It's actually really small, smaller than a regular PS3 caseAngry Fork said:wut @ such a big box for that memory stick. Why? Wouldn't it be better (and more interesting) to have a small box? Maybe they don't want to mess up shelf stuff in stores I guess.
It looks big, but it's smaller than a PSP box. Volume-wise it's even smaller than a DS box.Angry Fork said:wut @ such a big box for that memory stick. Why? Wouldn't it be better (and more interesting) to have a small box? Maybe they don't want to mess up shelf stuff in stores I guess.
gogogow said:Samsung is leading with AMOLED technology. They already have a 5.3 inch AMOLED panel with a resolution of 1280x800, which will be used in their new Samsung Galaxy Note device, released before the end of 2011.
And of course these phones are more expensive than the Vita, because they actually make a profit unlike Sony which is selling it at a loss or breakeven.
DaSorcerer7 said:and they also have internal memory, lets not forget that.
What pentile? Samsung adressed that alread with the S-AMOLED Plus panels. It's not a marketing trick or whatsoever. Plus uses the RGB Sub-pixel structure, which is used in all the LCD displays out there. That solved the resolution problem.FoxSpirit said:Yeah, will be a resolution monster. But in return, Pentile again. Plus I hope that doesn't mean vanilla-SGS colours. Ugh. I'm not sure if this will beat the Vita's screen at all, resolution aside.
what? it's smaller than a PSP game boxAngry Fork said:wut @ such a big box for that memory stick. Why? Wouldn't it be better (and more interesting) to have a small box? Maybe they don't want to mess up shelf stuff in stores I guess.
Durante said:I really really dislike what Pentile does to hard geometric content such as text or web page layouts. It's awful. It works well enough for photos and videos, but I'd never buy a device with a Pentile matrix. (I currently own a Galaxy S2 and used a Galaxy S for a while)
We were talking about the Galaxy Note, my friendgogogow said:What pentile? Samsung adressed that alread with the S-AMOLED Plus panels. It's not a marketing trick or whatsoever. Plus uses the RGB Sub-pixel structure, which is used in all the LCD displays out there. That solved the resolution problem.
The Galaxy Tab 7.7 uses a 7.7 inch S-AMOLED Plus running at a resolution of 1280x800. NO PENTILE!
Invizimals is gonna be the shit.gofreak said:A little video of Sony's Monster Radar app:
http://www.youtube.com/watch?v=N5qjjiqZCC0
Probably will never release outside Japan, and I'm not at all sure what it's about, but it's got a quirky style
It doesn't matter what we were talking about. People act like Super AMOLED Plus doesn't exist, which fixed the S-AMOLED pentile issue.FoxSpirit said:We were talking about the Galaxy Note, my friend
The Tab 7.7 will certainly look awesome, no question. But google REALLY has to do something about the android markets gaming section because compared to iOS is terrible. And aparently people just love to play on pad devices.
FoxSpirit said:Yeah, will be a resolution monster. But in return, Pentile again. Plus I hope that doesn't mean vanilla-SGS colours. Ugh. I'm not sure if this will beat the Vita's screen at all, resolution aside.
PortTwo said:Wow, bravo. That is one of the most hilariously nitpicky things I've ever seen, and I've been surfing the Internet for a long, long time.
Not even gonna disagree with you there but I just love the specificity of it. Using Pentile! Ye Gods, that's living like an animal.
carry on
You were sayinggogogow said:It doesn't matter what we were talking about. People act like Super AMOLED Plus doesn't exist, which fixed the S-AMOLED pentile issue.
We certainly weren't talking about marketplaces, which is an entirely different topic than displays (Google needs to fix a lot of shit in Android itself not only the marketplace).
And what do we know about Vita's OLED screen, other than the resolution?
But that 5.3" panel has pentile unlike the 7.7" Galaxy Tab. You claimed technology leadership from that. So yes, it does matter what we were talking about.Samsung is leading with AMOLED technology. They already have a 5.3 inch AMOLED panel with a resolution of 1280x800, which will be used in their new Samsung Galaxy Note device, released before the end of 2011.
You should see me ranting about games only offering FXAA and MLAA and no real AA option.PortTwo said:Wow, bravo. That is one of the most hilariously nitpicky things I've ever seen, and I've been surfing the Internet for a long, long time.
Not even gonna disagree with you there but I just love the specificity of it. Using Pentile! Ye Gods, that's living like an animal.
Durante said:You should see me ranting about games only offering FXAA and MLAA and no real AA option.
I'm unapologetically, consistently nitpicky when it comes to image quality.
