New Ridge Racers PSP Screens

God's Hand said:
The drifting in Ridge Racers looks terrible. Just terrible. This is not a Ridge Racer. This looks like they used the R:Racing Evolution engine. If you're a true Ridge Racer fan, then you'd see it as clear as day.

So are you the only Ridge Racer fan on this board since no one else is seeing it? Even people that have actualled PLAYED this game says it feels like Ridge Racer.
 
SolidSnakex:

> I've never been a fan of Daytona. SR has always been the Sega racer that stood out
> for me.

I like Sega Rally a lot as well eventhough it's somewhat similar to RR in how it plays. The tighter handling and much superior physics make it a more enjoyable experience IMO. Like RR it doesn't have much in the way of AI but the way the course affects the handling of the car provide some depth to the race.


PanopticBlue:

> Don't even start with that shit. Daytona and RR series are BOTH awesome. And as far
> as your argument is concerned, both games feature exaggerated physics and shit AI.

Neither game is realistic but they're very different. Daytona I feel conveys a much better sense of a race. Particularly the oval track is as fun today as it was back when the game first came out. The tight handling, the much superior crash physics, force feedback, vastly better graphics and an unmatched multiplayer experience made Daytona USA an instant arcade classic. It's one of the few arcade games of that era that still hold up today. Have you seen an original RR machine lately? Yuck!
 
"The drifting in Ridge Racers looks terrible. Just terrible. This is not a Ridge Racer. This looks like they used the R:Racing Evolution engine. If you're a true Ridge Racer fan, then you'd see it as clear as day."

I'm sorry, but the drifting in RRs could not be more RRish. not that I have played it, but there is a single thing that makes this an iron clad fact.

Some time ago there was a thread wih new videos of it, and in one of the videos, on one corner, the guy who was playing spun the car 360 degrees in the turn's opposite direction, and the car kept to the track like a train keeps to a rail.

Go back in RRV and try it. I did, and it works.

And also in that lies the only part about RR that I dont like: the way the drift engine is setup, if you're sideway, the car 'hooks' on a quasi preset path though a corner. Having the car spining clockwise on it' axis while following a counterclockwise turn would be impossible otherwise. in RRV replays you can even see the cars move oddly as they hook onto their virtual rails if you start your drift early enough, before the preset path begins. Also to be seen to be beleive are car that magically reverse direction midslide wihtout any player input...

IMO that looks good and all but it takes away from the satisfaction when you know that unles you really try hard to mess it up, you're gonna make a flawless drift. If they could just ditch the on-rails drift it's be perfect.
 
Looking good, but this seems like the type of game I would be playing for hours (like I did with BO3) how long will the battery last while playing this?
 
God's Hand said:
The drifting in Ridge Racers looks terrible. Just terrible. This is not a Ridge Racer. This looks like they used the R:Racing Evolution engine. If you're a true Ridge Racer fan, then you'd see it as clear as day.

Are you sure you're looking at the same game?
 
I'm a RR fan, and I hated RE, and I played this game with my own hands at TGS fo a good 30 minutes, and trust me it is absolutely CLASSIC RR drifting.

The end.
 
evilromero said:
The aesthetic. The music from Rage, R4 and RR64 were also amazing, and considered some of the best soundtracks out there (if you're not some RPG nerd). And the sense of speed is fantastic. Also, I'd say the track design from Rage Racer is still today unmatched.

listen to this man....for his wisdom knows no bounds.
 
drohne said:
no, ridge racer v is almost exactly like previous versions. but it's my favorite console-exclusive game in the series, just cos it does such fantastic things with the classic ridge racer city tracks. rage and r4 don't feel as connected to ridge racer's roots.

it occurs to me that the psp could handle model 3 ports. i think this is our cue to vainly hope for proper versions of scud race and daytona 2.

I'm hoping for a whack of perfect Model 2 ports myself. But yeah, I could use a little Sega Rally 2 and Spikeout on the go as well. As for the DS, I'm hoping that it gets some perfect ports from the System 16, 32 and Model 1 boards.
 
