Redbeard said:Here's another video of Joanna fighting the bikers in the parking lot:
http://rmjv.net/vi/pdzx05gp1.wmv
Redbeard said:Seemed to be a bug where the treads on the machine didn't move.
Here's another video of Joanna fighting the bikers in the parking lot:
http://rmjv.net/vi/pdzx05gp1.wmv
Mrbob said:Is there a mirror for this?
Not working
Cerrius said:
Check out this footage from Kobold's site:
http://www.xboxworld.nl/media_file/854
It shows someone playing as Jack down on the streets (co-op I guess).
Redbeard said:Check out this footage from Kobold's site:
http://www.xboxworld.nl/media_file/854
It shows someone playing as Jack down on the streets (co-op I guess).
trmas said:I can't connect to that - site must be getting hammered or the link is hosed.
trmas said:It does support splitscreen as well, right?
People dont seem to understand what full of geometry can mean on next generation machines. Imagine the 1000 trolls from Kameo turned into geometry detail for the streets in PDZ. They wouldnt need their stupid shiny new bumpmapping effect any more.jimbo said:. Wow. That underground garaje is just full of geometry
quetz67 said:People dont seem to understand what full of geometry can mean on next generation machines. Imagine the 1000 trolls from Kameo turned into geometry detail for the streets in PDZ. They wouldnt need their stupid shiny new bumpmapping effect any more.
quetz67 said:I hated the shiny bumpmapping already in halo, but at least it was a novelty at the time. nowadays it just looks wrong
IAWTPDenogginizerOS said:In scientific research, one should never judge the results of an experiment until ALL of the data has been analyzed and everything has been completed. We should remember this as well when considering these movies about PD0 as well as all other launch games. In many ways, we are peaking into the artist's studio and screaming criticism towards an unfinished work. Patience little one. Patience.
just a matter of taste, I prefer one corridor modeled with excellent unique detail over endless shiny corridors all looking the same. I think the amount of work put into graphical details often reflects the effort put into gameplay.IJoel said:Halo's bump mapping was excellent.
quetz67 said:just a matter of taste, I prefer one corridor modeled with excellent unique detail over endless shiny corridors all looking the same. I think the amount of work put into graphical details often reflects the effort put into gameplay.
I agree it makes sense for certain stuff like the snow level. but using it everywhere makes everything look generic.IJoel said:There is just some detail that would look flat without bump mapping. I think it is excessively used in characters, but when you think about things that are engraved in walls, road/ground/snow detail, etc., it makes complete sense to use it there instead of making polys out of everything (which would be a huge waste considering the amount of detail you'd have to put in polys.)
It's part of the presentation I've filmed with Mirik of xboxworld.nl. He got me in so he got to put some part of it online first.BCD2 said:That is easily the best footage I've seen yet.
It's part of the presentation I've filmed with Mirik of xboxworld.nl. He got me in so he got to put some part of it online first.
The whole presentation will be online tomorrow.