New Sonic GC game by the end of the year

D-X

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http://www.sonichq.org/news/index.php/id.1206

"Yuji Naka reveals there will be another Sonic Cube game hopefuly before the end of this year

In an exclusive interview to Nintendo Official Magazine UK Yuji Naka revealed that he was working on another Sonic Game for the Gamecube and hopes it will be finished before the end of the year."
 
alright man, they really like, need to stop making those 3D sonic games already....well, i'll be okay with it, but make it Sonic only please. if not, don't waste anyones time.

and even then, the sonic only levels were meh. fun the first time atleast.
 
goodcow said:
let's all punch him in the fucking throat.
i don't think it'll be that affective. apparently Yuji Naka is a black belt in Combat Ki.

alright, if you guys know what im talking about, you know seeing Naka bust some of that shit out would be hilarious.
 
What was wrong with Sonic Heroes? I haven't got it yet, but I'd like to after playing the demo. It had a cool cast of characters and seemed to be a 3D version of the 2D Sonic games.
 
I just wish he'd do a good 3d sonic.

Ditch all of the other characters. Ditch the Stupid platforming crap. So what if it's only 2 hours long. They should put a genesis with sonic 2 in every cubicle, and make sure every developer is as focused on making a sonic game that is at least as fun as sonic 2 was.
 
belgurdo said:
I wanna know too...I must have missed the buggy unplayable mess that everyone else got when I fired up my copy

It's cool to hate on Sonic because he's in 3D now.. just like it's cool to hate on the Mario series, the Zelda series, the Metroid series because they're in 3D now.. the.. wait.. errmmm.. hmm.. nevermind then.. ~runs away~ :D

Just not many people are happy with the 3D Sonic games.. I haven't really played any of them, so I can't say for sure, but maybe Sonic's 2D gameplay doesn't translate well into 3D? People had a problem with Castlevania (especially the N64 versions.. which I didn't think were THAT bad) in 3D, big time.. :lol
 
The End said:
They should put a genesis with sonic 2 in every cubicle, and make sure every developer is as focused on making a sonic game that is at least as fun as sonic 2 was.
see, this guy has the right idea.

better yet, everyone that works on the sonic games, should like, become scientologist, so that they can get 3D Sonic engrams :lol
 
See, that's not going to work.

The Genesis Sonic games were too simple -- running quickly from start to finish isn't going to cut it in any game nowadays. I'm not a huge fan of the Sonic Adventure games, but I welcome the new characters and new types of gameplay.
 
I'm not sure if there was anything particularily wrong with Sonic Heroes. I do feel that Sonic just doesn't work as a full 3D game. It would be awesome if this new Sonic took the Viewtiful Joe or Donkey Kong: Jungle Beat route.
 
SantaCruZer said:
how about bringing back sonic from his glory days sega? Take a note from capcom.

I assume you're referring to how Capcom brought back the RE series? I felt it never really went away or got "tired".. but RE4 does kick some major arse. This game ROCKS.
 
The End said:
I just wish he'd do a good 3d sonic.

Ditch all of the other characters. Ditch the Stupid platforming crap. So what if it's only 2 hours long. They should put a genesis with sonic 2 in every cubicle, and make sure every developer is as focused on making a sonic game that is at least as fun as sonic 2 was.

What Zilch said. Sonic 2 was fun, but way too fucking simple-you can close your eyes on every stage except Hill Top and Wing Fortress and beat the game in 45 minutes. I can't fathom why people think this is "awesome"
 
Great news! I've succeeded in squeezing enjoyment out of every GC Sonic game so far, despite their minor lack of polish. All they really need to do to make a kick-ass 3D Sonic game is make 25-30 levels that play just like the Sonic/Shadow levels in SA2, and it would be golden. They can go ahead and throw in their whole cast of queer characters for all I care, just make them all play like Sonic.
 
I'm guessing it's either....

-Sonic Adventure 3 (GC exclusive)
-Sonic Heroes 2 (multiplatform)
-Sonic Mega Collection 2 featuring Sega CD + Saturn Sonic Team games (multiplatform, though might start as a GC exclusive)
-Sonic R sequel, Sonic Fighters sequel, Sonic Shuffle sequel or some other different genre spinoff (could be exclusive or multi)
 
jarrod said:
I'm guessing it's either....

