The better Samurai game?

Which is better?

  • AC Shadows

    Votes: 17 11.6%
  • Ghost of Tsushima

    Votes: 131 89.7%

  • Total voters
    146
  • This poll will close: .
With the latest Ghost of game getting such a big and divisive response on here I've decided I'd like to play a Samurai game and I've narrowed it down to Ghost of Tsushima or AC Shadows.

I know there are other Samurai games but for myself I find these two the most interesting, but which is better as of today? Obviously Shadows is much newer but as I'm not that concerned about graphics which is the better game?
Way of the samurai 3
 
Sure. It's just that with Sekiro and how it plays, it feels more like it steers you into Ninja stuff. The way you are expected to traverse the environment and the whole premise of the story. GoT feels more "grounded" in that sense. But again, that's just my impression.
That has more to do with the fact Sekiro is much more fantasy and has supernatural elements.

Sekiro still samurai game but much more goes toward fantastical elements similar to Onimusha.
 

Ishin is pretty good, but I feel that you should be a fan of Yakuza series to get the most enjoyment just for the Easter eggs. Mind you, everyone should be a fan of Yakuza series! 😉

That said, I liked the game quite a bit.

As far which is a better samurai game, I still think GoT > Ishin. Just because much as Ronin, Ishin is set toward the end of Samurai era and I just like earlier time period better for the vibes.
 
That has more to do with the fact Sekiro is much more fantasy and has supernatural elements.

Sekiro still samurai game but much more goes toward fantastical elements similar to Onimusha.
Fair point with the fantastical elements. I still do maintain my opinion about it being more of a "Tenchu-like", tho. The level design and traversal just reminded me of Tenchu a lot.

That being said, if we go more general to "Dude slices and dices through shit with a Katana", then Sekiro is better than GoT, AC: Shadows and Rise of the Ronin.

Let's see how Capcom's new Onimusha game can stack up. Already not having Jean Reno is a big minus for me, though.
 
The best samurai game between the two: Tsushima.

The combat in Tsushima has better animations, the flow of battle is better and is a lot more polished than AC Shadows, which has a repetitive combat system.

Also, in Tsushima the player always has access to both Ninja and Samurai options, while in Shadows the need to swap between characters for the options is dumb.


However, strictly talking about the Ninja side, AC Shadows has better and more stealth mechanics, better enemy positioning, more stealth scenarios and better replayability for those that enjoy the ninja gameplay.
 
Just finished GoT and the combat is okay. A bit monotonous, to be fair. Where is the gore? Dismemberment is only a thing in the final part of the game and even then very hit and miss.

The enemies are all the same too. Those bloody archers and dogs get really tedious. Loved the story and setting, though.
 
Yes, it is not a Soulslike. It's just annoying that some people view it as one.

To me, it's more like From Software's take on Tenchu. And Tenchu was always more of a "Ninja game" to me. But maybe we're arguing about semantics.
It's 100% a soulslike. That's like claiming Bloodborne isn't a soulslike because you dash instead of roll and you regen health from attacking. 99% of the same trappings are there. They just added some platforming, a crouch, and heavily focused on the parry. Virtually everything about the enemies attack style, the bosses, the art design, all of it is very similar to souls.
 
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Only got the PS4 Pro and Series X so that's not an option unfortunately. Most are saying GoT so it looks like I'll get that.
Great choice! I actually had more fun with Ghost of Tsushima than Assassin's Creed Shadows

If you haven't played Sekiro yet, I'd definitely recommend giving it a shot

Enjoy!
 
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Just finished GoT and the combat is okay. A bit monotonous, to be fair. Where is the gore? Dismemberment is only a thing in the final part of the game and even then very hit and miss.

The enemies are all the same too. Those bloody archers and dogs get really tedious. Loved the story and setting, though.
No it isnt, you can get Heavenly Strike early on in the game
 
AC Shadows wasa really not bad... it was actually a good game in basically every category of gameplay it is definitely "good" and visuals are DEFINTELY is the GREAT category.
but GOT wins as the things it does well, it does REALLY well. And the visuals while not as good as AC, it holds its own.
 
