• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New Revolution Rumours

Sounds reasonable, thank you very much for this.

Apart of guessing how legit it is, at least is doesn't sound too fantastic to automatically don't believe anything. The online strategy sounds something logical, it's absurd thinking Nintendo have no interest in this field when they have been experimenting with it since Snes.

The HDD part is what doen't fits me, Nintendo must know right now that putting a Hard Drive is inviting hackers to mess with the system and increasing the production costs and that doen't seem very Nintendo. It would be pretty odd already if they adopt a non propietary format, but given the new cinema strategy, I think that would be the most reasonable thing to do.

About HD-Disc o Blu-Ray, I thought that Matsushita were working on the media, but I have no idea of which type could Nintendo choose and if there are technical advantages for each one.

The new type of controls seems as a fact, I can´t imagine other thing. That Minority report screen is my nearest idea of what I´m thinking, I would be very surprised if it´s other thing. About the "feeling" I have no references to think about it, if a decive can reproduce textures, seems something Kojima would love ;)

It sounds interesting and quite more powerful that I was thinking, for some reason I was starting to see a "DS" original but graphically not on par with the others. If this is true, seems Revolution could be a full force system.
 
Inumaru said:
OK, I haven't heard this mentioned yet. But I think I've got it. :D

Seriously, does anyone remember the Logitech iFeel™ mouse from a few years ago? It used something called TouchSense technology:

"The technology, called TouchSense and licensed from Immersion Corp. in San Jose, uses a programmable, motorlike device that creates specific sensations as the mouse is moved over various on-screen objects.

A variety of surface "textures" can be emulated, including metallic, spongy and rubbery.

You can, for example, set the mouse for a crisp, higher-frequency, highly damped response to icons and a rubbery (i.e., mushier, lower-frequency, slower damping) response to menu selections."

So I think we're talking about a more advanced version of this. A haptic/tactile controller with gyroscoping control capability. You'll be able to "feel" textures, maybe even objects. Perhaps it either envelops your hands somehow (seems unlikely), or maybe the whole of your hand is touching it to enhance the tactile illusion. Maybe you're hold a sphere-shaped thing, for instance. That's just one idea, but I think this fits all the key parts of this quote perfectly:




So there it is. My prediction is that the Revolution will be all about a haptic feedback device. My apologies if someone else has mentioned this here before. :)

I had one of those at work a few years ago.

I thought "cool!...A force feedback mouse!"

Within an hour I had disabled all the force feedback. You have no idea how irritating it is to roll over say a scroll bar and have your mouse vibrate. It wasn't particularly compelling either (in that I wasn't saying "wow, that felt metallic!" It was always more of a dull buzzing...)
 
He then said "touching is good but feeling is better". What exactly that means I have no idea. Some sort of force feedback device? We already have rumble packs.
OMG, Nintendo is making a sex machine. :lol

Now on to something a little more serious.

DrGAKMAN said:
I also think that there will be a HD in Revolution to make maybe a "self server" community (that word has been said by Nintendo people before) to make online gaming easier
That's what Chunsoft is doing with their MMORPG Homeland for the GCN in Japan, one GCN acts as the Dungeon Master/Server while all the other players (up to 30 of them) connect to them.
 
----------------> work on Zelda has already begun. <---------------


oh yeah, now that is what I want to hear. of all the potential rumors, that Zelda Revolution is in development now. AWESOME. er.... well....I hope it's true.

GCN Zelda development should be winding down over the next few months as it enters testing, if it isn't already.

Nintendo will have all of 2005, all of 2006 and probably most of 2007 if not all of 2007, to work on Zelda Revolution--a game which is gonna be the most awesome Nintendo game ever. i tell you. :D

I believe this (Zelda) news ^___^
 
Nintendo got themselves in a corner with all this 'Revolution' talk. What if -- just think what if -- the secret turns out to be a very cool and innovative feature of N5 but not really a revolution? I know I'll be disappointed. I'll feel let down because they promised bigger things and because Nintendo would be betting their future on something so cool but not revolutionary. I guess that'd be a step-up from carts though but still...

