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New Samurai Shodown game coming soon!

Man, first the Guilty Gear news and now this ;_;

When the fuck is someone going to make a REAL SEQUEL to their 2d fighter franchise!? Not just 1-2 new characters + new boss + new stages BS.

It feels like ages since I've played a solid new 2d fighter :(
 
Bebpo said:
Man, first the Guilty Gear news and now this ;_;

When the fuck is someone going to make a REAL SEQUEL to their 2d fighter franchise!? Not just 1-2 new characters + new boss + new stages BS.

It feels like ages since I've played a solid new 2d fighter :(
VFX Fighter!
 
Bebpo said:
It feels like ages since I've played a solid new 2d fighter :(

Try The Rumblefish. I wasn't that thrilled with it when I played the game in arcades, but when I finally got the PS2 version and got to spend some quality time with the game, I really have started to enjoy it. The roster is pretty small (12 characters total; the nine characters from the arcade version, plus the boss playable, plus two new characters from the upcoming Rumblefish 2), but the play mechanics are very solid and the game seems pretty balanced for the most part, not counting the boss, Greed. :)

Anyway, from the sound of it, this new SS game is yet another "test" for the Atomiswave just like KOF Neowave was. They are bringing back a number of elements from the older SS games, though. Kuroko is back, plus the courier that runs across the stage (last seen in SS2) throwing out chicken and bombs!

One guy that played the game at the loke test (from the Madman's Cafe BBS) said that it appeared that there might possibly be even more characters added to the final version.
 
The Take Out Bandit said:
Any word on Rumblefish coming to the States?

All the Garnet hentai I've collected has piqued my interest in the game. :X

Sammy has said they won't publish it here, but then again they had a lot of their staff change since then so who knows
 
The Take Out Bandit said:
Any word on Rumblefish coming to the States?

Nothing's been said yet to my knowledge. TRF doesn't seem to be the most popular of games in Japan, so I doubt it.

Maybe there will be an announcement for a U.S. version at E3; it could do decently enough if a company like Majesco released it for $20.

BTW TToB, the game has a large art gallery mode with plenty of pics to unlock.
 
Lyte Edge said:
Try The Rumblefish. I wasn't that thrilled with it when I played the game in arcades, but when I finally got the PS2 version and got to spend some quality time with the game, I really have started to enjoy it. The roster is pretty small (12 characters total; the nine characters from the arcade version, plus the boss playable, plus two new characters from the upcoming Rumblefish 2), but the play mechanics are very solid and the game seems pretty balanced for the most part, not counting the boss, Greed. :)

Considering the game is massively dropping in price just like every other PS2 fighter, I'll take your advice on Rumblefish. I played it once in the arcade and it seemed ok.
 
excellent news. have they announce which console it'll be ported to?

Hopefully we'll get a PC port so I can play it over Kaillera.
 
Bebpo said:
Considering the game is massively dropping in price just like every other PS2 fighter, I'll take your advice on Rumblefish. I played it once in the arcade and it seemed ok.

Definitely worth picking up if you're looking for something new and it's cheap enough. :)

isamu said:
excellent news. have they announce which console it'll be ported to?

Hopefully we'll get a PC port so I can play it over Kaillera.

It will be ported to Playstation 2 for certain. I doubt the game will get a PC port; no SNK-developed Atomiswave game has. But it will be some time before we see a home version; the game just started its testing phase.
 
A couple things I hope they fix for this SS is the damage scaling and the fact that special moves are useless. This series is on its sixth game and Haohmaru and Genjuro can still kill people in three hits-ridiculous
 
O Cham Cham, where art thou?

cham1wp.jpg
 
I was going to post about this yesterday but then I read this guy's negative impressions and it kinda bummed me out.

http://chris-and.nihongonauts.com/index.php?p=34 said:
Last night I stumbled across news of a new Samurai Showdown / Samurai Spirits game from SNK Playmore on the Atomiswave arcade board. After clarifying this on the official SNKP site I also discovered that a location test is going to be held this weekend in Club Sega, Shinjuku. This morning I went to check it out.

Saturday 10:30 am

The basement floor of Club Sega was quiet in general, but there was a big crowd gathered in one corner. The game itself was running on two back to back arcade cabinets that were in parallel with a wall, and a large screen was also linked up so that it was easy to get a good view of the game.

A crowd of between 20 and 30 people were sat on the floor in front of the screen, while other people chose to stand and watch. The queue to play the game lead into the stairwell, up to the first (ground) floor, and out of an emergency exit onto the street.

Most of the people there were holding photocopied move lists for the game, so I watched the game for a while and waited for the next batch of photocopies to arrive.