-Sonic Adventure 3 (GC exclusive)
-Sonic Heroes 2 (multiplatform)
-Sonic Mega Collection 2 featuring Sega CD + Saturn Sonic Team games (multiplatform, though might start as a GC exclusive)
-Sonic R sequel, Sonic Fighters sequel, Sonic Shuffle sequel or some other different genre spinoff (could be exclusive or multi)

I doubt it'll be a spinoff, since those bomb horribly and tend to be rather experimental (Sonic Battle, anyone?) It might be SA3, since SA2 is still selling despite its age
 
jarrod said:
I'm guessing it's either....
-Sonic Mega Collection 2 featuring Sega CD + Saturn Sonic Team games (multiplatform, though might start as a GC exclusive)

Now that would be awesome. I'm dying to play Burning Rangers.
 
The End said:
Ditch the Stupid platforming crap.
Say what? I don't know how wise this is but chose to be exited about this game (and the DS one.) I enjoyed both the SA games. Billy Hatcher and Sonic heroes were kinda meh, but I still feel that Sonic team has a great 3D platformer left in them. *prays*
 
if it's gc exclusive it's probably a spinoff. i really liked sonic heroes, and wouldn't mind seeing a straightforward sequel. as i've said many times before, i can understand people disliking 3d sonic games generally, but i can't understand people who prefer the sonic adventures to heroes. a 2d or 2.5d sonic game would be amazing.
 
drohne said:
if it's gc exclusive it's probably a spinoff. i really liked sonic heroes, and wouldn't mind seeing a straightforward sequel. as i've said many times before, i can understand people disliking 3d sonic games generally, but i can't understand people who prefer the sonic adventures to heroes. a 2d or 2.5d sonic game would be amazing.

Well I think you're in the minority. I'd wager that most people prefer the Adventure games to Heroes (if only for the pure Sonic and Shadow stages). Sonic Heroes is one of the worst games I've ever played and holds the dubious honor of being the first game (of two) that I've traded in this generation. I hope Sonic Team can come up with a good concept for this new game (even if it's a spinoff).
 
have you gone back and played the adventure games after playing heroes? do so. i don't think the sonic heroes backlash is really about the quality of the game.
 
drohne said:
if it's gc exclusive it's probably a spinoff.
Sales would indicate otherwise. Heroes did well enough, though it didn't really gain huge sales from going multiplatform but rather just spead sales among platforms (with GameCube still eating the most anyway). I think if it's another Adventure game, it's be GC exclusive and designed around the platform. If it's another Heroes, it'll probably be another multiplatform Renderware affair.
 
Maybe I should try sonic heroes again. I don't know, when I played the demo controlling all three characters just seemed kind of clumsy to me. I'm sure I can find it pretty cheap.

PS To the guy that said SA2 was easy, did you try to get all the sonic tokens? Some of the challenges are damn near impossible. But the reward is worth it.
 
drohne said:
have you gone back and played the adventure games after playing heroes? do so. i don't think the sonic heroes backlash is really about the quality of the game.
The Sonic/Shadow levels in SA2 trounce anything in Heroes I'd say. SA1 is archaic but still fun, SA2 has moments of brilliance marred by a confused overall game design. Heroes is really just middling compared to them though, obviously the product of a rushed, Renderware restricted, cash-in development mentality.
 
drohne said:
have you gone back and played the adventure games after playing heroes? do so. i don't think the sonic heroes backlash is really about the quality of the game.

Actually I have and I still find them to be a much more enjoyable experience (at least the SA1 Sonic & Tails levels and the SA2 Sonic and Shadow levels). I initially enjoyed Heroes (somewhat) but after a few hours the game felt like a real chore to play. Now I should preface my next statement by saying that I've never played the older Sonic games for an extended amount of time so I'm not quite sure how a "Sonic game" is supposed to play, but I really think that Sega needs to take a long hard look at some changes that this series is in dire need of. This probably won't happen (based on Sonic's sales), but I'm still interested in the next Sonic game.
 
i think the level designs in heroes are vastly better than those of the sonic stages in adventure 2, which impressed me at the time, but are, in direct comparison, flatly unplayable. i won't even entertain dissenting opinions. they're ridiculous. play heroes, then immediately play adventure 2.
 
didnt give some sega stuff in an interview to protocoll, that the ps2 is sonic teams main development playground?

anyway - if its a new game, then it wont be excklusiv. heres also hope, that the new sonic wont s*ck as much, as the ps2 version of heroes did.
 
ram said:
didnt give some sega stuff in an interview to protocoll, that the ps2 is sonic teams main development playground?

anyway - if its a new game, then it wont be excklusiv. heres also hope, that the new sonic wont s*ck as much, as the ps2 version of heroes did.