Anyway we'll see in 4 months.

Fuzzy said:
OMG, Nintendo is making a sex machine. :lol
.

Teh MATURE!!1!
 
edit: my bad

Most of the stuff mentioned has already been floating around the net, he just tagged it with a "source".

Just another fanboy wish list if you ask me.
 
Chrono said:
Nintendo got themselves in a corner with all this 'Revolution' talk. What if -- just think what if -- the secret turns out to be a very cool and innovative feature of N5 but not really a revolution? I know I'll be disappointed. I'll feel let down because they promised bigger things and because Nintendo would be betting their future on something so cool but not revolutionary. I guess that'd be a step-up from carts though but still...

Anyway we'll see in 4 months.



Teh MATURE!!1!
who'll know they had all these talks except people who works in Gaming magazine and people who lives on Gaming message boards .... :lol
 
Someone needs to dig up more info on haptic inputs/tactile feedback, see what the current research is.

I don't see the textures thing working, simply because most games don't involve touching. I don't want to feel grass as Mario runs through it, because thats around his feet, and he probably wouldn't feel it either.

But resistance is interesting - don't know how revolutionary it is though.

Haptic inputs are a possibility. You could have a two part controller, one for each hand. That would allow you to have boxing games where you really punch, or swimming, tennis etc. A bit like the gametrack but with no cables. I don't think you'd need anything special, just a few accelerometers.

The comments about MS and Sony also make me think its more controller. Anything fundamental to the console architecture wouldn't be copyable in any simple way, but a controller could be
 
Ok first things first. Yes, Nintendo will utilize gyros in it's controllers. I think most people pretty much already took this as fact. Also, the Rev will indeed have dual processors. Also broadband is built in, no modem to buy. Nintendo has an online strategy in development. It will be implemented on the DS first. There are no current plans to connect the DS and the Rev....the GB Evolution on the other hand......

Colour me jaded but we heard exactly the same sort of BS rumour about Nintendo 'has a plan' when GameCube was coming out.

Look where we are today.

On the flipside, there is the DS, which is Nintendo's most recent hardware and is amazingly network friendly. So if that is a preview, and a network is indeed in the cards, then colour me excited. Until then, bogus.
 
I think a gyroscopic controller is a lot more feasible than a haptic system. A haptic system would find a better home in virtual reality, and I doubt Nintendo is going there.
 
Kinda sucks that Gumpei Yokoi isn't around anymore to help develop this. He was the king of this kind of stuff :(
 
Revolution will probably bring some kind of gyroscopic controller to the table and some basic Nintendo network (finally). Probably completely wireless though, as a gyro controller attached to wires would be a mess to begin with.

Haptic feedback would be cool, although I'm not sure how many games could really use that functionality. You'd also have to wonder how far off (ahem) "Nintendo Love Hotel" would be (take that Grand Theft Auto).

Some type of built-in camera, like the Eye Toy might also be a possibility or a body motion sensor.

If this means a Star Wars game with a gyroscopic control for a lightsaber with real time feedback ... count me in just based on that.

Or imagine a FPS, fuck the whole mouse/keyboard or dual analog thing, with a gyroscopic controller that you hold your controller in a "gun" position you could simply move it around like a light gun, maybe the system could have a motion sensor which tracks your head/eye motions to let you scan across a room/environment just like you would in real life. Get Retro working on something like this now.
 
soundwave05 said:
Revolution will probably bring some kind of gyroscopic controller to the table and some basic Nintendo network (finally). Probably completely wireless though, as a gyro controller attached to wires would be a mess to begin with.

Haptic feedback would be cool, although I'm not sure how many games could really use that functionality. You'd also have to wonder how far off (ahem) "Nintendo Love Hotel" would be (take that Grand Theft Auto).

