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New screens for Okami

Elios83

Member
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Others here:
http://www.playfrance.com/ps2-Okami/news/181177721-Images-Okami-loup-y-es-tu.html

Okami's arrival in Europe has been confirmed by Capcom Eurosoft but is still TBA.
 
gofreak said:
It looks simply amazing, but can anyone describe how exactly it plays?

From the trailers is looks like it plays like a Zelda game but with souped-up combat, though I'm probably wrong. Looks stunning either way, can't wait.
 
Simply astounding. Who needs next gen when you can pull off this kind of graphics on current consoles?

Any word about the US release date?
 
foobarry81 said:
This game would perfectly fit on GameCube. I don't understand why Capcom is keeping it a PS2 exclusive.

What's special about the Gamecube that would make the game "perfectly fit"?
 
sly said:
What's special about the Gamecube that would make the game "perfectly fit"?

Not so much the GameCube, but it's fanbase (as spOrsk said) makes it more suitable for 'out of the ordinary' games. Just look at what happened to Viewtiful Joe. Or a game like Giftpia or Animal Crossing would just be unthinkable on PS2. I wonder what'll happen with Killer 7 on PS2 too.
 
This would've been better off on the GC a year ago, now the system is basically on its last legs and its much better off on something like the PS2 that's still got life left in it.
 
Capcom could probably make some money by releasing this in Japan only for the Cube, because it will likely bomb here (in the US) on any console.
 
SolidSnakex said:
This would've been better off on the GC a year ago, now the system is basically on its last legs and its much better off on something like the PS2 that's still got life left in it.
Unfortunately what life's left in PS2 won't go for a game like Ookami, they only trust name brands at this point. This game would've been better off a year ago period... now the only place it could make a real splash would be PSP I think (or retooled for nextgen).
 
jarrod said:
Unfortunately what life's left in PS2 won't go for a game like Ookami, they only trust name brands at this point. This game would've been better off a year ago period... now the only place it could make a real splash would be PSP I think (or retooled for nextgen).
There is hope for Okami!
 
Not so much the GameCube, but it's fanbase (as spOrsk said) makes it more suitable for 'out of the ordinary' games.

I don't think so...

There is, on the whole, a larger selection of unique and niche titles available on the PS2 than there are on the GC. That's one of the PS2's largest strengths. You have a massive selection of mainstream content along with niche titles.
 
Dice said:
We can hope... though I remember Namco's inital expectations for Katamari being 200k (they're always a bit insane on expectation) then strangely them crowing at the title's success at 120k or so. :/

In the west Katamari's done well too, though budget pricing certainly helped. The game had tons of hardcore hype going for it though (like Viewtiful Joe, Monkey Ball or Disgaea) but so far I'm just not sensing that for Ookami. :(


dark10x said:
I don't think so...

There is, on the whole, a larger selection of unique and niche titles available on the PS2 than there are on the GC. That's one of the PS2's largest strengths. You have a massive selection of mainstream content along with niche titles.
And yet, the niche-game-cum-big-seller success stories are pretty even between the machines, despite PS2 content outnumbering GC content 10 to 1. This game would be doa on either machine by the time it releases honestly, again for a late 2005 release I think PSP or Xbox 360 would've been the best hope for finding an audience.
 
Not so much the GameCube, but it's fanbase (as spOrsk said) makes it more suitable for 'out of the ordinary' games. Just look at what happened to Viewtiful Joe. Or a game like Giftpia or Animal Crossing would just be unthinkable on PS2. I wonder what'll happen with Killer 7 on PS2 too.
Or you can look at what happened to Donkey Konga and Ikaruga, and compare that to Katamari Damacy or Contra on PS2. It's not as cut and dry.
 
Marconelly said:
Or you can look at what happened to Donkey Konga and Ikaruga, and compare that to Katamari Damacy or Contra on PS2. It's not as cut and dry.
Er, Donkey Konga outsold both Contra and Katamari combined. In fact, it's outsold Taiko worldwide too. Also, Ikaruga sold pretty well, surpassing Atari's own expectations for the game. It's outsold every original IP PS2 shooter btw.

The biggest "niche game" success story though is easily Super Monkey Ball on GameCube. Nothing can really compare to that.
 
jarrod said:
The biggest "niche game" success story though is easily Super Monkey Ball on GameCube. Nothing can really compare to that.

Yup. Toshiro Nagoshi (Amusement Vision; Super Monkey Ball and F-Zero GX creator) kind of said it himself in a Got-Next interview (although he was pretty suprised by the succes himself):

Super Monkey Ball started out as a small arcade game using a weird banana shaped joystick before it was chosen as a GameCube launch release. Why the odd choice in controller for the arcade game and how difficult was it to convert the gameplay using an analog stick instead of a weird banana shaped joystick?

Nagoshi: It was pretty easy to do � it took a group of four about two months. As for the arcade controller...we wanted something that would catch people�s eyes in the arcades, and make the game feel fun when you played it. (Like a Nintendo game).

Source: http://www.got-next.com/features_read.php?id=77
 
gofreak said:
It looks simply amazing, but can anyone describe how exactly it plays?


The lead game designer/director of Okami is Hideki Kamiya.

He hasn't worked on a lot of games, but the ones he have are hits and are quite popular:

Resident Evil 2 (1998)
Devil May Cry 1 (2001)
Viewtiful Joe (2003)
Okami (TBA)

I think it's safe to say it'll be fast paced like Devil May Cry, but have more adventure, thus be more epic. So a cross of Devil May Cry + Zelda + Visuals that put everything to shame = Okami.

Go Clover!
 
Ratcage said:
Somebody explain to me why this game looks so good? I just don't see it, and it is far from the best looking game of all time.


Unique art direction. When you see something that's never been done before artistically, and it's cohesive in that visual pursuit, you can't really help but take notice.
 
I have such ridiculously high hopes for Clover. I just hope they start making games that'll actually sell, as well as these more quirky titles.

As they have major people behind DMC and RE, we know they can, it's just a matter of if they want to.
 
Speevy said:
Unique art direction. When you see something that's never been done before artistically, and it's cohesive in that visual pursuit, you can't really help but take notice.

It's unique, yes, but the art direction it is pursuing just doesn't appeal to me. Guess it is just me though.
 
Absolutely stunning pics. Every new pic is more beautiful than the last. I hope it plays well, but judging from the trailers, it doesn't seem to have any major camera problems and the control seems fine.
 
When I finally play this game, I'm pretty sure it's going to feel like there's an artist beside me etching each new screen straight onto my TV from the complex and brilliant concaves of his/her mind.
 
Ratcage said:
It's unique, yes, but the art direction it is pursuing just doesn't appeal to me. Guess it is just me though.

I agree with you. I love the fact that this game looks so unique, but it doesn't make it the best looking title this gen IMO.
 
So there's really no hope for this to get a release on GameCube, is there? To anyone who says "just buy a PS2", I'll be getting one eventually for games like this, Katamari, Gitaroo Man et al, but I was just wondering is all.

Also, the dragon in this image, is that a paintbrush on its tail? What does it do? Every time I look at it I see the potential for a dragon enemy who paints minions on the scroll and crazy shit like that.
 
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