AndoCalrissian
Member
Rahul said:
I'll check 'er out.
Rahul said:
DrGAKMAN said:Again guys this "revolution" is something "that isn't new, but HASN'T been used with gaming before" and it's something that fits with his "touching is good, but feeling is better" hint. I'm not the type to take some guy I don't know's comments as truth...I just like to speculate.
Enigma said:http://www.ga-forum.com/showthread.php?p=894884&posted=1#post894884
My submission for the GA contest. I'm also taking what Nintendo has cryptically stated and these rumors. That's why I believe the Revolution controller is gonna be... ta-da... Virtual styluses. Laser pens with rumble feedback according to what your laser is doing. Simple. Crap. And something idiotic that I fear Nintendo is gonna pull out. It may be a fun way of playing 4 player Wario Ware (Everyone shooting their lasers onto the television), but it's got a shortsightedness that makes me think I've stumbled onto something.
DrGAKMAN said:Thanks for posting on topic and quoting me. However, did you read my idea in relation to what this rumor is? If we are to speculate on this rumor he does say: "touching is good, but FEELING is better". How is a "virtual stylus" giving the player any kind of feeling. I've said this before, but to me...to touch (as in using a touch screen) is to touch a game...but to FEEL is to have the game touch you back.
On to your idea though (I went over to you Revolution Contest post to check it out...and thanks for your submission). Call me dumb, but how would a "virtual stylus" work? To my knowledge, those pen lasers have yet to be made to interact with on screen images. Even if they could how could one see the beams...it would be like drawing without seeing the pen you're holding to draw with? I could see maybe having a motion tracking camera that would detect these laser beams and thru them sence movement and such...but...isn't that what gyro's in the controller are for? To my knowledge, even with a tracking system in place for these beams, it wouldn't work as well as gyration control as with gyro's you could sense basic movement, anglular movement, depth of movement and a much broader range of motion than a tracking system following a pen laser.
If we are to believe this rumor...he states that gyration control is already in place...and that would do a better job than your "virtual stylus" idea...to me anyways. The revolution, however, he says has to do with FEELING...which is where my idea comes in. I'm going to re-submit my total Revolution idea before the deadline and hopefully then you'll be able to see what I mean. Also, in my previous submission "The GameWand" I already had a light sensor built into each wand...making them virtual lightgun's....nothing really new there. But my idea of a sensory button (whose surface changes texture and even can form shapes and symbols for you to feel) where the game touches you would be more revolutionary.
AndoCalrissian said:Er, he did talk about the virtual styli having force feedback.
And you might want to rethink the name "GameWand".
DrGAKMAN said:Ummm...yeah, but isn't that just rumble...no more sense of FEELING than what we already have today...and that was my point. How does a "virtual stylus" with an already industry standerd force feedback included give a new sense of FEELING?
Also...about calling my controller interface "The GameWand"...before we had controllers we had joysticks. That too is a, uhhh, sorta perverted name. But I also thought of calling it "The GameTool" or "The GameGrip", but even those have alternate perverted meanings...so you can't really win there.
I don´t really believe that Nintendo will ad a HDD to their new system, and about HD-DVD, I don´t believe that either. Nintendo will of course use their own uniqe discs again.truesayian said:Nintendo said at the beggenning of this generation, they had plans for use of a hard drive... and that they would eventually need to have a hard drive for games..
Then they´re selling us HUGE memory cards again :loltruesayian said:Nintendo has said... Miyamoto spefically said that then they have games that need a hard drive to work with, they will make a hard drive to use. I have it in an old next gen magazine interview.
DrGAKMAN said:Wow...so much over a name? You go on and on about that but not my actual ideas? Man! Anyways, there's a reason I named it GameWand. Game & Watch, GameBoy, GameCube, GameEye...see the Nintendo trend. Maybe "GameGrip" would be better afterall?
Anyways...
I have to ask...are you actually even catching the grasp of the idea of a sensory button 'cos you're talking like you wouldn't know how it could be used in a game? Okay...I dunno how I could really tell you how it works except to say that there are these gadget's that can actually read normal letters off of some kind of scribe (book, magazine, newspaper, etc.) and translate it to brail on the fly so blind people can read them. Now forget it being used for brail or to translate and instead apply the technolgy to making textures & symbols & shapes for you to feel instead.
As far as examples go...it's just as elaborate as say the touch screen really. I already gave examples in my initial sensory button idea post but I'll give more. Okay...say you in a part of a game that takes place in the dark and you can't see anything on screen until you feel around for a match with the sensory button. In another game imagine having to press this sensory button at a specific time, not only by what's going on in the game on screen, but also by an emblem on the button...the screen may say timing is right, but the button may have a stop sign on it telling you to wait. Another game could call for you to "calm the waves" and the button (and on screen visuals) can help you feel how torrent the actually water is. Another game could give you a message that you feel like a passcode that you'll have to enter on screen later on in the game. Imagine a Star Wars game where you get a ripple effect in the button when you feel something in "the forcce"...or in a Spider-Man game you get a a Spider-Sense! The button could even give you an arrow to act as a compass. They can even animate the button to make it feel like your floating or sinking...different textures will give you either a more solid feel or even a soft jelly feel...
I mean really...the possibilities go as far as your imagination.
