PdotMichael
Banned
The Gamescom demo of Gravity Daze had 1-2 seconds loadtimes.
Between what? Cutscenes and gameplay? Areas? How frequent were they?PdotMichael said:The Gamescom demo of Gravity Daze had 1-2 seconds loadtimes.
beast786 said:When does the keynote starts, any blog or live stream?
badcrumble said:No memory card? Really?
madmaxx350 said:Kotaku has a liveblog, only one I could find, Wada has about 20 more mins, Yoshida is next at aroung 10:10 PM EDT
I would guess that's what my PSP-1000 gets. 3 with max brightness and volume and 5 with low brightness and muted.whitehawk said:I thought 3-5 hours was pretty good. That's pretty much the same as the PSP at launch, isn't it?
SRidge52 said:I just want to know the NA release date, already! :/
1080P BluRay is specced to require 72Mbpp/s (IIRC).Zoramon089 said:I'm sure they wouldn't need a higher read speed than, say a 1080p video, which you can play off even the cheapest of SD cards.
Fafalada said:1080P BluRay is specced to require 72Mbpp/s (IIRC).
There are Class 6 SD cards from major brands (Kingston) out there that peak at 10MB/sec, which would just "barely" make it qualify, and that's supposed to be mid-to-upper tier SD performance class.
Cheapest SD cards would include Class 2 and no-name fake/brands that would perform noticeably worse.
The other part is that 10MB/sec was considered "poor" in 2006 when PS3 launched with that as speed of its BluRay drive. Not to mention that 2year old PSPGo has Flash memory that Reads@20MB/sec and writes@12MB/sec.
Anyway in the end it's like I said earlier - the min-spec for writeable cards will be dictated by the spec of Read-Only Gamecards, remember that all games are downloadable.
So, is there a link to the liveblog for Yoshida's talk? All I see at Kotaku is Wada's talk.gcubed said:its 10:11
edit, well 10:14, better then any sony talk in history for being on time. 25 minutes of the keynote appear to be taken up by this intro though
"B" - bytes, "b" - bits. Can be a bit confusing I know - but it's apparently the official definition :/Zoramon089 said:Mb = MB in your post, right?
lowrider007 said:"may require the use of separately sold memory card for saving games saved data"
Actual game saves should be fine.
Plinko said:Wouldn't an "actual game save" be classified under a "game's saved data?" I'm not following your line of thought here.
ugh. There is a Vita Rsistance? Sony needs to learn how to let franchises die.lowrider007 said:The developers of Resistance Burning Skies said,
There are no loading screens for Resistance on PS Vita, its all seamless with no filler.
"They explained that this is due to the fast reading NVG cards and the 512 MB RAM."
bangai-o said:ugh. There is a Vita Rsistance? Sony needs to learn how to let franchises die.
funny how eerily right that sounds...bangai-o said:Sony needs to learn how to let franchises die.
Why compare against compact flash??? At Amazon, Sandisk 8GB Extreme SDHC class 10 card is less than $27. Your comparison is misleading.George Claw M.D. said:There seems to be a lot of moaning over the price of the memory cards. Are the performance specs available for those cards? Prices on memory cards vary greatly, depending on format and performance. A half-price memory card is worthless if it can't keep up with the games.
For comparison, a Sandisk 8GB Extreme Compact Flash card is sold by Amazon for over $53, currently, with 3rd parties going as low as $40. That's twice as expensive as the 8GB Sony card, but the Sandisk has 60MBps write speeds. There is also a Kingston 8GB CF card, that sells for only $25, but has much worse performance. How fast are the Sony cards?
Performance will tell us if these cards are actually overpriced, or not.
It sounds like people expect these cards to be in-line with shitty performing cards that they buy for compact cameras and cell phones. Those cards would NOT be viable for use in the Vita.
salromano said:http://www.4gamer.net/games/017/G001762/20110915033/
4Gamer's report on the keynote. Has some pictures and a couple small clips.
I did say it depended on FORMAT and performance. Besides, aside from size, there's no information available that suggests that the Sony cards are even SDHC cards. And the CF flash card I mentioned is twice as fast as the SDHC card you mentioned. Again, double the speed, double the price. Performance-based-price was my point, which is why I say card performance will determine if the Sony cards are overpriced or not. What's misleading about that?Sushen said:Why compare against compact flash??? At Amazon, Sandisk 8GB Extreme SDHC class 10 card is less than $27. Your comparison is misleading.
salromano said:http://www.4gamer.net/games/017/G001762/20110915033/
4Gamer's report on the keynote. Has some pictures and a couple small clips.
ReaperXL07 said:Wait, what? I knew it was shown in a small clip awhile back, but had Killzone ever been offically announced?
