Actually, the drifting is no where near classic Ridge Racer, it's a little like R4. I could tell by the videos and that new commercial. Plus, the game has some major flaws. For one, when the car roars off the start line... and goes into higher gears... it does not move at all... like in all other Ridge Racers... you can sort of see the screen tilt up and down slightly as you change the gears and what not. Plus there is backfire which was never in Ridge Racer before. Also, they used some of the same engine sounds found in R:RE. Believe me I know I can tell. In fact I think they even used the same engine as R:RE, especially with the nitrous system... same fucking look!
The fact that you can do 360's does not mean it will feel like Ridge Racer. Though, every single Ridge Racer feels different from the rest in the series, no two Ridge Racers feel the same or handle the same.
But this game looks like R4 drifting with a little bit of a new edge to it. It's definatly not classic at all... not even close! Classic was twitch drifting where you had to quickly fix your car back into position, but in this one... the drifts slide a little bit slower and are easier to fix in the front, just like in R4. R4 was famous for being damn simple! Plus in that one video where the guy did a 360 he also did an extra long powerslide to getinto that one turn... which didn't LOOK like Ridge Racer at all, but like I said... no two Ridge Racer have ever felt the same. Not even Ridge and Revolutions!
So before any of you say that you've played it at TGS and say that it feels like classic RR, you obviously haven't played enough RR, certainly not as much as I have.
"The drifting in Ridge Racers looks terrible. Just terrible. This is not a Ridge Racer. This looks like they used the R:Racing Evolution engine. If you're a true Ridge Racer fan, then you'd see it as clear as day."
I'm sorry, but the drifting in RRs could not be more RRish. not that I have played it, but there is a single thing that makes this an iron clad fact.
Some time ago there was a thread wih new videos of it, and in one of the videos, on one corner, the guy who was playing spun the car 360 degrees in the turn's opposite direction, and the car kept to the track like a train keeps to a rail.
Go back in RRV and try it. I did, and it works.
And also in that lies the only part about RR that I dont like: the way the drift engine is setup, if you're sideway, the car 'hooks' on a quasi preset path though a corner. Having the car spining clockwise on it' axis while following a counterclockwise turn would be impossible otherwise. in RRV replays you can even see the cars move oddly as they hook onto their virtual rails if you start your drift early enough, before the preset path begins. Also to be seen to be beleive are car that magically reverse direction midslide wihtout any player input...
IMO that looks good and all but it takes away from the satisfaction when you know that unles you really try hard to mess it up, you're gonna make a flawless drift. If they could just ditch the on-rails drift it's be perfect."
Well a flawless drift is powersliding around a corner and not even having to re-position your car on the way out... that's a perfect drift and that takes practice. Rails or no rails, you can't just DO that!
Just try to fix your car into position right at the start of the drift!
Man... nobody here knows anything about RR... it's sad!