New Sonic GC game by the end of the year

I've enjoyed all of the 3d sonics on some level or another. I just think that the nature of 3d platforming doesn't lend itself very well to what Sonic has the potential to be. I'd love to see them go a little 2.5d next time. They could get some crazy speed going again, throw out some spiffy effects...

most importantly, I wanna see a return of special stages, awesome music, boss fights regularly, and silly levels and fights that end up in the sky or in space. And more Super Sonic. That was cool in SA2. Unlike what they did to Shadow.

Oh and I think I'd like to keep the analog stick pressed right instead of up again.

But yeah, I'm rambling. If this news is true, I'm definately interested! :D
 
I enjoyed Sonic Heroes. I'll give you that the last 2 stages are a mess,camera and control had issues,but overall it was a good solid B titled game for me.
 
Sonic Heroes certainly isn't a BAD game (though not all that good), but I'd like Sonic Team to try another formula. They haven't gotten it right so far.
 
CVXFREAK said:
At least Sega knows what sells.
Yeah, that's what I thought. I would have thought they would have put the next Sonic only on Xbox or PSP or something, but they're actually being smart...
 
Did the magazine itself say Yuji Naka was working on it, or did he just make the comment?
It'd be interesting to see another Sonic Shuffle. This time without load times.
 
goomba said:
Awesome news

2005 looks to be the year of the gamecube, but its too little too late.

A new Zelda, RE4 which is going to be ported anyway, and a new Sonic game which will likely suck ass because Sonic Team appears to be talentless now = year of the gamecube?
 
goodcow said:
A new Zelda, RE4 which is going to be ported anyway, and a new Sonic game which will likely suck ass because Sonic Team appears to be talentless now = year of the gamecube?

Fire Emblem
Star Fox
Donkey Kong Jungle Beat
Resident Evil 4
Killer 7
The Legend of Zelda
Kirby
Mario Baseball
Donkey Konga 2
Advance Wars
Geist
Dance Dance Revolution with Mario
Mario 128?
Sonic
Pokemon RPG
 
Johnny Nighttrain said:
alright man, they really like, need to stop making those 3D sonic games already....well, i'll be okay with it, but make it Sonic only please. if not, don't waste anyones time.

and even then, the sonic only levels were meh. fun the first time atleast.

Just wanted to say this sums up the whole thread. SA: decent camera, Sonic levels rocked, Tails levels were fine too due to fact they were fast, even the Knuckle levels were pretty cool since his moves were tight. The Amy and Cat levels were awful though.

SA 2: Sonic and Black (forgot his name) levels rocked, fast, furious fun. The uh, lack of a tangible camera system and dumb Robotnik/Tails mech levels made me wanna hurt people.

Just give us a decent Sonic game with a decent camera and a ton of fast Genny geared levels! Forget about Amy, the dumb cat and everyone else. What person, whether they be an old school Sonic fan or a kid thinks "ohhhh, new Sonic game. AND IT HAS OTHER CHARACTERS *BESIDES* SONIC TOO WITH *SPECIAL CHARACTER SPECIFIC LEVELS* THAT DON'T FEEL LIKE THE REST OF THE GAME!" Games like Mario 64 DS are an exception because the extra characters are implemented so well and don't need stupid additional out of place levels to be used.

Anyways, bear in mind this is a bit of a rant as I haven't played Heroes still which I hear is a bit of an improvement since emphasis was mainly on speed.
 
king zell said:
Fire Emblem
Star Fox
Donkey Kong Jungle Beat
Resident Evil 4
Killer 7
The Legend of Zelda
Kirby
Mario Baseball
Donkey Konga 2
Advance Wars
Geist
Dance Dance Revolution with Mario
Mario 128?
Sonic
Pokemon RPG

Out of that whole list the only things that interest me are DDR with Mario, Mario 128, and Sonic, one of which may never come out, and another of which may be absolute shit.
 
goodcow said:
Out of that whole list the only things that interest me are DDR with Mario, Mario 128, and Sonic, one of which may never come out, and another of which may be absolute shit.

Well I guess that's it then. Goodcow isn't interested in that many Gamecube titles. Nintendo is doomed!
 
Ok, I'm not the best judge of the Sonic games, being a Mario zealot... but I will say that I've always thought the Sonic games didn't really translate well to 3D gaming. To be quite honest, the Sonic games have always been more restrictive and streamlined than other platformers (especially the Super Mario titles) and I don't even know if it's possible to translate the Sonic "essence" into 3D gaming.
 
Sonic was all about the physics, in the 2D days. That was one big thing it had over Mario. It used a great physics engine for his movement, and the use of gadgets in a level. Bouncing off an enemy was predictable...which is a good thing.

The 3D versions didn't carry the physics over well. Many things were hacked and automated...

I can make a better Sonic game than Sonic Team...I'm not looking forward to this at all.
 
Pretty good thread. I think the hardcore has spoken, all Sonic, all the time, or no dice. This is what the people want. Only problem is that, for the game to last a certain amount of hours, it's going to take 25 plus levels,and that equals time and money. I'd also like the ability to go in more directions than just forward.