Shinobi said:
I'm hoping for a whack of perfect Model 2 ports myself. But yeah, I could use a little Sega Rally 2 and Spikeout on the go as well. As for the DS, I'm hoping that it gets some perfect ports from the System 16, 32 and Model 1 boards.

Perfect ports to DS? You're joking, right?
 
MassiveAttack said:
Perfect ports to DS? You're joking, right?

Surely DS could handle those games to perfection. It's got scaling and rotation hardware right? How difficult could it be? As for the Model 1 stuff, even the Genny-equipped 32X did Virtua Fighter pretty well (that's probably the coolest rom I've ever downloaded...I'm amazed how good it looks considering the guts of the hardware).

Of course I'm not expecting pixel for pixel perfection, but reasonably close ports shouldn't be too tough. And it's the only reason I'd give the DS a first thought, nevermind a second.
 
Ugh! I don't want to be seeing this stuff... I'm trying to find reasons *not* to invest in another portable system.

Psssst, Namco... How about you give us Ridge Racer 6 on GC/PS2/XB?
 
Both Daytona and Ridge Racer control no where near as solid as the best of the more fun based driving titles like Gotham or Rallisport.

I can see the enjoyment gained in Ridge Racer but it really may as well be a hovercar game. Daytona while fun in itself is stuck somewhere between Nascar sim and downright stupid.
 
Actually, the drifting is no where near classic Ridge Racer, it's a little like R4. I could tell by the videos and that new commercial. Plus, the game has some major flaws. For one, when the car roars off the start line... and goes into higher gears... it does not move at all... like in all other Ridge Racers... you can sort of see the screen tilt up and down slightly as you change the gears and what not. Plus there is backfire which was never in Ridge Racer before. Also, they used some of the same engine sounds found in R:RE. Believe me I know I can tell. In fact I think they even used the same engine as R:RE, especially with the nitrous system... same fucking look!

The fact that you can do 360's does not mean it will feel like Ridge Racer. Though, every single Ridge Racer feels different from the rest in the series, no two Ridge Racers feel the same or handle the same.

But this game looks like R4 drifting with a little bit of a new edge to it. It's definatly not classic at all... not even close! Classic was twitch drifting where you had to quickly fix your car back into position, but in this one... the drifts slide a little bit slower and are easier to fix in the front, just like in R4. R4 was famous for being damn simple! Plus in that one video where the guy did a 360 he also did an extra long powerslide to getinto that one turn... which didn't LOOK like Ridge Racer at all, but like I said... no two Ridge Racer have ever felt the same. Not even Ridge and Revolutions!

So before any of you say that you've played it at TGS and say that it feels like classic RR, you obviously haven't played enough RR, certainly not as much as I have.

"The drifting in Ridge Racers looks terrible. Just terrible. This is not a Ridge Racer. This looks like they used the R:Racing Evolution engine. If you're a true Ridge Racer fan, then you'd see it as clear as day."

I'm sorry, but the drifting in RRs could not be more RRish. not that I have played it, but there is a single thing that makes this an iron clad fact.

Some time ago there was a thread wih new videos of it, and in one of the videos, on one corner, the guy who was playing spun the car 360 degrees in the turn's opposite direction, and the car kept to the track like a train keeps to a rail.

Go back in RRV and try it. I did, and it works.

And also in that lies the only part about RR that I dont like: the way the drift engine is setup, if you're sideway, the car 'hooks' on a quasi preset path though a corner. Having the car spining clockwise on it' axis while following a counterclockwise turn would be impossible otherwise. in RRV replays you can even see the cars move oddly as they hook onto their virtual rails if you start your drift early enough, before the preset path begins. Also to be seen to be beleive are car that magically reverse direction midslide wihtout any player input...

IMO that looks good and all but it takes away from the satisfaction when you know that unles you really try hard to mess it up, you're gonna make a flawless drift. If they could just ditch the on-rails drift it's be perfect."

Well a flawless drift is powersliding around a corner and not even having to re-position your car on the way out... that's a perfect drift and that takes practice. Rails or no rails, you can't just DO that!

Just try to fix your car into position right at the start of the drift!

Man... nobody here knows anything about RR... it's sad!
 
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