At IGN
I hate that all these launch titles sound so good because I don't have $1000 to spend at launch.
Side-by-side, you could probably find nits to pick, but on its own and on that small 16x9 screen, the PSP game looks the part. Framerate is Body Butter smooth, and the draw distance went as far out as we could get a view on the stages we saw. Every song from the console game's soundtrack has been crammed in for over 50 rad tunes to roll on. Cut-scenes roll on in-game cinematics, with convincing hi-res models of the stars and players. Even the big effects, such as the night-and-day cycles on each stage, are replicated. We've had the Japanese PSP for about three months now, and it's easy to take for granted the power of this machine, but when you've got true-to-roots versions of great games running on the system, it all comes back to you what a blessing this machine can be.
We did, however, get to monkey with the face mapping feature, and it came off without a hitch. Images need to be JPEGS at 8bit, size128x128 (boot up PhotoShop now, bubbies), and once you snap the picture and slap it on a Memory Stick Duo, T.H.U.G. 2 Remix allows you to import it, lets you map points for eyes and mouth so your skater looks and moves realistically, then brings you back out to the character creation screen to customize skin color and other finer details. Our picture of Oprah wasn't perfectly configured for the system (all we had was a profile on hand, but what a magnificent profile it was), but the image did stick up on the screen on our customized skater, and the process was just about painless.
I hate that all these launch titles sound so good because I don't have $1000 to spend at launch.