There's elements that made the old Sonic games great that the 3D versions could not do well enough, for whatever the reason (lack of the right focus, hardware not up to snuff, new 3D problems like cameras that have to predict Sonic's every move at 300mph). I think most people will be happy if the game is Sonic centric. I know exactly why they have all these characters, Sonic Team probably feels people will think the game will be received as way too simple. But hell, I could brainstorm for a couple of minutes and come up with a thousand ideas I'd like to see in a Sonic centric game, so I know it can be done. No excuses.
 
I can always go for another Sonic game. How about if they do the gamestlye like NiGHTS but on the ground. I think that could be pretty cool.
 
Biglesworth23 said:
It's cool to hate on Sonic because he's in 3D now..l


good point. Except Sonic's games suck. When's the port of the title going to come though. Retardo Sega. No love for you. (anymore). Where's my JSR sequel.
 
The main problem with Sonic Heroes is that the game almost plays itself, with minimal input from the player. It felt like a massively dumbed-down SA2 with a gimmickly character trio added.

And it's not much fun.
 
The reason that the extra characters are kept in is because (believe it or not) they have a large fan base in their own right - for example Knuckles got his own spinoff comic book. If any of the key characters (Tails and Knuckles) were left out the fans would be upset. I think Big, Cream, Charmy really let down the series as a whole. It was nice to see old character's return but I think only Espio was handled right.

Another thing is the hints in the 3D Sonics. In adventure 1 you went touched the glowing sphere but it was your choice whether you wanted the hint or not. In SA2 you were forced to run into Omochao whether you wanted to or not and doing so appears patronising. Same with heroes and its hints. I don't mind the characters talking to each other - it makes sense that they would, but not with the same phrases all the time "Look at all of those of Eggman's robots" esp. when they're grammatically incorrect.

I wonder what all the GC supporters that bitched when Sonic went multiplatform are saying now. (queue multiplatform announcement)
 
D-X said:
The reason that the extra characters are kept in is because (believe it or not) they have a large fan base in their own right - for example Knuckles got his own spinoff comic book. If any of the key characters (Tails and Knuckles) were left out the fans would be upset. I think Big, Cream, Charmy really let down the series as a whole. It was nice to see old character's return but I think only Espio was handled right.

Another thing is the hints in the 3D Sonics. In adventure 1 you went touched the glowing sphere but it was your choice whether you wanted the hint or not. In SA2 you were forced to run into Omochao whether you wanted to or not and doing so appears patronising. Same with heroes and its hints. I don't mind the characters talking to each other - it makes sense that they would, but not with the same phrases all the time "Look at all of those of Eggman's robots" esp. when they're grammatically incorrect.

I wonder what all the GC supporters that bitched when Sonic went multiplatform are saying now. (queue multiplatform announcement)

Sonic 3 (& Knuckles) got it right.

A massive Sonic epic, with the option to go through the same levels as other characters (with some important differences), if you want to. Everybody is happy.
 
Saturnman said:
Sonic 3 (& Knuckles) got it right.

A massive Sonic epic, with the option to go through the same levels as other characters (with some important differences), if you want to. Everybody is happy.

Sonic Adventure had different characters in the same levels, best illustrated by the Sonic and Tails levels. As I remember a lot of people complained about the levels being too similar thus making the Tails sections worthless. Sonic Heroes has different characters in the same levels but only Team Chaotix versions are different enough to hold any comparison to S3&K
 
The Tails sections in SA1 are also shallower and much shorter. It's got 20 minutes of real gameplay. Tops. Amy and Big aren't that much better.

SA1 is a nice idea, but the problem is not the extra characters, it's the fact they are wasted for the most part. SA2 gives you longer quests, sometimes boring ones, and forces you to play through all of them.
 
Forgot to add, if you wanna fascinating read about the demise of Sonic XTreme, read this article on Lostlevel.org (awesome little fansite about shelved/cancelled games). Has tons of info and quotes about the game's engine with the game's former lead devs, sound slike it would have been a bit of a better mix of the new and old than the SA games. For game engine info, tidbits about Naka getting mad at the SOA devs and more read it here, long but well worth it:

http://www.lostlevels.org/200403/200403-xtreme.shtml

Man, would be so awesome to have been able to try this in some form.

And I'm afraid Mario physics own Sonic's, you can stretch the timing of how to kill enemies much more intuitively.
 
Sega needs to make Sonic Adventure 3, but with Sonic, Tails, Shadow, and Knuckles having their own levels or own paths in levels. Get rid of all the extra stuff, and fix the fucking camera. Get rid of the voice acting. The $1000 they pay those guys could go to other more important things.
 
Fight for Freeform said:
Sonic was all about the physics, in the 2D days. That was one big thing it had over Mario. It used a great physics engine for his movement, and the use of gadgets in a level. Bouncing off an enemy was predictable...which is a good thing.

The 3D versions didn't carry the physics over well. Many things were hacked and automated...

I can make a better Sonic game than Sonic Team...I'm not looking forward to this at all.

