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New RE4 PS2 video

That Ada video was boring, is all the game like this? Just walking around blowing dumb AI bots away, what was that thing in the cage with the big claws? If that was some sort of mini boss it was pathetic, it stayed in the same place until it was shot dead. :lol

I may have to rethink my planned purchase of this game.
 
Endymion said:
PRL 412 video.

http://www.xboxyde.com/leech_1727_1_en.html

Temple water room next.

thanks! looks preety good.

Also show us the water and how that looks like in the ps2 version

some other stuff

ok I want to see:

Both lava rooms! The one where you fight two el gantes and the second where you take down the dragon statues

Second, I want to see the rocket in action. The GC version had some destructible stuff going on in the castle area; I want to see that too.
 
Doom_Bringer said:
Both lava rooms! The one where you fight two el gantes and the second where you take down the dragon statues

Second, I want to see the rocket in action. The GC version had some destructible stuff going on in the castle area; I want to see that too.

Water rooms: http://www.gamesmediamirror.com/leech_1728_en.html

Lava room is coming up next. As ecpected, this is the area that shows the most significant hit compared to the GC version. The second one where the difference is visible, is during the battle with Salazar. The organic realism is almost completely lost there (similarly, you can notice that the boss hanging from the roof in tha castle looks less organic than its GC counterpart).

Hmm, other technical differences I noticed: airy atmospheric effects look nicer on GC. Rooms that make use of them look 'raw' on PS2, more metallic,but also that's why I sort of prefer PS2 representation of marble and shiny surfaces.

Water also is bit nicer on GC, using effects that Flipper has in hardware. To balance things out PS2 is crisper, lacks the 16-bit dithering that in part compromised image quality on GC.

I am also positive that most cut-scenes (not all) on PS2 are FMVs of GC realt-times scenes. That's why you can spot the differences only in those areas that better exploited GC capabilities (mostly boss fights), while you can't in others.
 
show me the gunpowder bowgun!
emot-dance1.gif


edit: wow the lava room looks great.
 
Yeah, PS2 version works in 24bit color mode so there's no dithering/banding artifacts. It's also running in essentially higher vertical resolution if you own a widescreen TV. Also, it works with HDloader. As someone asked in one of the threads, there's no visible loading pause when coming in and out of weapons menu (at least when played from HDD). The transition is instantaneous.

On the downside, the FMV cutscenes are a bummer.

I wonder what, if anything will be improved in the final build. FMVs are my biggest complaint, as it just feels cheap to have slightly blurry FMV where used to be a nice realtime sequence, but those are probably there to stay.
 
Speevy said:
Looks great. Still shimmers a little bit, and the faces aren't quite as clear up close, but still great.
The review build has no progressive scan option. I think that with it and real widescreen, the final build will look great during gameplay, but I'm worried that compared to a progressive scan gameplay, the FMV cutscenes will look even blurrier if they are encoded as an interlaced footage (which is likely)
 
Marconelly said:
The review build has no progressive scan option. I think that with it and real widescreen, the final build will look great during gameplay, but I'm worried that compared to a progressive scan gameplay, the FMV cutscenes will look even blurrier if they are encoded as an interlaced footage (which is likely)


You work for a gaming mag/site, Marc? And yeah the cutscene in that video is terrible, the textures are awful. Weren't people saying this could be the best looking PS2 game? :lol

It looks like ass in these videos by Endymion.
 
[Reki] said:
Man, the lighting effects in that area were really downgraded ...

Doesn't look any different at all from that video. In fact, it looks like they added lava pouring out of the side walls. I don't remember that in the GC versions.
 
Lave room looks extremely simillar on PS2 and GC. I have two videos running side by side here. One made by Endymion here, and another of GC verision made by maskrider some days ago. I think there's one wall lighting effect missing though, which I think was a per-pixel effect on GC. It's replaced by what looks like a framebuffer effect on PS2 that gives glow to fire emitting sources.
 
Yeah the lava room looks great imo, the blind dude got a decent downgrade texture-wise tho:

blinddudecompare9fu.jpg


Also lacks the sheen effect on the helmet.

Thanks for the vids Endymion.
 
OG_Original Gamer said:
The lighting took a big hit, still have yet to see muzzle flash appear on Leon or Ada, it should appear on the enemy aswell.
No muzzle flashes in this version :( I thought it was a simple lighting effect, apparently it's more complicated... either that, or they completly forgot to put it in.

