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New Realtime PGR3 Trailer

All you tools who can't comprehend how we can see 60fps smoothness on a 30fps video, wrap your simple brains around this:

- The video was captured on a camcorder.
- Camcorder captures @ 30fps.
- Video runs on the screen @ 60 fps.
- Each frame camcorder records, at least two frames have apeared on the screen (and usually 3, due to staggering).
- Camcorder records a frame that is a blend of at least two frames, if not 3.

Yes, motion blurring, bitches.

This is like bitching about how 24fps movie camera can record smoothness of real life. Is reality limited to 24fps? Does reality look choppy to you on film? Now shut up and let us enojoy these.
 
Shogmaster said:
All you tools who can't comprehend how we can see 60fps smoothness on a 30fps video, wrap your simple brains around this:

- The video was captured on a camcorder.
- Camcorder captures @ 30fps.
- Video runs on the screen @ 60 fps.
- Each frame camcorder records, at least two frames have apeared on the screen (and usually 3, due to staggering).
- Camcorder records a frame that is a blend of at least two frames, if not 3.

Yes, motion blurring, bitches.

This is like bitching about how 24fps movie camera can record smoothness of real life. Is reality limited to 24fps? Does reality look choppy to you on film? Now shut up and let us enojoy these.


YES! LETS POLYGONIZE BITCHES! :lol :P IAWTP!
 
30fps or 60, if the game runs as smooth as it does in that video that blim posted then I'm buying it and a new hdtv to run it on.
 
Shogmaster said:
All you tools who can't comprehend how we can see 60fps smoothness on a 30fps video, wrap your simple brains around this:

- The video was captured on a camcorder.
- Camcorder captures @ 30fps.
- Video runs on the screen @ 60 fps.
- Each frame camcorder records, at least two frames have apeared on the screen (and usually 3, due to staggering).
- Camcorder records a frame that is a blend of at least two frames, if not 3.

Yes, motion blurring, bitches.

This is like bitching about how 24fps movie camera can record smoothness of real life. Is reality limited to 24fps? Does reality look choppy to you on film? Now shut up and let us enojoy these.


motion blur can be an effect in the actual game. thats no way to tell.
 
Shogmaster said:
All you tools who can't comprehend how we can see 60fps smoothness on a 30fps video, wrap your simple brains around this:

- The video was captured on a camcorder.
- Camcorder captures @ 30fps.
- Video runs on the screen @ 60 fps.
- Each frame camcorder records, at least two frames have apeared on the screen (and usually 3, due to staggering).
- Camcorder records a frame that is a blend of at least two frames, if not 3.

Yes, motion blurring, bitches.

This is like bitching about how 24fps movie camera can record smoothness of real life. Is reality limited to 24fps? Does reality look choppy to you on film? Now shut up and let us enojoy these.

Thank you :)
 
quadriplegicjon said:
motion blur can be an effect in the actual game. thats no way to tell.

There are absolutely no GPR3 screens with the cars being motion blurred. The footage is 60fps. Let's move on.
 
quadriplegicjon said:
motion blur can be an effect in the actual game. thats no way to tell.
There is a difference (at least when you pause the image) between motion blur and image blending. If you see 2 different images in one frame (with nothing in common with the frame before or after of course), then it's a 60 fps video. If you see a trailing effect on some or all elements of the video with some stuff still there in the next frame, then it's a blur of some sort.
 
Shogmaster said:
There are absolutely no GPR3 screens with the cars being motion blurred. The footage is 60fps. Let's move on.
You should also tell them to not to worry, there is still a chance that the game will run at 30fps. Leave them with something to possibly bash the game about. :)

I wish they could take all these cities they are building and make a GTA clone or a mech game. It's a shame that detail is being wasted on a racing title.
 
Here's a thought. Of course there are going to be games in 720p/1080i that don't achieve 60fps - but there's really less excuse for the 480i/p version to run at less. So will I ever find myself playing the 480p version for a frame rate increase, or will devs lock accross resolutions?
 
It's very easy to tell the video is 60 fps by pausing the frames in the trailer. In most cases you can see two distinct frames, esp. on fast moving objects.

9fwex0.jpg

9fwf0i.jpg


seriously this discussion should be over now..
 
dorio said:
You should also tell them to not to worry, there is still a chance that the game will run at 30fps. Leave them with something to possibly bash the game about. :)

:lol


Stinkles said:
Here's a thought. Of course there are going to be games in 720p/1080i that don't achieve 60fps - but there's really less excuse for the 480i/p version to run at less. So will I ever find myself playing the 480p version for a frame rate increase, or will devs lock accross resolutions?

Depends if the engine is geometry bottlenecked or fillrate. If it's geometry, then the game will still run at the same fps in 480i/p.
 
Wow, fucking impressive. The in-car view looks insane. Awesome environments, and sound also. I wasn't planning on getting PGR3, but the graphic whore deep deep inside me is saying otherwise. PGR3's XBL features sound awesome also. I think I might have to go and preorder this.

And to the people saying this isn't impressive. You're insane.


Edit: Just listening to the audio demo gave me the feeling that I was flying at 200mph while sitting at my desk. Very impressive
 
Looks absolutely amazing to me... and even if it didn't I'd still play it just for those fucking SOUNDS! Ahhh yes baby, come to papa!
 
It looks simply amazing.

I just don't know what the fuck is wrong with people that can't admit it.

Oh wait... yeah, I know exactly what's wrong with them and I take solace in the fact that I'll get equal time to shit all over their threads when their favorite companies start showing the goods.
 
OK..I will go a step further. Not only does this look absolutely mindboggingly good, but to me, it bitch slaps anything realtime on Xbox360 or PS3. Damn, thats the best example of next gen graphics that I have seen yet! Cant wait to play this on my 52" Toshiba widescreen HDTV!
 