DrGAKMAN said:Wow...so much over a name? You go on and on about that but not my actual ideas? Man! Anyways, there's a reason I named it GameWand. Game & Watch, GameBoy, GameCube, GameEye...see the Nintendo trend. Maybe "GameGrip" would be better afterall?
Anyways...
I have to ask...are you actually even catching the grasp of the idea of a sensory button 'cos you're talking like you wouldn't know how it could be used in a game? Okay...I dunno how I could really tell you how it works except to say that there are these gadget's that can actually read normal letters off of some kind of scribe (book, magazine, newspaper, etc.) and translate it to brail on the fly so blind people can read them. Now forget it being used for brail or to translate and instead apply the technolgy to making textures & symbols & shapes for you to feel instead.
As far as examples go...it's just as elaborate as say the touch screen really. I already gave examples in my initial sensory button idea post but I'll give more. Okay...say you in a part of a game that takes place in the dark and you can't see anything on screen until you feel around for a match with the sensory button. In another game imagine having to press this sensory button at a specific time, not only by what's going on in the game on screen, but also by an emblem on the button...the screen may say timing is right, but the button may have a stop sign on it telling you to wait. Another game could call for you to "calm the waves" and the button (and on screen visuals) can help you feel how torrent the actually water is. Another game could give you a message that you feel like a passcode that you'll have to enter on screen later on in the game. Imagine a Star Wars game where you get a ripple effect in the button when you feel something in "the forcce"...or in a Spider-Man game you get a a Spider-Sense! The button could even give you an arrow to act as a compass. They can even animate the button to make it feel like your floating or sinking...different textures will give you either a more solid feel or even a soft jelly feel...
I mean really...the possibilities go as far as your imagination.
-SRV- said:I am brainstorming here, so take this with a grain of salt, what if it monitored your vital signs and did rudimentary EMG analysis as well:
Playing RE5. Sweating. Heart racing. Muscles twitching. Blood pressure dropping. All gets analyzed and creates a realistic scenario of lowered accuracy, things appearing to be moving faster than they are, etc.
Kinda like the Insanity meter of ED, but something more appropriate. It may be gimmicky or it could bring a new sense of realism.
-SRV- said:I am brainstorming here, so take this with a grain of salt, what if it monitored your vital signs and did rudimentary EMG analysis as well:
Playing RE5. Sweating. Heart racing. Muscles twitching. Blood pressure dropping. All gets analyzed and creates a realistic scenario of lowered accuracy, things appearing to be moving faster than they are, etc.
Kinda like the Insanity meter of ED, but something more appropriate. It may be gimmicky or it could bring a new sense of realism.
DrGAKMAN said:Okay fine...I'll call it "The GameGrip"!!! Geez...so much over the name. Although (in the way I have the controller interface layed out there's a grip for each hand) it would be kinda gay to say use the left wand as oppssed to saying use the left grip...
I am sorry if I seem offensive of my idea of a sensory button...I just think it's a good idea so I'm defending it. Not only do I think it's a good idea in general, but I think it fits VERY well with this rumors hints of it not being used in games before AND the whole idea of touching is good but FEELING is better. Certainly fits with the clues better than more sensitive force feedback, resistance control or virtual styli, etc.
And also, maybe the revolution is simply a combination of what we know (force feedback, normal buttons, etc.) WITH newer ideas (gyration, touch screen, etc.) PLUS something completly new to gaming...the sensory button. The touch screen on the DS is *very* inviting to non-gamers as it's a more natural way to interact with games than memorizing button layouts or other less inviting complexity in normal controllers today. A sensory button would only amplify that idea 'cos it let's games touch you back.
Non-gamers & gamers alike are intrigued by virtual reality...but we're simply not at that point yet...but don't you think that once we get there we'll want MORE than to just see and be in an imaginary virtual world? We'll want to touch it and feel it too. You'd have to almost be wearing a full sensory body suit to make it feel real or trick your brain into thinking you are actually touching and being touched. But technology isn't there yet, nor has society been conditioned for it...nor have companies found affordable ways to do it. Yeah maybe they could make gloves that give you these sensory feelings...but that isn't as easy or practical or cheap as simply integrating a small bit of touch/feel (like in my sensory button idea) into the existing controller interface. In conjunction with gyration motion control in that same controller interface and BAM we're on our way. I think, even if my sensory button idea is not used for gameplay input and just used as a means to touch players and give them more immersion (like the rumble pak did...only much much more) then that would be a gaming revolution and would help to attract non-gamers into gaming moreso than the touch screen is doing now.
-SRV- said:I am brainstorming here, so take this with a grain of salt, what if it monitored your vital signs and did rudimentary EMG analysis as well:
Playing RE5. Sweating. Heart racing. Muscles twitching. Blood pressure dropping. All gets analyzed and creates a realistic scenario of lowered accuracy, things appearing to be moving faster than they are, etc.
Kinda like the Insanity meter of ED, but something more appropriate. It may be gimmicky or it could bring a new sense of realism.
morbidaza said:I'm reminded of a post quite a while back (i think it was here) when someone had mentioned that their ouija board had predicted that sony and ms would eventually be the only 2 real competitors left.
soundwave05 said:I'm sorry but that just cracked me up for some reason :lol :lol
TheDiave said:There's such a thing as "old" Revolution rumors? Ya know, there can't be new if there's no old... :lol
HahahahahahahaMama Smurf said:There, that's better. Want to make sure your post stands out, was a bit plain before.