Haven't and won't play Shadows. Just seeing a Ubisoft logo makes me disgusted and it is entirely their fault. I also don't like Assassin's Creed in general as I assosiate it with open world bloat and dragged out boring repeatative gameplay, and a story thst loses interest quite quickly (in comparison). It could be a decent game, but Ubisoft has completely lost me.

I did really enjoy Ghost of Tsushima on ps4 though. There was a nice challenge to it in some fights, the upgrades were nice, acting and story was good, graphics were brillaint, movement and combat felt real nice, side quests were fun, even the later added multiplayer I found to be actually quite fun.
I liked that the wind blowing was a guide for objectives and not big yellow splats of paint or bouncing arrows etc

Think I convinced myself to continue my PC run now.
 
This is like Big Mac at McDonald's vs Big Mac at that local shop that makes a replica with slightly better ingredients.
I'll go with the replica, but neither is particularly great.
 
It's 100% a soulslike. That's like claiming Bloodborne isn't a soulslike because you dash instead of roll and you regen health from attacking. 99% of the same trappings are there. They just added some platforming, a crouch, and heavily focused on the parry. Virtually everything about the enemies attack style, the bosses, the art design, all of it is very similar to souls.
Then we differ on what makes a Soulslike a Soulslike, I guess (and that's fine).

To me, a Soulslike is a form of action RPG, Sekiro is a form of an action game; "Tenchu-like". There's a very limited amount of stats which you then develop fairly linearly in Sekiro; there are no real "builds". You don't have a variety of equipment to customize your character with. But you have a variety of equipment with which to respond to a situation, it's much more straightforward like in an action game, much more direct. You don't have to manage stamina, which is one of the core tenets of a Soulslike (imho). You have posture, yes. But the way it's incorporated into combat is vastly different from what you have to/can do with stamina. Posture is mostly an "enemy-centric" problem the player has to solve, and is much more quick and situational. Stamina is more of a "player-centric" problem the player has to solve, and is a much slower mechanic. Spacing and pacing in Sekiro's combat is also vastly different and much more like an action game. It is much more focused on the "now", much faster paced, and there is a higher focus on blocking and countering. Not that much on spacing, since you have of tools at your disposal to make distancing trivial. In the Souls games, spacing can make a boss really hard or fairly easy, imho. Souls games also have a higher focus on exploration, w.r.t getting to know the world and aiding your characters with shit you can find. Sekiro doesn't really have that in that sense. There is exploration in the sense of different paths for the purpose of getting to your objectives; it's more linear. Much like a Tenchu game: The level design offers opportunities to stealth-kill enemies and get away quickly if shit hits the fan. The latter is also required since Wolf is not like Miyamoto Musashi in Vagabond, who can take on 70 Samurai and kill them all (which is one of the reasons why Sekiro doesn't feel like a Samurai game to me. You are deliberately placed at a disadvantage when in open combat against many enemies).

Yes, there are some similarities. You have bonfires (idols), enemies respawn when resting at one. You have gourds (flasks) that refill at idols. Instead of Souls, you've got money and experience, which you also lose (half of) when you die. But cannot be recollected (no corpse runs).

Also: Sekiro got no Moonlight greatsword (at least not one you can carry yourself). I view that as From Software telling people it's not a Soulsgame.
 
The best samurai game between the two: Tsushima.

The combat in Tsushima has better animations, the flow of battle is better and is a lot more polished than AC Shadows, which has a repetitive combat system.

Also, in Tsushima the player always has access to both Ninja and Samurai options, while in Shadows the need to swap between characters for the options is dumb.


However, strictly talking about the Ninja side, AC Shadows has better and more stealth mechanics, better enemy positioning, more stealth scenarios and better replayability for those that enjoy the ninja gameplay.
They both have incredibly basic and repetitive combat dude.

Tsushima is 90% parry and counter to win with a single weapon for the whole game with a stance system as deep as a puddle that only give you bonus damage against specific enemies, let's not act like the combat in that game is nowhere near the word "varied".

