MassiveAttack
Banned





First WiFi multiplayer screens!!!
MassiveAttack said:
StephaneC said:wifi multiplayer screen ? where
StephaneC said:wifi multiplayer screen ? where
StephaneC said:wifi multiplayer screen ? where
God's Hand said:Um, they can have all the Rage Racer tracks they want. It's still not the same. The game is slower, and dumbed down. I don't get Namco.
God's Hand said:Um, they can have all the Rage Racer tracks they want. It's still not the same. The game is slower, and dumbed down. I don't get Namco.
MassiveAttack said:Holy... Rave Racer, Rage Racer, R4... E3 2004???
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Phoenix said:Looks good for a mobile app, but I wonder how it plays.
Moegames said:or is the psp technology that much better then DS?
cybamerc said:Serious question: what is that RR fans like about the series?
The aesthetic. The music from Rage, R4 and RR64 were also amazing, and considered some of the best soundtracks out there (if you're not some RPG nerd). And the sense of speed is fantastic. Also, I'd say the track design from Rage Racer is still today unmatched.cybamerc said:Serious question: what is that RR fans like about the series?
cybamerc said:Serious question: what is that RR fans like about the series?
What is it that you like about the handling? Personally I find it much too loose and combined with the shit AI and collision detection/physics it makes for a pretty crappy racing game. Daytona forever!SolidSnakex said:Awesome handeling, great sense of speed, amazing course designs, and the absolute best music in any racing game.
Was there an OST for the RR64 soundtrack? You hardly ever hear mention of the game in RR-related threads.evilromero said:The aesthetic. The music from Rage, R4 and RR64 were also amazing, and considered some of the best soundtracks out there (if you're not some RPG nerd). And the sense of speed is fantastic. Also, I'd say the track design from Rage Racer is still today unmatched.
cybamerc said:What is it that you like about the handling? Personally I find it much too loose and combined with the shit AI and collision detection/physics it makes for a pretty crappy racing game. Daytona forever!
cybamerc said:What is it that you like about the handling? Personally I find it much too loose and combined with the shit AI and collision detection it makes for a pretty crappy racing game. Daytona forever!
I haven't played V. Is it much different from previous versions?dark10x said:I'm a huge fan of Daytona as well and I'd place Ridge Racer V right up there with it.
The drifting in Ridge Racers looks terrible. Just terrible. This is not a Ridge Racer. This looks like they used the R:Racing Evolution engine. If you're a true Ridge Racer fan, then you'd see it as clear as day.SolidSnakex said:The drifting mechanics have always felt really smooth and that's the most important part of the control aspect since it's what you're doing most. They did a nice balance between how it feels to drift in an arcade racer and a sim racer.
I've never been a fan of Daytona. SR has always been the Sega racer that stood out for me.