New Penny Arcade (Friday) - PoP2

I want this game to tank hard. And not out of spite or hate. I just want this game to be an utter failure for the most logical of reasons which is I don't want them to make any more games like these. I'd take the death of the PoP series over more of this so at least my fuzzy warm memories of SoT don't get completely obliterated by WW like crud.
 
I guess people complained about the combat in the first game not being deep enough. They even said the final boss was too easy. These people didn't understand the game. Your enemy in the first game was the environment. You were battling against puzzles not monsters. The actual combat was there as a breather to give you a rest between puzzles. The final boss wasn't even the vizier it was navigating the last level without your sword. The level was the boss, not the guy at the end. So now they've beefed up the combat and they make you fight all the time. So they listened to the people who didn't like their game and totally fucked those of us who loved it. Thanks Ubi, you know a lot of people really hate all the sneaking around in Splinter Cell. Why don't you give Sam a dual Uzis and a rocket launcher?

If this is true, this saddens me. I agree with Gabe, the combat never bothered me in PoP, same with Ico. It was dull and boring in both games, but it wasn't the POINT in those games. Fighting is dull and boring in most RPGs too, but that's not why people play them. Sounds like Ubi tried to please everyone and wound up making a so-so game.
 
worldrunover said:
If this is true, this saddens me. I agree with Gabe, the combat never bothered me in PoP, same with Ico. It was dull and boring in both games, but it wasn't the POINT in those games. Fighting is dull and boring in most RPGs too, but that's not why people play them. Sounds like Ubi tried to please everyone and wound up making a so-so game.

Heh, same here... except I didn't think the combat was all that bad. Sure, a few areas had a little too many enemies, but between the haste attack and the fact that you could kill almost any enemy in the game with a single hit, it really wasn't THAT bad.

Thing is, it seems from the demo on the PS2 holiday disc, they actually made the combat worse in WW. In SoT, the combat felt pretty responsive, but in the WW demo, it just felt mushy, and there was also a sense of the game playing itself. I hit a few buttons, and the prince does all this crazy stuff. I just didn't feel in control. The control in the platforming section seemed to be looser than it was in SoT, too. Of course, this could be because I only played SoT on the GC, and I'm not a huge fan of the generally mushy feel of the PS2's controller...
 
The entire post is comedy gold too.

They've got these Raider guys that are essentially the Cannon Fodder of Time, jackhole pincushions there explicitly for you to puncture. They're mean or whatever, but they don't turn into crows or explode which makes them fairly mundane by Warrior Within standards. The problem with these guys is their voices, which are hilarious, and not grim. You can't feel tough when you cut these guys. Halo has those little grunts, and I guess I'm supposed to feel like a bad-ass when I destroy them but I actually just feel like an asshole. They both seem like races that just fell in with the wrong crowd. What they need are compelling after school activities, not death.
:lol
 
With the ass they gave that girl in the commercial(is that a cutscene from the game?)

I'm wondering when spanking comes in to play....
 
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