Even the enemy variety was dogshit.

If you count just the systems, the number of combos, the super moves, the number of weapons etc. you can do in both games, shadows is way more varied even if the combat play the same all the time and it's definitely not better than tsushima.
 
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If you want to play a Samurai game play Ghost of Tsushima if you want to play a Ninja game play AC Shadows.
 
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They both have incredibly basic and repetitive combat dude.

Tsushima is 90% parry and counter to win with a single weapon for the whole game with a stance system as deep as a puddle that only give you bonus damage against specific enemies, let's not act like the combat in that game is nowhere near the word "varied".

Even the enemy variety was dogshit.

If you count just the systems, the number of combos, the super moves, the number of weapons etc. you can do in both games, shadows is way more varied even if the combat play the same all the time and it's definitely not better than tsushima.
I agree that both lack on the combat side.


But for me Tsushima has a better flow and I enjoyed more combat wise. I think that its mostly because of the animations. While Shadows indeed has more options on combat, for me it feels more clanky and the animations aren't as polished.

Also, I said varied on the combat side for Tsushima, because you can use the ninja tools during the combat at any moment during exploration, so you can mix both gameplay options without limitations, while on Shadows you can't, you need disengage combat, leave the enemy area, then swap from one character to another to have the other set of tools.


I mostly play Ac Shadows with Naoe since I enjoy her mechanics a lot more than Yasuke. If both characters had the same capabilities, I would enjoy AC Shadows a lot more.
 
Sucker Punch made a better Assassin's Creed game in one attempt than Ubisoft have made in the 10+ tries they've had.

Saying that, Shadows is actually a fairly decent to good game despite many shortcomings, but Tsushima is still better in almost every way.
 
Ghost is superior Samurai game.
The best way to play Shadows imo is with Naoe. If its Jin vs Yasuke gameplay- its GOT all day.

Shadows is a great game though- only really hated on cause its trendy to hate anything Ubisoft puts out.
 
I agree that both lack on the combat side.


But for me Tsushima has a better flow and I enjoyed more combat wise. I think that its mostly because of the animations. While Shadows indeed has more options on combat, for me it feels more clanky and the animations aren't as polished.

Also, I said varied on the combat side for Tsushima, because you can use the ninja tools during the combat at any moment during exploration, so you can mix both gameplay options without limitations, while on Shadows you can't, you need disengage combat, leave the enemy area, then swap from one character to another to have the other set of tools.


I mostly play Ac Shadows with Naoe since I enjoy her mechanics a lot more than Yasuke. If both characters had the same capabilities, I would enjoy AC Shadows a lot more.
Flow is definitely better in tsushima, animations are better connected and less nervous\glitchy, it feels like silk.

The combat feel way more elegant than shadows (but not as brutal).

BUT, tsushima has an easier job because it only use precanned death animations with no ragdoll, way easier to look "perfect" when there is zero physics or ragdoll involved and it's just an animation playing out, it also look extremely silly when a body is half off a cliff or a roof and it just glue on the terrain or seeing the same 5 death animations thousands of times for 20 to 40 hours.

I take less elegant and more glitchy than always perfect and samey for every kills but that is personal taste, i absolutely hate precanned death animations.
 
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Ghosts is a good game that isn't the best game but has a way of pulling you along and keeping you interested the entire game. It's a delight.

Always Cuckin: Shitdows sucks.
 
I do not really like samurai games without some major catch like Onimusha 3 taking place largely in Paris or demon magic in Blood Will Tell and Nioh 2. Only legit samurai games that stayed with me were Kengo II and Kengo III. Unfortunately, Genki ended that franchise a long time ago.


P.S. Sekiro is an awful action game dictated entirely by rhythm mechanics.
 
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The amount of people saying rise of the ronin is crazy to me. I just don't think that game excelled at...anything (story, combat, art/graphics).
 
Tsushima not only is a better samurai game, it also does the Assassins Creed open world formula much beter than any AC game.
 
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