile Please". It looks like a charity logo or something :) There's a cool piece of art for one of Sakaguchi's RPGs too.

So many interviews in this week's mag:
Sakaguchi / Uematsu
Mizuguchi about "qb" brand
Miyamoto
DQ8 interview - Horii, Sugiyama, Hino

You can tell the year end is coming when they have line-ups like this in the mag. The next few weeks should be pretty exciting.
 
I'm very excited by the prospect of Square Enix propelling online games on the DS. I remember reading an interview where they talked about converting the PlayOnline experience to the DS.

I would be absolutely blown away by a Mario 128 release on Cube. That would rock. It seemed for so long that it would not see a release on Cube.

I hope we get to see Chibi Robo, Odama and Mother 3 in North America.
 
Jonnyram said:
I'll try to translate if I have time later. The best thing in this issue is the logo for Uematsu's new company "Smile Please". It looks like a charity logo or something :) There's a cool piece of art for one of Sakaguchi's RPGs too.

So many interviews in this week's mag:
Sakaguchi / Uematsu
Mizuguchi about "qb" brand
Miyamoto
DQ8 interview - Horii, Sugiyama, Hino

You can tell the year end is coming when they have line-ups like this in the mag. The next few weeks should be pretty exciting.
thanks :)
 
Gaia Theory said:
I'm very excited by the prospect of Square Enix propelling online games on the DS. I remember reading an interview where they talked about converting the PlayOnline experience to the DS.

I would be absolutely blown away by a Mario 128 release on Cube. That would rock. It seemed for so long that it would not see a release on Cube.

I hope we get to see Chibi Robo, Odama and Mother 3 in North America.

Here Here!
(though, I woudlnt mind seeing Mario 128 pushed to the Revolution)
 
He talks of development at Nintendo and how it is impossible to make something interesting if the environment is not fun to work in.

Well, that explains it. Has anyone else seen the interior of Nintendo's Kyoto Koncrete Kube?
 
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