Some type of built-in camera, like the Eye Toy might also be a possibility or a body motion sensor.

If this means a Star Wars game with a gyroscopic control for a lightsaber with real time feedback ... count me in just based on that.

I hadn't even thought about that Star Wars idea, wow, that would rock.

I'm really tempted to pick up one of those Gyration mice. I should just go up to my friend's place about 45 minutes away and try his first though. I wonder how well it would work for gaming.
 
so if they remove the right thumbstick and replace it with gyration control what happens to the click feature of that thumbstick as well as games that use that thumbstick for other things besides camera control.

for instance metroid prime, everytime you jumped or took a swig of your soda you would be switching weapons. lol
 
Well for a FPS, you really wouldn't need joysticks period. Just a trigger button and a maybe a secondary button to be able to change weapons.

But the gyro controller itself could act as the "gun" and if the system has a more advanced Eye Toy like motion sensor, your eyes/head could be used to scan around a room. Move the gyro controller up/down/right/left to aim at on screen enemies. How sophisticated is eye tracking functionality these days? Because really, that would end all "camera" problems if the game machine could just follow where your eyes want to go.

The gyro controller could have some really powerful force feedback to create specific sensations, like for instance in the lightsaber example it would have to provide a tactile feedback for when an opponent's lightsaber (in the game) hits your lightsaber.

If Nintendo is going for something along those lines, that could be interesting. I'm not sure it'd change the industry or anything quite so bold, but it ceratinly could open up some new gaming possibilities and signal their machine as something different (an area in which the GCN really lacked -- it was like Nintendo's version of the PS2 with analog click buttons and no DVD playback). The trick would probably still having a way to control "old fashioned" games, but that might be as simple as just including a "secondary" regular controller.
 
soundwave05 said:
maybe the system could have a motion sensor which tracks your head/eye motions to let you scan across a room/environment just like you would in real life. Get Retro working on something like this now.

i'd feel like a bit of a dick doing that..

i'm hoping nintendo avoid anything that involves too much body movement - usually i play games to relax, not to jump around flapping my arms or moving my head around :p
 
Well your eyes naturally move where they want to go anyway, so that doesn't really require an "effort" on your part, it would just make a FPS game a lot quicker.

I don't know where eye-tracking/motion tracking technology is at though, but this does seem like the next natural step up from the Eye Toy.

They could do a Mario game where each level/world is based around a different idea/concept. This was sort of the idea with Super Mario 64, but they could go even further with that.

I do think this is why Nintendo is seemingly strengthening relationships with EA, Square-Enix, Namco, Konami, etc. as the generation draws to a close, because I think they're going to work with these third parties directly to get them to do unique versions of their games on the Revolution.

I can see Hideo Kojima being all over a platform like this.

I think its also important for Nintendo that this is seen as something "wacky-cool", not neccessarily "wacky-toy" (hate to use that term). Something compact (as all Nintendo's consoles are generally), wireless, and something that looks like its more out of Minority Report or Star Trek than the Fisher Price drawing boards would help Nintendo's marketing team *a lot*.
 
didn't read the entire thread. but my two cents (on the dual processor bit atleast)....

speaking of which, although from what i can tell (with possibly the exception of the DS), developers just hate development enviroments that have to do with dual processors (Jaguar, 3DO, Saturn, and PS2). if developers really do hate them that much, thet i don't see it going down what so ever since well, look at the GameCube design.

only way i could see that being true though, would be if maybe one of them was dedicated for applications running on the PC monitor, or stuff of that sort.
 
didn't read the entire thread. but my two cents (on the dual processor bit atleast)....

Equally my two cents, without having real programming skill. I believe the problem is not with multi-CPUs (in fact, if that it´s a problem programmers would be crushed, Xenon could have two or three CPUs and god knows that CELL technology doens´t look very simple at all).

I believe the true problem is when deveolpers have to mess with different CPUs to run the program at 100%, so the problem is programing a simple program to use well both CPUs. It´s the problem it had Saturn, most programmers just used one CPU and didn´t profit the other, so the system didn´r reach its full potential except in some games.