Initial Impressions

Before I start, it is worth emphasising that this is game is very much a work in progress. I have no idea how complete it is, so many things could be changed between now and when the game is finally released. Also, photography was prohibited, and I have no screenshots of the game.

Firstly, the game is not visually impressive. Apart from the new characters, all sprites seem to be recycled from previous games in the series. No big surprise there then. However, the presentation and backgrounds are also weak. The character select screen looks muddled and rushed. You select a character from a kind of grid that can by cycled endlessly. Once done you then select various system options, intercut with some really shoddy ‘fusuma’ graphics. These really do look bad.

There only seemed to be a handful of stages available, and none of these impressed me. In fact, I would say that most of them simply look poor. Nothing that was available seemed to have any originality either. One stage overlooks a harbor filled with boats, while another takes place in a street. I canÂ’t really go into much more detail as they were very bland indeed. Not only that, but I was wondering why this game was running on the Atomiswave, as I swear the NEO GEO could do a better job than what was on show here.

Characters

So far not so good. However, the character roster was quite good with a total of 28 available to play, and hints that there would be more available in the final game.

Andrew - New character. One of his moves is called Statue of Liberty, so it would appear that he is American. Looks like a cross between Charlotte(!) and Kagami from the Last Blade games. Brandishes a rifle with bayonet attached.

Sugoroku - New character. Dressed in ‘Matsuri’ clothing and carries what appears to be a large bell for a weapon. Imagine a smaller version of Wan Fu from Samurai Shodown 2.

Wan Fu - Old character revived. Wan FuÂ’s sprite is new, which is a shame as this incarnation actually looks worse than the one in Samurai Shodown 2. His weapon has changed once again: This time it is a large metal ball on the end of a pole. Fighting style doesnÂ’t seem to have changed significantly.

The rest are all old, so I will just list them.

Sankuro
Mina
Yunfei
Yoshitora
Haohmaru
Nakoruru
Rimururu
Hanzo
Galford
Ukyo
Genjuro
Kyoushiro
Basara
Shizumaru
Gaira
Jubei
Charlotte
Tam Tam
Kagetsu
Sougetsu
Rasetsumaru
Rera
Enja
Suija
Kusaregedo

Gameplay Impressions

After watching quite a few matches and picking up a copy of the move list, I headed for the stairs to queue for a game. One hour or more later, I got to play it. My opponent, who had already played a few rounds earlier, was using Genjuro: already a popular choice as he was clearly easy to use and strong with it. I could have just picked Genjuro myself, but went for Ukyo as I hadnÂ’t seen him in action up until that point, and because I am reasonably familiar with him.

The system uses five buttons.
A - weak slash
B- medium slash
C - strong slash
D - kick
E - various. Used when throwing, when dodging etc.

After selecting a character you then choose one of two game systems. I didn’t get a good chance to study the difference between the two, but basically speaking they affect the ‘desperation move’ system.

Then you choose whether you want items or not. Remember Samurai Shodown 2? If so, you will remember the guy that runs past in the background, throwing out bombs and chickens. In this game, you can specify whether you want him to appear or not. He throws a mixture of food, bombs, and additional weapons that you can pick up and throw at the opponent. One example is a small hammer. There was also a potion of some kind that lowered the opponentÂ’s defence. I went without the item system. I think the challenger gets the final word on whether items are in use or not.

The game itself felt like Samurai V/Samurai V Special mixed with Samurai 2. They are clearly trying to throw in more elements from Samurai 2 while keeping the complex systems of the more recent games.

I ended up losing the first two rounds, so it was game over pretty quickly. In hindsight I should have just chosen Genjuro myself and whored the same moves that the opponent used against me.

Overall

Last night I was pretty excited about the news of a new Samurai Spirits game that I never even knew existed. However, after experiencing it, my excitement has all but evaporated.

Firstly, there is nothing remotely fresh about this game. Sure, it is the first Samurai Spirits game to run on the Atomiswave hardware, but if no one told you that you would be forgiven for thinking this was running on the old MVS. I honestly believe that Samurai Spirits 2 and 3 look better than this. What is the point of running it on new hardware if you arenÂ’t going to make use of it? It will probably end up running on-line, as most other Atomiswave games do, but when comparing this with NEO GEO Battle Coliseum and Rumble Fish 2 you may wonder if the programmers are having a laugh.

At the end of the day though, gameplay matters a whole lot more than eye candy, but this game doesnÂ’t seem to offer anything new other than a couple of new characters. Implementing systems for Samurai Shodown 2 may bring back nostalgia for long-time fans of the series, but if I want to play that I will fire it up on my NEO GEO AES: no need to pay 100 Yen for the pleasure.