Also, that Ada video was really boring. kinda put me off the game to be honest, but I'll still get it.
 
Cool video of the lava room. Was it just me, or does the flare from the lava now seem a bit too bright and big?

Sander said:
Yeah the lava room looks great imo, the blind dude got a decent downgrade texture-wise tho:

blinddudecompare9fu.jpg


Also lacks the sheen effect on the helmet.

Thanks for the vids Endymion.


Yikes. That's a pretty big step down from the GC version :o
 
Sander said:
Yeah the lava room looks great imo, the blind dude got a decent downgrade texture-wise tho:

blinddudecompare9fu.jpg


Also lacks the sheen effect on the helmet.

Thanks for the vids Endymion.


Now that stinks. The PS2 is not a texture monster, that's for sure.
 
I wish they just went all out with this version of the RE4 engine instead of FMV shortcut, the tradeoff is there and I would like to keep it consistent as the messmass of higher lighting and 16-bit dithering video versus the ingame's 24-bit color at higher resolution is a bit jarring. Having my GC version is nice for the detail and lighting and PS2 would be nice for the higher resolution and 24-bit color.
 
i dont see any lighting reflected on the spinning cage thingy in the fire lava room


INFERIOR VERSION
 
lets get some things straight...
1.this game was made half the time as the gamecube version
2.i really doubt they are pushing ps2 very hard,imo re4:gc wasn't all that impressive
3.there are ps2 games that look better than re4:ps2, proving earlier statement 2.
4.what is everyone's deal with 16 bit dithering?
and last but on lest, re4 is a compilation of the following games: tomb raider, jak and daxter, god of war, silent hill2, half life2, house of the dead, and ofcourse mgs3. and you people call it the greatest game? the puzzles are very old, the same traps as found in tomb raider and jak1. boat level is very similar to the level in half life2. shooting enemies is ripped from house of the dead and mgs3. the monster idea is stolen from silent hill. quick button input could have been from god of war. and the communication radio, eating food, active cinemas, killing animals, finishing moves and shooting body parts are blatantly ripped from mgs3. and the only thing good about the game's graphics are the water parts
 
pixelbox said:
lets get some things straight...
1.this game was made half the time as the gamecube version
2.i really doubt they are pushing ps2 very hard,imo re4:gc wasn't all that impressive
3.there are ps2 games that look better than re4:ps2, proving earlier statement 2.
4.what is everyone's deal with 16 bit dithering?
and last but on lest, re4 is a compilation of the following games: tomb raider, jak and daxter, god of war, silent hill2, half life2, house of the dead, and ofcourse mgs3. and you people call it the greatest game? the puzzles are very old, the same traps as found in tomb raider and jak1. boat level is very similar to the level in half life2. shooting enemies is ripped from house of the dead and mgs3. the monster idea is stolen from silent hill. quick button input could have been from god of war. and the communication radio, eating food, active cinemas, killing animals, finishing moves and shooting body parts are blatantly ripped from mgs3. and the only thing good about the game's graphics are the water parts

To bad, your in the minority.
 
pixelbox said:
lets get some things straight...
1.this game was made half the time as the gamecube version
2.i really doubt they are pushing ps2 very hard,imo re4:gc wasn't all that impressive
3.there are ps2 games that look better than re4:ps2, proving earlier statement 2.
4.what is everyone's deal with 16 bit dithering?
and last but on lest, re4 is a compilation of the following games: tomb raider, jak and daxter, god of war, silent hill2, half life2, house of the dead, and ofcourse mgs3. and you people call it the greatest game? the puzzles are very old, the same traps as found in tomb raider and jak1. boat level is very similar to the level in half life2. shooting enemies is ripped from house of the dead and mgs3. the monster idea is stolen from silent hill. quick button input could have been from god of war. and the communication radio, eating food, active cinemas, killing animals, finishing moves and shooting body parts are blatantly ripped from mgs3. and the only thing good about the game's graphics are the water parts

:lol
 
OG_Original Gamer said:
To bad, your in the minority.
i really dont care. thats what i know. and if no one can see that it is a compilation with a resident evil twist then there's no hope for humanity.
 