Other thing is when one CPU is completely dedicated to some task. Given the info I have read of Eye Toy, it seems that real motion capture uses an insane ammount of CPU power. Even if Revolution doen´t have to capture your image, capturing the movement of your pads (I´m thinking in a dual hand device) to translate it almost perfectly to your character have to use a lot of CPU, so one CPU would be the normal one when the other is just used for the real time capture.

Just an idea porrly expressed. If Marconelly, Panajev or some of the tech gods here want to laught at me, go ahead ;)
 
Guys...........


what do think the chances are of us seeing an F-ZeroGX sequel on the Revulotion with onlime play???????????
 
isamu said:
Guys...........


what do think the chances are of us seeing an F-ZeroGX sequel on the Revulotion with onlime play???????????

F-Zero (With AV the co-devoloper) with Gyro control and 16 player multi-player would be myfavorite game of all-time (One can dream... at least until E3 shatters it).
 
well, AV really wanted to do a LAN mode with GX, but didn't due to time contraints. i'd imagine online wouldn't be that out of the question for the next game in the series. especially when you considering what the Revolution will be all about.
 
Boy you peeps are setting yourselves up for uber-dissapointment. From all the speculation and wishful-thinking I've read in the Rev threads so far, Nintendo's next console is going to be the greatest dissapointment in console history. Seriously dudes, don't think up the wildest things.

The only think that makes this rumour "reasonable" to me, is the fact that there's nothing revolutionary about the Rev. Sure it's going to have a new kind of feature, but it isn't going to blow your mind away (besides the games have to take care of that).

The only thing that I'm hoping they do add is a wireless HUB feature. I can understand if they don't make standard controllers wireless with all the hassle that would entail (batteries and/or extra recharge-stand), but please, pu-leaze Nintendo, make it so I don't need extra cables for connectivity. I have Zelda Four Swords Adventures here and 4 SPs within my reach, but only 2 link cables. It's the only game I can envision ever using 4 SPs with (didn't like FF CC) and I don't feel like "wasting" 20 EUR on two extra cables.

It could take the place of those USB connections on the PS2, and allow for several different future accessories to be painlessly used. In particular easy DS hook-up, and future wireless controlers.

Dang! I fell into the wishful-thinking trap. DAMN YOU GAF!!
 
In regards to the dual-processors.

Couldn't the 2nd processor be primarily designed and dedicated to Gamecube compatibility? Much like the DS, Rev games could use the second processor whenever they wanted for extra effects or other stuff, since it's not being used for GC compatibility.
 
Johnny Nighttrain said:
well, AV really wanted to do a LAN mode with GX, but didn't due to time contraints. i'd imagine online wouldn't be that out of the question for the next game in the series. especially when you considering what the Revolution will be all about.

Thats a good point Mr.Train. Not two mention the fack that Marion Kart was LANable with 16 players.
 
soundwave05 said:
Well your eyes naturally move where they want to go anyway, so that doesn't really require an "effort" on your part, it would just make a FPS game a lot quicker.

I don't know where eye-tracking/motion tracking technology is at though, but this does seem like the next natural step up from the Eye Toy.
So you turn your head to the left and now the screen shows what's on your left. Except you can't see it because you turned your head. And I'd hate to use a second controller as a gun, your arm would get tired too quickly. I hope they learned that with the power glove.

I think it's something simpler than all this. It will probably make you say "that's it?" at first but hopefully the games will be fun. I think that's the best case scenario.
 
F-Zero (With AV the co-devoloper) with Gyro control and 16 player multi-player would be myfavorite game of all-time (One can dream... at least until E3 shatters it).

I'd personally like to see them go in a new direction with F-Zero. An action/adventure futuristic racer with an RPG twist (Teh mature!!11) :lol . IMO, Nintendo could do a lot with the franchise. The look, along with the characters and their personalities, could garner mainstream appeal.

