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New Xenoblade Chronicles X trailer

I mean, I generally like the character designer - it's Kunihiko Tanaka, who did the character designs for Xenogears (which I really liked) and also the initial designs for Xenosaga (which were more of a mixed bag for me). I'm getting some MOMO vibes from the Lynlee character, but what can you do.

I agree it's more about translating those designs to 3D and to a somewhat realistic environment - I'm just not sure how they could translate well, or how any game could really handle translating them without looking a bit out of place. It's not like the PS2 Xenosaga games did a great job of it, and the Xenosaga environments and lighting never looked anything like this. Different skin textures? Different lighting? I don't think it's a hardware issue, more of an art direction issue.
 
The models look fine, it's the faces that people have issues with.
It's the faces in the models.... Just like Xenoblade. I'm pretty sure those characters look just fine in the artwork (even the faces)... Just like Xenoblade.

By showing them how to make a large scale RPG on current gen hardware.
But then you could use the argument that Xenoblade just did seamless FFXII gameplay, so SE is not exactly behind...

These discussions are really dumb.
 
Not sure how I feel about the design of the game honestly, I get the feeling that your character is small instead of the environment being big.

Check out the treehouse stream.

Your character is definitely small AND the environments are definitely big.

Your mech size is jusssst right

It's the faces in the models.... Just like Xenoblade. I'm pretty sure those characters look just fine in the artwork (even the faces)... Just like Xenoblade.


But then you could use the argument that Xenoblade just did seamless FFXII gameplay, so SE is not exactly behind...

These discussions are really dumb.

When the master of RPGs makes a corridor RPG on more powerful hardware, you have a problem. Especially when a game on inferior hardware is bigger than their previous gem's effort

FFXII raised the bar
FFXIII didnt even reach it
Xenoblade took the bar and raised it when they threw us on 2 dead gods.
FFXV looks to reclaim the throne by leaping at the bar with gigantic summons.
XCX is reaching for new heights using mechs.

We all win
 
Looks cool, but I wonder how much the game respects the player's time. If this is full of long boring treks and fetch quests I'll be pissed.
 
I really like Elma for some reason, she looks really cool :)

She almost looks like a gender swapped Episode I chaos.

zdVCVn6.jpg
 
Faces are just terrible absolutely miserable. The character models look boring and forgettable. I hope we see some changes here, and soon.

The scale of the game looks amazing, but what is up with the mega-jumps? Potentially a low-gravity environment? That may explain the plethora of gigantic alien animals.

That's...actually a pretty good theory.
 
Looks cool, but I wonder how much the game respects the player's time. If this is full of long boring treks and fetch quests I'll be pissed.

Don't play fetch quests if you don't want to

The game has a landmark system that allows you to teleport to previous locations.
Their are creatures everywhere. The trailer was just showing off the locales.
You also gain EXP by exploring...

...Just like the first Xenoblade
 
By showing them how to make a large scale RPG on current gen hardware.

Luckily FFXV is finally trying to reach the bar the PS2 looking Xenoblade set.
FFXIII wasn't cutting it.



It's the 3d modelers they need to hire.
Character design is fine. They just need someone who can mold the 3D into something that keeps the spirit of the 2D artwork, but not be completely tied to it.

Hahaha, you do realize FFXII set the model for Xenoblade right?
 
Check out the treehouse stream.

Your character is definitely small AND the environments are definitely big.

Your mech size is jusssst right



When the master of RPGs makes a corridor RPG on more powerful hardware, you have a problem. Especially when a game on inferior hardware is bigger than their previous gem's effort

FFXII raised the bar
FFXIII didnt even reach it
Xenoblade took the bar and raised it when they threw us on 2 dead gods.
FFXV looks to reclaim the throne by leaping at the bar with gigantic summons.
XCX is reaching for new heights using mechs.

We all win

I've seen it.
 
Haven't played Xenoblade 1, but the world we've seen so far for the sequel looks so beautiful. Can't wait to play this, ugly faces and all. Seriously, what were they thinking, showing promotional videos of a main character that looks like that?
 
I definitely question some of the "Artstyle" choices in many games. I guess in this case the director is a big fan of the character artists "style".

Then again, I'm no fan of Joe Madureira either.
 
I spent at least 100 hours on the first and do not remember anything like what was shown here in terms of jumping off or over a waterfall. Of course it may be memory failing me. I do remember crazy jumps in combat.

Off topic, the dolls are powered exoskeletons and not mecha, correct?

I thought the only impressive part of them falling off the waterfall is that THERE'S ACTUALLY AN ANIMATION FOR FALLING!
 