If they can maintain even character balance over a large roster, then this should make for some good competitive fighting action, but having said that, you can get that with Samurai Spirits Zero Special.

Final Word

At this point in time Samurai Spirits Tenka is nothing more than Samurai Spirits Zero Special Part II. Hopefully a lot of this is going to change between now and the release date, but I doubt that it will. If it doesnÂ’t, you should know exactly what to expect.

If anyone has any questions, I will try and answer them via the, ‘Comments’ system below. Bear in mind that I saw a lot of the characters in action, but not all.
 
Well, since Tenka isn't finished yet, it's too early for FINAL JUDGMENT, but it really does sound like KOF Neowave: A previous game in the series, with a few new game play elements, a new character or two, and new backgrounds: An "upgrade" that really isn't needed. But people do seem to really like Neowave and say it's very balanced. Thing is, SS5 Special is already like that.

But props to SNK for all the testing they're doing with their new games. I read that Neo-Geo Battle Colliseum is doing another round of testing; it's good to see some long testing periods so that any potentially nasty bugs/glitches will be taken out of the final release.
 
That's okay Mox, but who is this "Playmore" you speak of? There's no such thing. ;)

ourumov said:
Hopefully both Neowave and NBC will be decent games...

Neowave = KOF 2002 with slightly different cast, more roster balance, and extra game play features. I suspect this new SS game is the same as Neowave; these are bad games, just rehashes with very little NEW content. So EAT IT MOX. :D
 
I'm sick of these rehashes. It's like, nobody wants to make a completely new 2D fighter because they don't sell...but maybe the reason they don't sell is because they're all rehashes?

Well I'm happy Wan Fu is back. I just wish he had his sword back, the huge stone pillar was lame and this new weapon sounds dumb.
 
When the heck is NGBC gonna be released already? Its been like ages and my hype for the game is slowly fading :(
 
Maybe there will be an announcement for a U.S. version at E3; it could do decently enough if a company like Majesco released it for $20.

BTW TToB, the game has a large art gallery mode with plenty of pics to unlock.

Sweet - although given your take on KoF:MI THIS IS STILL SUSPECT!

At the very least. . . Garnet. :q
 
Finaika said:
When the heck is NGBC gonna be released already? Its been like ages and my hype for the game is slowly fading :(

Hey, they're taking their time testing the game out, and that's a GOOD thing. I'd rather have a much more polished fighter than something rushed and filled with glitches.

If you mean a home version, definitely not until sometime next year. Probably summer in Japan, end of 2006 for U.S.

jarrod said:
I'm worried for Metal Slug 6. We might just get Metal Slug XX. :/

We already got that with Metal Slug 4 and 5. :P

Anyanka said:
I'm sick of these rehashes. It's like, nobody wants to make a completely new 2D fighter because they don't sell...but maybe the reason they don't sell is because they're all rehashes?

Never understood why companies didn't think of that point myself. :)

Well I'm happy Wan Fu is back. I just wish he had his sword back, the huge stone pillar was lame and this new weapon sounds dumb.

HELL NO...Stone Pillar Wan-Fu >>>>>>>>>>>> Sword Wan-Fu. The column he had was a really cool idea for a weapon. BTW In the Samurai Shodown RPG, they made it so that there were two Wan-Fus...one brother had the sword, the other had the column.

The Take Out Bandit said:
Sweet - although given your take on KoF:MI THIS IS STILL SUSPECT!

I've already said 194737472374 times that my take on MI has always been that it's a good game for what it was-- a new KOF made for "the masses" and that many hardcore KOF fans would even hate it. Said it since the game came out. :)
 
The Take Out Bandit said:
Next time they make a KoF game for the masses, they need to ship it with a free pox infection. :lol

I'm really curious as to how well Maximum Impact sold versus either KOF 2000/2001 or KOF 2002/2003.

At work, the hardcore KOF fans (here they are almost all hispanic; I've seen guys with KOF shirts on walk in that don't speak any English other than "King Of Fighters." :)) ALL go for KOF 2002/2003 and we still have copies of MI sitting on the shelf from last year.
 
Neo-Arcadia.com has pics now. Looks pretty good to me; certainly better than the previous two SS games due to the backgrounds.

2.jpg
6.jpg

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They replaced the GGXX booth with a KOF: Neowave at the arcade and I may never forgive them. Neowave stinks. This better not be of the same quality as neowave.
 
Game looks great. Hearing about the recycled sprites kinda sucks, but it's expected (SF2 syndrome all over again).

Wan Fu looks cool again (hurray for fatso)! Liked his weapon in 2 (less characters wielding swords, the better), although I hated his voice in that one.
 
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