Racing games on a track always look good.

PGR3 the world is one large static piece of geometry. Nothing but shiny cars. No damage or anything else dynamic in the game other than smoke. And when there actually is some dynamic geometry in the scene besides the cars the framerate tanks.
 
TheInkyVoid said:
Racing games on a track always look good.

PGR3 the world is one large static piece of geometry. Nothing but shiny cars. No damage or anything else dynamic in the game other than smoke. And when there actually is some dynamic geometry in the scene besides the cars the framerate tanks.

:lol
 
Shogmaster said:
Depends if the engine is geometry bottlenecked or fillrate. If it's geometry, then the game will still run at the same fps in 480i/p.

Since the shader units are shared, it shouldn't matter. The right question is whether it's GPU or CPU limited.
 
Pug said:
Inky, you really don't know much about the game do you. PGR3 will feature realtime damage to all cars.

How come none of that is in the video just released? It is supposed to be a launch title right?
 
bill0527 said:
I'll get equal time to shit all over their threads when their favorite companies start showing the goods.

With a bit of luck. By the time decent enough realtime screen shots of actual PS3 games start surfacing I'll be too busy playing PGR3 to care. :D
 
Inky the game is still in development it will be till October, there are loads of things that haven't been revealed yet because they are not ready. The damage model is one of them I suspect but it has been widely talked about by bizarre, and was also mentioned in the confrence yesterday.
 
Motion blur -- not the motion trails stuff performed in today's games -- is done by sampling the game's framerate faster than it's being displayed, so the effect would be the same in essence whether it was the result of the game or the camcorder. In this case, though, the display from the cam is obviously what's accumulating added motion per frame and adding the blur.
 
Lazy8s said:
Motion blur -- not the motion trails stuff performed in today's games -- is done by sampling the game's framerate faster than it's being displayed,

No it's not...
 
cyberheater said:
With a bit of luck. By the time decent enough realtime screen shots of actual PS3 games start surfacing I'll be too busy playing PGR3 to care. :D

Okay so your going to be playing PGR3 on your Xbox360 in September? Another post thats just ridiculas
 
Wow that Gotham TV stuff sounds awesome, they should have stuff like that in all online games. This is the best looking next-gen game that I've seen yet. It looks like Bizarre Creations is starting to break away from the crowd this generation the way that Team Ninja did last generation.
 
Motion blur -- not the motion trails stuff performed in today's games -- is done by sampling the game's framerate faster than it's being displayed,

Wow...umm having written the motion blur effect for the game I work on that is not how its done. Its very very very simple. Its the framebuffer blended with the drawbuffer. AKA The last frame blended with the current. Hence giving a blur. Anyone on this gen hardware does it that way, with some maybe doing selective or radial blur.
 
Right, types of blending and offset sampling effects are what's being done on current hardware. To really try to approximate the look of film exposure with discrete rendering, though, a game would have to sample instances at some multiple of the framerate.
 
Blimblim said:
There is a difference (at least when you pause the image) between motion blur and image blending. If you see 2 different images in one frame (with nothing in common with the frame before or after of course), then it's a 60 fps video. If you see a trailing effect on some or all elements of the video with some stuff still there in the next frame, then it's a blur of some sort.


i know. its just funny to see shogmaster get so defensive. :)
 
Image blending is just motion blur with far less samples (in my camcorder/film camera examples).

Totally different thing with CG.
 
TheInkyVoid said:
How come none of that is in the video just released? It is supposed to be a launch title right?
Usually damage is the last thing shown in a racing game because of the numerous license issues. I remember being contacted by MS about one month before Rallisport 2 was released because some screenshots I had posted were showing damage, and the license with some manufacturer had not officially started yet.
 
thorns said:
It's very easy to tell the video is 60 fps by pausing the frames in the trailer. In most cases you can see two distinct frames, esp. on fast moving objects.

9fwex0.jpg

9fwf0i.jpg


seriously this discussion should be over now..

Doesnt prove shit because its more than likely that the the camera and the source are not in sync which would lean on the side that PGR3 that was shown was indeed only 30fps. You would see at least 3 frames of the source in one frame of the recorded video unless there was a miracle that everything was synced up.

Check out any Forza movie were they use a camera on a monitor to record. You get the same effect of two images in one frame that your pictures depict... and we all know that Forza was never shown running at 60fps.
 
Gek54 said:
Doesnt prove shit because its more than likely that the the camera and the source are not in sync which would lean on the side that PGR3 that was shown was indeed only 30fps. You would see at least 3 frames of the source in one frame of the recorded video unless there was a miracle that everything was synced up.

Check out any Forza movie were they use a camera on a monitor to record. You get the same two images that your pictures show... and we all know that Forza was never shown running at 60fps.
Why do you hate MS so much? Why do you have to argue that stuff is inferior without knowing it for a fact?
 
Gek54 said:
Doesnt prove shit because its more than likely that the the camera and the source are not in sync which would lean on the side that PGR3 that was shown was indeed only 30fps. You would see at least 3 frames of the source in one frame of the recorded video unless there was a miracle that everything was synced up.

Check out any Forza movie were they use a camera on a monitor to record. You get the same two images that your pictures show... and we all know that Forza was never shown running at 60fps.

Doesn't matter if they're in sync or not, a 30fps camera records a frame every 33ms, and a 30fps source shows a frame every 33ms as well. Since there must be at least 33ms between each frame in the source vid, it's impossible that the camera can record two frames at once. Think about it. I don't know about the forza stuff you're mentioning.
 
gigapower said:
I've got wood from that video.


As did I.

olimario said:
I'm buying a 360. If PGR3 continues to look like this I might not purchase it.


lol.gif
The damage control in this thread is off the chain!
 
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