When the master of RPGs makes a corridor RPG on more powerful hardware, you have a problem. Especially when a game on inferior hardware is bigger than their previous gem's effort

FFXII raised the bar
FFXIII didnt even reach it
Xenoblade took the bar and raised it when they threw us on 2 dead gods.
FFXV looks to reclaim the throne by leaping at the bar with gigantic summons.
XCX is reaching for new heights using mechs.

We all win
You said they've "showed" SE how to make RPGs, and that's wrong...

And you know what, let's just take this from the discussion:

We all win
We certainly do.

Looks cool, but I wonder how much the game respects the player's time. If this is full of long boring treks and fetch quests I'll be pissed.
Xenoblade Wii has a lot of fetch quests, yes. It also locks some of the good quests beneath generic ones. It was one of that game's biggest problems along with the MMO battle system. We have yet to see if they are still here or not.

That being said, even fetch quests in Xenoblade tend to be over quite fast, as you usually don't have to backtrack, you just get the quest, get the items and the quest completes itself.

Although, this is a much more ambitious game, so there's totally a possibility that generic quests will be gone...
 
Hahaha, you do realize FFXII set the model for Xenoblade right?

see the post below you

I never said Xeno was original.

Every game today has been influenced by a past game.

Square lost their way when half the talent left to form their own studios.
Hopefully there recent efforts get them back to what they do best.

Xenoblade surpassed FFXII and FFXIII
Hopefully FFXV can surpass them all.

Thats how its supposed to work.
Competition raises bar, rival raises it more, competition answers back, etc...
 
see the post below you

I never said Xeno was original.

Every game today has been influenced by a past game.

Square lost their way when half the talent left to form their own studios.
Hopefully there recent efforts get them back to what they do best.

Xenoblade surpassed FFXII and FFXIII
Hopefully FFXV can surpass them all.

Thats how its supposed to work.
Competition raises bar, rival raises it more, competition answers back, etc...

By showing them how to make a large scale RPG on current gen hardware.

I wasn't the one who said that.

Let's not lose our heads here with this hype. You're changing what you said entirely.

SE made a large scale RPG on very similar hardware.
 
Faces are just terrible absolutely miserable. The character models look boring and forgettable. I hope we see some changes here, and soon.

Because that's obviously going to happen when the game is coming out in April in Japan right? The game is done at this point other than minor fixes. Whether people like the faces or not it doesn't matter at this point, they are not being changed. It's the style they have used since Xenosaga, hell even Gears probably would have looked the same in full 3d, that style is not being changed when it has worked for them for so long.
 
I wasn't the one who said that.

Let's not lose our heads here with this hype. You're changing what you said entirely.

SE made a large scale RPG on very similar hardware.

You said they've "showed" SE how to make RPGs, and that's wrong...

They showed them how to make a good one this gen.
No RPG on the Wii should even be a contender to Square's flagship [trilogy]title on the PS3
And it definitely shouldn't have screwed up FFXIV being the masters that they are, or taken 10 years to release a spinoff now mainline version with the numeral XV in it.

The fact that XV has been shown off looking heavily inspired by Xenoblade is honestly a great thing.
I'm much more hyped for it now than I was back at the previous trailer where the game looked more like Uncharted than FF.

Luckily Square's 3DS division never lost their way.

12 was grand , but the talent that built square is long gone. Only a few remain, and luckily they've woken up and are putting in the effort to make their flagship title shine like it should.
Xenoblade evolved what FF12 established.

And it looks like FFXV is evolving what Xeno did.

Lets not pretend that Xeno's environments weren't as creative as they were big and explorable. FF12 was more routes to towns than actual locales
 
They showed them how to make a good one this gen.
No RPG on the Wii should even be a contender to Square's flagship [trilogy]title on the PS3
And it definitely shouldn't have screwed up FFXIV being the masters that they are, or taken 10 years to release a spinoff now mainline version with the numeral XV in it.

The fact that XV has been shown off looking heavily inspired by Xenoblade is honestly a great thing.
I'm much more hyped for it now than I was back at the previous trailer where the game looked more like Uncharted than FF.

Luckily Square's 3DS division never lost their way.

You were mentioning hardware, and now you're comparing the PS3 to the Wii? What?

The PS2 is much closer to the Wii in terms of hardware (which is your claim), and yes, FFXII and Xenoblade are both large scale RPGs. No one is showing anyone anything, and most certainly not Monolith Soft.

FFXV doesn't remotely resemble Xenoblade X. Big maps...what else?
 
Although, this is a much more ambitious game, so there's totally a possibility that generic quests will be gone...