Resolution isn't the only determining factor of what makes a better screen. Super AMOLED Plus also provides other benefits over Super AMOLED.gcubed said:The only difference between Samsung amoled and super amoled plus is the lack of pentile. This screen doesn't use a pentile display and is already superior to the one you have in your phone due to its resolution
Your examples show why I doubt Sony's own OLED technology will match Samsung's. Samsung is the leader in OLED screens for portable devices and would have invested a whole lot more in research than Sony in that area, who focuses more on larger displays.FoxSpirit said:Errrr, no, just no. Super-AMOLED-plus is just marketing speak. The technology is called AMOLED and the rest is marketing phrases to specify certain variations from certain manufacturers.
Sony actually makes stuff like:
http://www.oled-info.com/sony-pvm-2551md
http://www.oled-info.com/sony-bvm-f250f170
Overview: http://pro.sony.com/bbsc/ssr/cat-monitors/cat-oledmonitors/
Actually Sony's OLEDs are likely better than Samsung. Colour accuracy on SGS-II, banding, consistent white point?? Ahem, Samsung, ahem... Sony took the high route and the technology fallout for the Vita screen from those is reportedly impressive.
I don't think there has been an official announcement about it, but I think an executive from a European branch mentioned that to the best of his knowledge, it is region free. Would be nice to get an official confirmation though.g35twinturbo said:sorry if noted, alot to search through but this is region free right?
im pretty sure but can't find confirmation of it
In contrast, FXAA (and MLAA) doesn't anti-alias anything. It selectively blurs stuff. Real anti-aliasing adds information to the resulting image, a post-processing step can never do that. And it's not like I dislike FXAA.FoxSpirit said:In places FXAA produces better IQ then MSAA because MSAA doesn't anti-alias the shaders so it's not even nitpicking ;-)
Kyoufu said:Shuhei Yoshida just gave me some bad news:
You'll still need PS3's Adhoc Party to play PSP games online via the Vita.
I am sad.Kyoufu said:Shuhei Yoshida just gave me some bad news:
You'll still need PS3's Adhoc Party to play PSP games online via the Vita.
Ydahs said:Your examples show why I doubt Sony's own OLED technology will match Samsung's. Samsung is the leader in OLED screens for portable devices and would have invested a whole lot more in research than Sony in that area, who focuses more on larger displays.
Marketing term or not, Super AMOLED Plus is regarded by many as the best smart phone screen on the market, despite having a lower resolution than its competitors. I would be very surprised if Sony can create a screen which tops that found in the SGS-II, especially with pricing under consideration.
You have my swordDurante said:In contrast, FXAA (and MLAA) doesn't anti-alias anything. It selectively blurs stuff. Real anti-aliasing adds information to the resulting image, a post-processing step can never do that. And it's not like I dislike FXAA.
Also, the only "real AA" is of course SGSSAA
[nitpick]There are 'temporal'-post process algorithms that use data from multiple frames to reconstruct higher-frequencies (be it you use them for higher resolution or AA) - so that's clearly "real" data being added into a frame[/nitpick].Durante said:a post-processing step can never do that.
Fair points. I guess the only way we can tell is once we get it in our handsFoxSpirit said:You'd be surprised at the price of the SGS-II screen, it's been estimated to something like $60-80. Around a 20% price premium from comparative screen at this point. That would be a quarter to a third of the Vita's cost.
Okay, so you say you doubt the endevours in small screens? See here ;-)
http://pro.sony.com/bbsc/ssr/cat-monitors/cat-oledmonitors/product-PVM740/
7.4" at Vita's resolution.
Yeah, I know it's 2.5k but most of that comes from the prograde electronics and features. Plus unlike the Vita, markup.
And then you have this:
http://www.neogaf.com/forum/showthread.php?t=443044
1280x720 0.7" AMOLED display. And reports say it looks really great.
So Sony has definitely been pumping a lot of money into small screens. The SAMOLED-plus screen is nothing special, it's a last generation AMOLED screen. But so far Samsung simply had no competition so of course it's the best screen around ;-)
disclaimer: I own a SGS-II. Dualcore and SAMOLEDplus made me do it.
You have my sword
FoxSpirit said:In places FXAA produces better IQ then MSAA because MSAA doesn't anti-alias the shaders so it's not even nitpicking ;-)
g35twinturbo said:sorry if noted, alot to search through but this is region free right?
im pretty sure but can't find confirmation of it
Haha, yeah.Ydahs said:Fair points. I guess the only way we can tell is once we get it in our hands
Also, I sometimes feel that my SGS-II's screen is nothing special but I think that's because I've gotten used to it, since every new person who sees it thinks otherwise!
1-D_FTW said:Sure it is. FXAA sucks. I'm currently running Trackmania 2 with the shaders on "fast" because this allows the real AA options to be unlocked (Nicest Shaders forces FXAA). And the difference is stark. Game looks SO much better without everything being a jaggy mess. If shaders are the problem, they need to go back to the drawing board for AA techniques because FXAA is almost placebo-like useless.