YES. In all the 3D sonic games I just feel like I'm floating. Physics has gone from being everything to being nothing

BTW, Sonic 3 level design: godly. Hydrocity? Marble Garden? Ice Cap?? Casino Night??? OMG...not to mention they were gorgeous. If only Sonic Team could give that kind of experience in 3D....sigh
 
AniHawk said:
Sega needs to make Sonic Adventure 3, but with Sonic, Tails, Shadow, and Knuckles having their own levels or own paths in levels. Get rid of all the extra stuff, and fix the fucking camera. Get rid of the voice acting. The $1000 they pay those guys could go to other more important things.

Yes. Design it like the Genesis games, but use the Sonic/Shadow SA2 engine if they must do 3D.
 
Get rid the gameplay engine they have been using since sonic adventure 1.

its glitchy as hell.
 
D-X said:
The reason that the extra characters are kept in is because (believe it or not) they have a large fan base in their own right - for example Knuckles got his own spinoff comic book. If any of the key characters (Tails and Knuckles) were left out the fans would be upset. I think Big, Cream, Charmy really let down the series as a whole. It was nice to see old character's return but I think only Espio was handled right.

Another thing is the hints in the 3D Sonics. In adventure 1 you went touched the glowing sphere but it was your choice whether you wanted the hint or not. In SA2 you were forced to run into Omochao whether you wanted to or not and doing so appears patronising. Same with heroes and its hints. I don't mind the characters talking to each other - it makes sense that they would, but not with the same phrases all the time "Look at all of those of Eggman's robots" esp. when they're grammatically incorrect.

I wonder what all the GC supporters that bitched when Sonic went multiplatform are saying now. (queue multiplatform announcement)

Yeah, I'd be pretty PO'd at a Sonic only game to the exclusion of Knuckles. I suppose you'd have to have Tails as well. And Shadow 'cause he's cool and plays just like Sonic. But the rest of them can go to hell.

Sonic/Shadow should be about speed, action, crazy grinding and stuff, Knuckles should play similarly but slower with more emphasis on enemy combat, a sort of mini beat'em up take on the levels. Tails well, I'm sure they could think of a way to differentiate him. Now they'd just to create a decent number of levels that allows each character to tackle them in their own way and they'd be set.
 
D-X said:
The reason that the extra characters are kept in is because (believe it or not) they have a large fan base in their own right - for example Knuckles got his own spinoff comic book. If any of the key characters (Tails and Knuckles) were left out the fans would be upset.

but Knuckles and Tails are the only other key characters anyway. And I'm not sure a few thousand funnybook (furrybook?) fans equate to a large fanbase for EVERY SINGLE CHARACTER, regardless of sega's plummeting relevance.
 
wobedraggled said:
I smell sonic/Mario crossover, would be the time for it

Yeah, another good thing that comes out of Nintendo pimping out Mario to their third parties is that it brings us ever closer to the inevitable Mario/Sonic crossover game.
Goddamn that day will kick ass.
 
SantaCruZer said:
Just give me sonic in viewtiful Joe style. It might work.
I really do think it could work. This is really what we need though. I didn't mind the gameplay of the Adventure game but I would love to see a return to the good old side-scrolling elements. IMO, Sonic has never been better than in 2D.
 
Ironclad_Ninja said:
I really do think it could work. This is really what we need though. I didn't mind the gameplay of the Adventure game but I would love to see a return to the good old side-scrolling elements. IMO, Sonic has never been better than in 2D.

But would a 2D Sonic be recieved well by the general public? The advance games did well but of course that was on a handheld system, consumers demand more bang for their bucks on consoles. Incidentally does the 3D nature (well 3D model at least) of the Sonic DS demo spell the end for 2D Sonics on handhelds?
 
TomthebombServo said:
Forgot to add, if you wanna fascinating read about the demise of Sonic XTreme, read this article on Lostlevel.org (awesome little fansite about shelved/cancelled games). Has tons of info and quotes about the game's engine with the game's former lead devs, sound slike it would have been a bit of a better mix of the new and old than the SA games. For game engine info, tidbits about Naka getting mad at the SOA devs and more read it here, long but well worth it:

http://www.lostlevels.org/200403/200403-xtreme.shtml

Man, would be so awesome to have been able to try this in some form.

In April of 1996, Bernie Stolar, who had jumped ship from Sony to become CEO of SoA, visited Wallis and asked what he needed to help further his chances of getting the game out on time. Wallis met with his team, and decided that the NiGHTS engine would be a huge help, “as we didn’t have time to develop all the tools necessary.” Eager to help, Stolar promised the tools, and delivered with editors and the engine code not long afterward. The problem was that the creator of NiGHTS and the man credited with the creation of Sonic the Hedgehog, Yuji Naka, was not consulted on this, and became very irate, and, according to Stolar, forbade the team from using the engine, even threatening to leave the company if it didn’t happen. The team was back to square one, with two weeks lost developing on an engine that they couldn’t use.

Naka is an asshole.
 
Wasn't Naka talking about how cool it would be to do something with Sonic and Mario together in one game? So I wouldn't be surprised if we see SONIC vs MARIO show up at E3 or something.
 
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