pixelbox said:
lets get some things straight...
1.this game was made half the time as the gamecube version
2.i really doubt they are pushing ps2 very hard,imo re4:gc wasn't all that impressive
3.there are ps2 games that look better than re4:ps2, proving earlier statement 2.
4.what is everyone's deal with 16 bit dithering?
and last but on lest, re4 is a compilation of the following games: tomb raider, jak and daxter, god of war, silent hill2, half life2, house of the dead, and ofcourse mgs3. and you people call it the greatest game? the puzzles are very old, the same traps as found in tomb raider and jak1. boat level is very similar to the level in half life2. shooting enemies is ripped from house of the dead and mgs3. the monster idea is stolen from silent hill. quick button input could have been from god of war. and the communication radio, eating food, active cinemas, killing animals, finishing moves and shooting body parts are blatantly ripped from mgs3. and the only thing good about the game's graphics are the water parts

I'm sorry but this is just misguided rethoric. The complilation part far too contrived for it's own good. Your saying components of gameplay mechanics that are from various genres does what again? Some of this stuff is just obvious good old gameplay design.

Tomb Raider and Jak and Daxter? There isn't any platforming and their shooting game is locked on, but traps get pointed out? Traps did not start with those games you know. Yeah, boating is something Half-life 2 started... Just in case you didn't know RE4 came out before God of War and content button presses isn't something new, never played Shenmue?

Shooting enemies is straight out of House of the dead and MGS3? Did you play RE4 right? You can only aim in fps for MG3 and HOTD is a FPS, I mean what the heck is the purpose of pointing out the ability to shot specific locations especially when it's pretty standard in FPS game design against RE4? Second it's completely presented in a 3rd person perspective. Having the ability to shoot at body parts is a bad thing because it's already used game mechanic? Talk about limiting game design.

And another thing...

Monsters did not start will Silent Hill!


Seriously if I wanted to rip on any game it couldn't get any more superficial and arbitary an argument than breaking down a gameplay mechanic than comparing totally unrelated genres just because it somehow features similiar game options despite the fact that games have overlapping designs and make sound it like a bad thing!!

You can't do that because this game did already, it doesn't matter if it's a better game!! Talk about short sighted. It would be like me ripping MGS2/3 because shooting in FPS have been done before, ripping on the original RE/Silent Hill because Alone in the Dark predates them. Jak? Pfftt...Mario came first!

Your constantly trying to downplay RE4 for quite a while now and it's on deaf ears. RE4 wasn't all that impressive? Not pushing PS2 hard? "Stolen" gameplay mechanics? The game is acclaimed for a reason, because it's an amazing well made game.
 
OG_Original Gamer said:
So why particpate in the topic, IF YOU DON"T CARE. :D

The guy's been downplaying it for while now, that latest post took the cake though. Encouraging people not to play a game because they didn't like it despite on top of not caring I might add that PS2 owners finally get a chance to play a highly praise game for themselves and *OMG* might like it?!
 
HomerSimpson-Man said:
The guy's been downplaying it for while now, that latest post took the cake though. Encouraging people not to play a game because they didn't like it despite on top of not caring I might add that PS2 owners finally get a chance to play a highly praise game for themselves and *OMG* might like it?!

He may be upset that its a GC port. :lol
 
HomerSimpson-Man said:
Your constantly trying to downplay RE4 for quite a while now and it's on deaf ears. RE4 wasn't all that impressive? Not pushing PS2 hard? "Stolen" gameplay mechanics? The game is acclaimed for a reason, because it's an amazing well made game.
Well the game was very hyped. and hype makes things seem better than they are. plus it's one of the few games on gc the was mature.
 
Musashi Wins! said:
let's not start with the crazy damage control about how lame the game is now that we see what a step down it is graphically.
That would be beyond stupid. Despite all the small visual downgrades, what I've little seen of PS2 version is just as awesome game as it can be. The main dowgrade in my opinion is FMV cutscenes, the actual gameplay looks very close, in some ways a bit worse, and if you play on wide screen, in some ways better than the GC version.
 
Marconelly said:
That would be beyond stupid. Despite all the small visual downgrades, what I've little seen of PS2 version is just as awesome game as it can be. The main dowgrade in my opinion is FMV cutscenes, the actual gameplay looks very close, in some ways a bit worse, and if you play on wide screen, in some ways better than the GC version.

Yeah, the FMV being used is my biggest dissapointment in that regard since the intregity of the actual graphics are high.
 
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