Different subject for a different thread.
 
Dr. Zoidberg said:
Couldn't the 2nd processor be primarily designed and dedicated to Gamecube compatibility?
that is a possibility.

here's something for you guys to think about.

ok, so the Revolution right. Iwata says DS is a hint for the systems design. it could very well be that the system can do 2 completely different things at once, on 2 screens. Iwata said they have no intention of making dual screen games with the Revolution. Reggie said community was gonna be a big part of the Revolution.

so, things to take into consideration at this point...

AOL relationship.

WiFi - well, a Nintendo that's finally doing online for that matter. the DS is yet an other obvious hint as far as the system design goes.

before i move on to my next points...listen guys, just take my word for it on this one. going online will be an integral part of the the Revolution. it won't be used for downloading mp3s, viewing media from your computer, or anything like that (well, don't expect software like that from Nintendo atleast). it's defininitely going to be used to connect you with other gamers, and it'll have a good amount of features to go along with it. expect the DS and Revoltuion to compliment each other flawlessly in that sense.

ok, so moving on...

PC Monitor - feel free to guess. this much is for sure though, if it's gonna have it's own application running while games are being played on a TV, it's gonna have to have an easy to use interface. bringing me to...

Controller - gyrations is more than likely going to play a big role. chances are it's also gonna be used to control what's going on with the PC Monitor as well. acting like a mouse. this would also go along with the idea that Nintendo will just use existing technology in new ways. i definitely wouldn't rule out a built in mic.

DVD Playback - even though everyone in the world has a DVD player now, Nintendo will justify having playback in the Revolution since they'll be putting out films in due time. speaking of films, you can bet that their movies will have gameplay implemented into them. atleast in the theatre.

that'll be all for now.
 
Ugh. All these speculations you people are making sounds horrible. I hope to god none of your people's ideas actually come true. 60 fps and smarter Al is all I really care about. I'm sure with a newer hardware, developers are able to create more innovating games.
 
AssMan said:
Ugh. All these speculations you people are making sounds horrible. I hope to god none of your people's ideas actually come true. 60 fps and smarter Al is all I really care about. I'm sure with a newer hardware, developers are able to create more innovating games.
Why not have a slightly less massive jump in conventional tech, and add something that feels totally new?
 
AssMan said:
Ugh. All these speculations you people are making sounds horrible. I hope to god none of your people's ideas actually come true. 60 fps and smarter Al is all I really care about. I'm sure with a newer hardware, developers are able to create more innovating games.

Get a PS3 or Xenon.
 
---But he did say this; "if you think too hard you'll never guess what it is. It's nothing "new" technically speaking. It's just something that hasn't really been applied to video games yet."

He then said "touching is good but feeling is better". What exactly that means I have no idea. Some sort of force feedback device? We already have rumble packs.---

This is something that has NOT been applied to games before. So I don't think it has to do with more sensitive/better force feedback. I also don't find resistance feedback (as in, fighting with your analog stick to control a game) doable as that would require alot of motor power and eventually wear out/break. So...I don't find those thoeries presented here in this topic very feasible!

I think I know what it is...

CLUE#1
The GAMECUBE controller. It has a very large centric A button with the rest of the face buttons around it.

CLUE #2
Mr. Iwata harps on his "play a game with one button" notion. In Smash Bros. just 2 lil' buttons do so much, and while it's a very simple game to pick up, it's very deep in that sense. Kirby Air Ride was used as the example though and people didn't buy into the notion.

CLUE #3
No A or B buttons in Revolution's controller. Wha...we all thought that. And up until now I was thinking: "oh well they're just gonna give the face buttons a different moniker is all"...but then we get the next "clue" in this guy's rumor...

CLUE #4
Touching is good...but FEELING is better. Instantly theorists in this topic believed in resistance sticks, heptic control, more defined force feedback, etc., but I think it's more than something like that. To me...to "touch" (as in using the DS's touch Screen) is to interact with the game, but to "feel" is to have the game touch you back.