I can't see that happening unless there's only a tiny insignificant fraction of the number of quests in this game compared to the original. Most open world games with a sizable amount of quests have generic kill or collect xyz stuff. A world this huge will surely have filler content spread around.

I really didn't mind the quests or the combat in Xenoblade. Spent 150 hours trying to do as much as possible. They were all just an excuse to explore more of that awe inspiring world and there were tons of incentives for completing them.
 
The fact that XV has been shown off looking heavily inspired by Xenoblade is honestly a great thing.
I'm much more hyped for it now than I was back at the previous trailer where the game looked more like Uncharted than FF.

Luckily Square's 3DS division never lost their way.
Oh my god... Are you serious?

Every time that Nomura said that Versus would be open world before, and even showed it to us, that was what? Nothing? It was all lies until they've showed the TGS trailer? Come on...

This is one of the top-dumbest comments about the FFXV vs Xenoblade topic...

I can't see that happening unless there's only a tiny insignificant fraction of the number of quests in this game compared to the original. Most open world games with a sizable amount of quests have generic kill or collect xyz stuff. A world this huge will surely have filler content spread around.

I really didn't mind the quests or the combat in Xenoblade. Spent 150 hours trying to do as much as possible. They were all just an excuse to explore more of that awe inspiring world and there were tons of incentives for completing them.

There are ways to make generic quests without making them boring...
 
Loved the trailer (except for the music, just not feeling it this time), the earlier this comes out in the West the better.

Lets not pretend that Xeno's environments weren't as creative as they were big and explorable. FF12 was more routes to towns than actual locales

That's really not true, FF12 also had much more interesting dungeon designs for one.
 
You were mentioning hardware, and now you're comparing the PS3 to the Wii? What?

The PS2 is much closer to the Wii in terms of hardware (which is your claim), and yes, FFXII and Xenoblade are both large scale RPGs. No one is showing anyone anything, and most certainly not Monolith Soft.

Please remind me where its ok for the previous version of a game to be better than the sequel.

Your game should be better in all aspects on better tech. Especially if your reigning kings in the genre. When the competition on an inferior system out does your previous and current efforts, then it's time to go back to the drawing board and figure out what went wrong.

It looks like they figured out what went wrong, and what they could learn from their competition.

That's basically what I mean by "showing"


Oh my god... Are you serious?

Every time that Nomura said that Versus would be open world before, and even showed it to us, that was what? Nothing? It was all lies until they've showed the TGS trailer? Come on...

This is one of the top-dumbest comments about the FFXV vs Xenoblade topic...
.


In the game industry, saying you want one thing and pulling it off are 2 different things.
Look at Peter Monoleux, Madden BS trailers, Killzone 2, The Last Guardian, Unity, FFXV's 10 year cycle, Luminous Engine, etc...


But if you want to continue to take developers words for it, go right ahead smart guy.
 
Can't load last pages since it feels like i'm being ddos'd by the gifs but the conversation on this page about "bigger" RPGs recently is cool. FF12 HD still waiting ;_;
 
Please remind me where its ok for the previous version of a game to be better than the sequel.

Your game should be better in all aspects on better tech. Especially if your reigning kings in the genre. When the competition on an inferior system out does your previous and current efforts, then it's time to go back to the drawing board and figure out what went wrong.

It looks like they figured out what went wrong, and what they could learn from their competition.

That's basically what I mean by "showing"

Again...

By showing them how to make a large scale RPG on current gen hardware.

They're not showing anyone anything. FFXII was a similar game that was on very similar hardware to Xenoblade on the Wii.

You're talking about how I said "its ok" for FFXIII to be ass.

I never said that. What I'm talking about is what you said, which is completely false.

And FFXV doesn't look remotely similar to Xenoblade X as I said. Big open maps and the comparison ends there.
 
Please remind me where its ok for the previous version of a game to be better than the sequel.

Your game should be better in all aspects on better tech. Especially if your reigning kings in the genre. When the competition on an inferior system out does your previous and current efforts, then it's time to go back to the drawing board and figure out what went wrong.

It looks like they figured out what went wrong, and what they could learn from their competition.

That's basically what I mean by "showing"





In the game industry, saying you want one thing and pulling it off are 2 different things.
Look at Peter Monoleux, Killzone 2, The Last Guardian, Unity, FFXV's 10 year cycle, Luminous Engine, etc...


But if you want to continue to take developers words for it, go right ahead smart guy.

You made an embarrassing statement full of hyperbole and fanboyism. No one showed anyone anything.

On topic - Game looks stunning.
 
They're not showing anyone anything. FFXII was a similar game that was on very similar hardware to the Wii.