Sonic Team has had their best sales on GC, having a GC exclusive isn't out of the question.
 
i meant to convey a fuller disregard for dissenting opinions than usual, even. though apparently i didn't take strong enough measures. how's this old chestnut: "my opinion is fact." i really think you should closely compare heroes and adventure 2, and then i think you should agree with me. your memory won't do. play one game and then the other. i liked each game's respective jungle stage best, and they illustrate the point nicely.

incidentally, i think sonic adventure 1 is the toshinden of this generation. oh, the glow a new generation's dawn can impart! and oh the way it fades!
 
oh, i forgot to mention that if it's GC exclusive, i can't wait to see what Sonic Team can do with the hardware.

Billy Hatcher didn't look that nice, but apparently was made by the Samba team. after seeing what the PSO team did (at the time) with all the Episode II levels, im definitely looking forward to seeing what they come up with.
 
Like some others have said they need to make the next sonic like Viewtiful Joe

make it play like the old Genesis Sonics and keep the 3d graphics with a locked camera and youll finally have a new good sonic game
 
Sonic Heroes would have been sorta good if the levels had been cut in half. -_-;

The next Sonic game needs to have 10 minute time limits like the originals! :)
 
Lindsay said:
The next Sonic game needs to have 10 minute time limits like the originals! :)

Jesus, no. And you can finish a Heroes level in something like 4 minutes if you know what you're doing, so length is irrelevant
 
Count me in the side of thos prefering SA2 to Sonic Heroes by a wide margin. However, just as SA2 was so improved and refined from SA1, I think a sequel to Sonic Heroes (which despite being quite mediocre introduced some interesting concepts with the 3-character gameplay) could turn out to be good.

What I don't think they'll do is to reinvent Sonic for a game this late in this generation, I suppose if there's a chance of it happening, it will be with the new systems.

And, unlike many of you, I think Sonic could be a great 3D game. In fact, I personally think there are be 2 ways to do it: one would be making Sonic more of a precision-oriented action game than a platformer, where the main focus would be speeding through the stages chaining actions and doing tricks, sort of what they did in SA2 with the Sonic/Shadow stages.

The other way would be doing a momentum-focused platformer with a good physics engine, adding *weight* and reducing Sonic's acceleration, and thus making reaching high speeds a matter of ability, not something constant and free for the player. With level designs that took advantage of this approach, it could make a killer game, more in line with the old 16-bit ones (which did exactly that).
 
Sega, in the next game, don't have stupid bosses kthxbye.

It was the most glaring insult this game provided.
Bird ship
Fight against other team
Enemy battle montage

rinse and repeat.

If they want to make separate character plots ala SA, go for it, unless you plan to make all but Sonic's levels sucky. Go SA2? No, I'd prefer more Sonic-esque levels. SH? Interesting but obviously flawed.

And, to defend the old-school Sonic games, the game had a bit more than just 'press right and occasionally jump'. That was what Sonic Advance 2 had. There was plenty of times where you had to try and do more than just that.

You all are way off. Sega's going to port Sonic Shuffle. I put money on it.

No. GOD NO!!
 
I'm Hoping Sega brings out something exciting and not a port, rehash, remake or a generally second rate platformer.
 
jcjimher said:
Count me in the side of thos prefering SA2 to Sonic Heroes by a wide margin. However, just as SA2 was so improved and refined from SA1, I think a sequel to Sonic Heroes (which despite being quite mediocre introduced some interesting concepts with the 3-character gameplay) could turn out to be good.

What I don't think they'll do is to reinvent Sonic for a game this late in this generation, I suppose if there's a chance of it happening, it will be with the new systems.

And, unlike many of you, I think Sonic could be a great 3D game. In fact, I personally think there are be 2 ways to do it: one would be making Sonic more of a precision-oriented action game than a platformer, where the main focus would be speeding through the stages chaining actions and doing tricks, sort of what they did in SA2 with the Sonic/Shadow stages.

The other way would be doing a momentum-focused platformer with a good physics engine, adding *weight* and reducing Sonic's acceleration, and thus making reaching high speeds a matter of ability, not something constant and free for the player. With level designs that took advantage of this approach, it could make a killer game, more in line with the old 16-bit ones (which did exactly that).

I like your second idea better, but they dont have time to do something like that right now.

Thinking again though, the original Sonic Adventure was done for the Dreamcast in no more than 8 months. Which at the time was an amazing accomplishment, considering the hardware was new and all. Perhaps with the right team and focus they can do it. But I'm not sure they're that determined.
 
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