I wouldn't bet on drastically improving battery life. I bet on this:bigdaddygamebot said:3 to 5 hours...really?
Jesus...battery tech cannot compare to...everything else tech these days.
So...my portable is kinda sorta...NOT portable then unless I'm super responsible about having the battery fully charged.
Vita 2.0 might be on the books for me now.
Sony has confirmed they will be offering external batteries for those who think 3-5 hours is too little.bigdaddygamebot said:3 to 5 hours...really?
Jesus...battery tech cannot compare to...everything else tech these days.
So...my portable is kinda sorta...NOT portable then unless I'm super responsible about having the battery fully charged.
Vita 2.0 might be on the books for me now.
I've thought about this before, but I could never imagine a way of doing this that is usable in real-time. Are there any examples of that?Fafalada said:[nitpick]There are 'temporal'-post process algorithms that use data from multiple frames to reconstruct higher-frequencies (be it you use them for higher resolution or AA) - so that's clearly "real" data being added into a frame[/nitpick].
What makes it even more annoying for me is that I have no idea as to the reasons why it's the case.Fafalada said:On topic, I agree Japan's fear of AA(as well as texture filtering) is pretty annoying.
FoxSpirit said:I wouldn't bet on drastically improving battery life. I bet on this:
http://www.neogaf.com/forum/showpost.php?p=30948446&postcount=507
Famassu said:Sony has confirmed they will be offering external batteries for those who think 3-5 hours is too little.
You'll be waiting a long time. Probably forever. The original PSP's battery life was about that long, Sony had ambitions to reduce the size of the unit more than improve battery life. I don't doubt Vita will be the samebigdaddygamebot said:Which is more reason to hold off on a day one purchase as far as I am concerned.
Man.
Even though there weren't any must-have launch day titles, I was still looking at getting a Vita on launch.
The battery life news makes me think I can afford to wait for that "killer app" I really want. Maybe even wait long enough for an improved version of the Vita to come out.
I understand that the Vita is pushing some seriously gorgeous tech with it's display...but that 3 to 5 hour window is a significant barrier to me.
: /
Yoboman said:You'll be waiting a long time. Probably forever. The original PSP's battery life was about that long, Sony had ambitions to reduce the size of the unit more than improve battery life. I don't doubt Vita will be the same
That's MUCH smaller than I initially thought they were. I literally thought they were PS3 size cases.gogogow said:It looks big, but it's smaller than a PSP box. Volume-wise it's even smaller than a DS box.
Well Sony's original estimation for PSP was 3- 5 hours. I recall when it came out, people were pleasantly surprised that it lasted a bit longer than expectedbigdaddygamebot said:I play the hell out of my PSP and if it's about the same as the Vita...then it's definitely on the 5 hour end if not longer.
Infact...I'm gonna time a full charge this weekend and see what's what.
Depends on the size of the cart.mclem said:Has there been any mention of game prices yet? I think that's the only piece of the puzzle that's missing.
IIRC there was a Toshiba (or Panasonic?) TV prototype demoed a few years back that did upscaling of this sort with interesting results.Durante said:I've thought about this before, but I could never imagine a way of doing this that is usable in real-time. Are there any examples of that?
Back in PS2 days it gave me the impression it's a cultural thing. People find something aesthetically interesting in seeing the pixels or what not - but I could also be just imagining things.What makes it even more annoying for me is that I have no idea as to the reasons why it's the case.
Sorry for asking you this, but, could you post here a source attesting that information, please?FoxSpirit said:We know the Vita screen is from Sony.
It is, but until someone either makes a breakthrough in technology sucking up significantly less power (that can be applied to Vita/3DS) or some of those awesome sounding new battery technologies that are still in (more or less) experimental stages come into mass production, there's really not that much Sony or Nintendo can do to improve battery life (at least without making the handhelds themselves bigger to allow for bigger batteries).bigdaddygamebot said:With that said, an external battery for a portable gaming system is just so...stupid, as far as I'm concerned.
Ramune said:Has anyone asked them regarding PSN accounts and if content from one region will be playable on another's account on the same machine much like the PS3 and not the PSP? I gotta know!
Durante said:In contrast, FXAA (and MLAA) doesn't anti-alias anything. It selectively blurs stuff. Real anti-aliasing adds information to the resulting image, a post-processing step can never do that. And it's not like I dislike FXAA.
Also, the only "real AA" is of course SGSSAA
I don't agree. It's still really good for polygon edges, just slightly harder to implement (and you need DX11 support). In combination with shader programming that is sampling aware it can have great results.kitch9 said:In shader heavy games using deferred rendering engines MSAA is next to useless though. Unfortunately that is most engines nowadays.
There is none, but if it was Samsung we would have heard the news quite some time ago./XX/ said:Sorry for asking you this, but, could you post here a source attesting that information, please?