It looks great from what I could tell, I have a feeling that it's going to be up to western dev teams to show off what Vita can do graphically. I love Japanese games, but they are not exactly pushing the graphics tech these days.
HooYaH said:Killzone 3 through Remote Play, not the Killzone Vita.
You're right that reducing power usage is important, and it's something that all portable part makers are putting a huge amount of effort into doing, but all you need to do is look at the declining battery lives of handhelds over the past decade to be able to see that while that is important, it's not keeping up with the increases in usage that the greater power of the devices requires. Between the screens, wi-fi, cellphone access for devices with that, etc, there are a lot of drains on those batteries. It's hard to see how they avoid having the current decline continue, really, unless there are some major battery-tech advances soon. The problem with that is, battery tech doesn't improve by leaps and bounds like processors do. Current handhelds just barely manage to have decent battery lives, but what about next generation, much less later?syoaran said:While I'm sure some more technically minded Gaf'er can properly educate us on this, I always believed that while battery size is something we can't really change, battery consumption is the key. If you look at Intel for example, they are always striving for lower consumption (I think they announced recently they could power the next wave of low end processors by solar power alone).
So I think with the induction of high end graphics on the iOS devices, Sony and Nintendo were forced to push harder on that front to compete, which can count on a notably shorter length of battery life. It doesn't matter that an iPhone 4 care barely put out 2hrs while playing Chaos Rings, for example.
gotta love kaz.mocoworm said:Kaz Hirai comments on vita battery life:
http://twitter.com/#!/KazHiraiSCE/status/114138555810459648
Yup, even says parody in the biog.gembel said:thats a fake account lol..
gembel said:thats a fake account lol..
!
lowrider007 said:The developers of Resistance Burning Skies said,
There are no loading screens for Resistance on PS Vita, its all seamless with no filler.
"They explained that this is due to the fast reading NVG cards and the 512 MB RAM."
There is no way CF is the format for vita. I think I read from some where it's SD any way. Extreme SDHC which has 30MB speed that you claimed Extreme CF has. $27 isn't the same as $40 (3200yen) for sony's, which is not confirmed class 10.George Claw M.D. said:I did say it depended on FORMAT and performance. Besides, aside from size, there's no information available that suggests that the Sony cards are even SDHC cards. And the CF flash card I mentioned is twice as fast as the SDHC card you mentioned. Again, double the speed, double the price. Performance-based-price was my point, which is why I say card performance will determine if the Sony cards are overpriced or not. What's misleading about that?
Also, even if the Sony card was exactly the same card that you mentioned, that would mean Sony's pricing is in-line with current market prices for a Class 10 SDHC card, and not grossly overpriced, as some people are prematurely suggesting. Your argument only corroborates my own.
gundamkyoukai said:If Remote Play works good it would be so awesome.
The developers of Resistance Burning Skies said,
There are no loading screens for Resistance on PS Vita, its all seamless with no filler.
"They explained that this is due to the fast reading NVG cards and the 512 MB RAM."
Graphics Horse said:How strange... I'm not sure I trust their own guide! There still seem to be two slight lumps on the top for the card covers, and where number 5 is used to be the Sim card slot, or at least that was the theory. I think that might still actually be the case and they messed up with the labeling here.
I never suggested Vita would use CF. It was just an arbitrary memory card format that I chose, to compare prices between cards with the same memory capacity, but different performance. Notice, I compared an 8GB CF to another 8GB CF, and pointed out the large price difference due to performance. I could have compared prices between a Class 10 SDHC card to a Class 2, and the point would be the same. Seems like you are not understanding the point of my argument.Sushen said:There is no way CF is the format for vita. I think I read from some where it's SD any way. Extreme SDHC which has 30MB speed that you claimed Extreme CF has. $27 isn't the same as $40 (3200yen) for sony's, which is not confirmed class 10.
Fafalada said:"B" - bytes, "b" - bits. Can be a bit confusing I know - but it's apparently the official definition :/
Billychu said:Between what? Cutscenes and gameplay? Areas? How frequent were they?
Nuclear Muffin said:It won't, don't get your hopes up. The PSP - PS3 Remote Play is horribly laggy (and the PS3 to Vita Remote Play will no doubt be worse, since the video that's being streamed is 4X the PSP resolution)
Very impressive! I suspect that 3DS and Vita games will feature similar loading times overall. (Vita's main RAM is slower than the 3DS, but the large amount available allows for a lot of data to be cached. So I suspect that initial loading times for Vita games will be slower than 3DS, but will be similar after that big initial load)
gofreak said:A little video of Sony's Monster Radar app:
http://www.youtube.com/watch?v=N5qjjiqZCC0
Probably will never release outside Japan, and I'm not at all sure what it's about, but it's got a quirky style