Wha...force feedback rumbling is one thing, but to have the controller "touch" you? I don't mean to say that the controller is gonna reach out and touch us...merely give us different feelings as this rumor suggests. This goes beyond the heptic control I heard in this topic earlier...not only could you actually FEEL textures and such, but also contuors of shapes and even symbols.

Put all the clues together. Forget the gyration control and all the other features of the Revolution's controller and only think of this "FEEL" part for a moment. Imagine the right side of the controller where your thumb would "naturally" lay. On the GAMECUBE controller there was a large A button right? Well now imagine a lil' bit larger raised surface instead (surrounded by regular satalite buttons like the GAMECUBE layout) and imagine it being in the shape of your thumbprint. Now imagine you're feeling brail with your thumb...only this surface has the ability to constantly change and not only give you brail, but symbols you can recognize...shapes even. They have electronic brail machines ya know...that can do this on the fly. Now imagine that this is built into the controller and that large "button" being an ever changing one that feels different depending on whatever you're doing in game. In a horror game you can feel a spider crawl over your thumbtip...in a puzzle game you feel a certain shape...in a music game you can feel a guitar string's vibrating motion over your thumb as you pluck it. Now imagine it in tandem with gyration in a spy/mystery game where you have to search for clues...you run your hand along a wall using the gyro motion controller searching for something...you feel a nail stud, another nail stud...then you feel what you've been looking for...a key behind the wallpaper.

I'm sorry, but I think the possibilities for this are...revolutionary.

How is it done? Okay, I would imagine it would work like those electronic brail things... There's about a hundred tiny rubber "hairs" in the thumbprint of this controller surface...the "hairs" can all be rasied together to form a large regular "button" that can work like a button in some games...but in others...developers can get creative and add the sense of "feeling" into their games. Each of these "hairs" could be raised at different levels to make different feelings. Wether it be rough or soft, texturized or a definitive shape/symbol they could do SO much.

What about durability? I mentioned above that this "feel button" would be on a raised surface so as to prevent you from accidentally hitting it's surrounding regular buttons, but also because the surface of this "feel button" can be removed, cleaned and even replaced if it ever came to that.

I'm almost afraid to talk about this 'cos Nintendo will probably send out ninja assassins or something, but then again I could totally be wrong...though...I hope I'm not.

EDIT: clearified something
 
StRaNgE said:
so if they remove the right thumbstick and replace it with gyration control what happens to the click feature of that thumbstick as well as games that use that thumbstick for other things besides camera control.

for instance metroid prime, everytime you jumped or took a swig of your soda you would be switching weapons. lol
Just because it could be used like a stick doesn't mean they'd add one in and actually remove a stick, nor that it would act exactly like we use sticks now in every situation. As well, no Nintendo systems have yet featured a stick click; one of the GCN's deficiencies.
 
I'm sticking by the gyration control, but I doubt Nintendo is going to have you trying to work two monitors at once. DS works because it is small. I have a hard enough time trying to play PC games on a 19" or larger monitor, simply because there is so much real estate to cover with your eyes, even if the second screen is supposed to be something different. Given your hints, and Nintendo's comments on community, it could be a webcam like feature with voice chat. That way, you can still see the people you are playing with. However, isn't this something that Xbox live is already integrating?

As far as not having A and B buttons on the controller, gyration control, from what I've read, is more advanced than many think. For instance, on the Gyration mouse you can have the mouse remember certain movements, so if I jerked my hand sharply to the left, my browser window would go back one page in its history. I don't know how feasible this would be in gameplay, but it could be interesting.

Now, with the mouse, you have to hold down a trigger button for the cursor to move. If the Rev controller had a similar feature, you could hold the trigger to, for example aim in an FPS, but for changing weapons, let off the trigger and just jerk your hand slightly right or left to scroll through your arsenal.
 
Has anyone thought about the posibility that Revolution uses motion capture? If it uses some kind of eyetoy, and it comes with some color ribbons that you adjust in your arms and hands then it could do some rudimentary motion capture. If you add the gyrocontrolers then the motion capture could be done with a minimal CPU impact.
 
AndoCalrissian said:
it could be a webcam like feature with voice chat. That way, you can still see the people you are playing with. However, isn't this something that Xbox live is already integrating?
should be going on in japan by now.
 
there is nothing better than a nintendo speculation thread.

My dream scenario would be a controller with, gyro, dual analog, and a touchscreen for configurable face buttons.

but thats only a dream...*sigh*
 
AndoCalrissian said:
As far as not having A and B buttons on the controller, gyration control, from what I've read, is more advanced than many think. For instance, on the Gyration mouse you can have the mouse remember certain movements, so if I jerked my hand sharply to the left, my browser window would go back one page in its history. I don't know how feasible this would be in gameplay, but it could be interesting.

Now, with the mouse, you have to hold down a trigger button for the cursor to move. If the Rev controller had a similar feature, you could hold the trigger to, for example aim in an FPS, but for changing weapons, let off the trigger and just jerk your hand slightly right or left to scroll through your arsenal.

Uh, mouse gestures? Those exist for normal mice too, try getting the Firefox extension, it'll improve your browsing experience hundredfold.

That said, it's a great tool for if you use a PC with a tablet (since you can then just keep your hand on the stylus and move it around without having to click buttons and small areas on the browser's toolbar).

Implementing it in the context of gyration tech is kind of obvious, though. But I don't know whether moving your hand around without some kind of support (eg, your elbow is generally resting on a desk in the case of mouse gestures with a stylus when using a PC tablet) would be a good way to go, because you'd end up getting tired of making the same movements. Ideally, accessibility should provide users with maximum functionality with minimal input, so if we're going to talk about "gestures", then hopefully we can keep it within the realm of just rotating the controller you're holding as opposed to having to move your arms all over the place.
 
Mike Works said:
I never believe anything when anyone says, "I could tell you, but my source wouldn't like that!"

Exactly. "Oh here is a whole bunch of information and you can tell everyone you heard this information, but don't tell anyone where you got the information from."

Sorry, don't buy it. This whole thing reads like a fanboys Nintendo wish list.
 
Well, I haven't played much GameCube this last years and I've lost interest in it but damnit the Nintendo fanboy in me says I need a REVOLUTION!
 
Gaijin To Ronin said:
The HDD part is what doen't fits me, Nintendo must know right now that putting a Hard Drive is inviting hackers to mess with the system and increasing the production costs and that doen't seem very Nintendo. It would be pretty odd already if they adopt a non propietary format, but given the new cinema strategy, I think that would be the most reasonable thing to do.

Well maybe Nintendo realised that it can't be "very Nintendo" with Revolution because they would be f****ed again.
 
Rahul said:
Uh, mouse gestures? Those exist for normal mice too, try getting the Firefox extension, it'll improve your browsing experience hundredfold.

That said, it's a great tool for if you use a PC with a tablet (since you can then just keep your hand on the stylus and move it around without having to click buttons and small areas on the browser's toolbar).

Implementing it in the context of gyration tech is kind of obvious, though. But I don't know whether moving your hand around without some kind of support (eg, your elbow is generally resting on a desk in the case of mouse gestures with a stylus when using a PC tablet) would be a good way to go, because you'd end up getting tired of making the same movements. Ideally, accessibility should provide users with maximum functionality with minimal input, so if we're going to talk about "gestures", then hopefully we can keep it within the realm of just rotating the controller you're holding as opposed to having to move your arms all over the place.

Yeah, I think we already covered the whole "wave your arms" thing, though that could have been in the specific gyration control thread.

As far as mouse gestures like that, I had no idea. Too bad I don't like Firefox, is there an IE version?
 
Top Bottom