One of the frequent jokes that made the rounds here a while back was X showing that HD towns were possible, since WiiU is more on par with the PS3/360 gen. Maybe that's what the guy's trying to compare, I dunno.
 
One of the frequent jokes that made the rounds here a while back was X showing that HD towns were possible, since WiiU is more on par with the PS3/360 gen. Maybe that's what the guy's trying to compare, I dunno.

Let them release Xenoblade X first, yeah?

Monolith hasn't released a console game in 5 years.
 
Again...



They're not showing anyone anything. FFXII was a similar game that was on very similar hardware to the Wii.

You're talking about how I said "its ok" for FFXIII to be ass.

I never said that. What I'm talking about is what you said, which is completely false.

My apologies.

I thought it was obvious to everyone that FFXV reminded everyone of Xenoblade.
Half the topics and even the threads were making this comparison.


You made an embarrassing statement full of hyperbole and fanboyism. No one showed anyone anything.

On topic - Game looks stunning.


I am a fanboy.

I love FF and Xenoblade

I wish FFXIII was better
I wish Xenoblade's faces didn't look so weird
and I can't wait to get Type-0 to play the FFXV demo.

But if we want to pretend FFXIII was great just because Im throwing love over on Nintendo go right ahead.
Doesn't really matter to me, I'll continue being fans of both.
 
In the game industry, saying you want one thing and pulling it off are 2 different things.
Look at Peter Monoleux, The Last Guardian, Unity, FFXV's 10 year cycle, Luminous Engine, etc...


But if you want to continue to take developers words for it, go right ahead smart guy.

... I don't even.

Concepts are concepts, you are implying that they are taking inspirations from Xenoblade for the open world, when that is NOT true. Nomura always had that in mind for Versus, it was never planned to be "Uncharted" like you said. It always had cars, it always had gas stations, seamless battles, open areas, that is not something they've put into the game after they played Xenoblade, that is wrong.

But hey, if you think Xenoblade is a revolution of the genre and it showed SE how to make games again, feel free. I just pointed out that that is not true.

how can ff15 remind Xenoblade
Also this.
 
That's really not true, FF12 also had much more interesting dungeon designs for one.
Just a very little derail but it's true that FXII has some great dungeons (The Pharos and the Mines were amazing) and the cities were lovely and very lively (Rabanastre and Bhuhjerba and even the Viera village) but the big open areas connecting those were... I don't know how to put it but they actually resemble the zones from Monster Hunter just more big, they were beautiful but also a little like constrained...

Don't even matter since I love this 2 games so MUCH but after played FFXII and Xenoblade I now dream about a game with the big, vast and detailed areas of Xenoblade and the beautiful and lived in cities of FFXII.
 
Just a very little derail but it's true that FXII has some great dungeons (The Pharos and the Mines were amazing) and the cities were lovely and very lively (Rabanastre and Bhuhjerba and even the Viera village) but the big open areas connecting those were... I don't know how to put it but they actually resemble the zones from Monster Hunter just more big, they were beautiful but also a little like constrained...

Don't even matter since I love this 2 games so MUCH but after played FFXII and Xenoblade I now dream about a game with the big, vast and detailed areas of Xenoblade and the beautiful and lived in cities of FFXII.

You raise a good point it definitely lacks a lot of the height variation and size of Xenoblade's areas in the transitional parts of FF12. X looks to be taking that a step further and I'm really also looking forward to seeing how Final Fantasy XV will compare. But I was disappointed with the cities in Xenoblade as well. I'm hoping that X will remedy that issue, which it looks to be taking steps to do, though I'm not sure I'm a fan of how modern the city looked in the previous trailer they showed. It looked like an American suburb, which I'm sure was their intention, but I would have preferred something more fantastical.

I don't get the war that seems to go on between Xenoblade Chronicles X and FFXV diehards. I'm a die hard of both, and when it comes to two huge looking big budget JRPG's coming out in the near future:

Definitely, seeing large-scale console JRPGs released does the heart good.
 
I don't get the war that seems to go on between Xenoblade Chronicles X and FFXV diehards. I'm a die hard of both, and when it comes to two huge looking big budget JRPG's coming out in the near future:

body-ready.gif
 
Don't even matter since I love this 2 games so MUCH but after played FFXII and Xenoblade I now dream about a game with the big, vast and detailed areas of Xenoblade and the beautiful and lived in cities of FFXII.
Well, both XCX and FFXV seem to be doing that, so we're getting there. Let's see if any of them will have the good dungeons too.

I don't get the war that seems to go on between Xenoblade Chronicles X and FFXV diehards. I'm a die hard of both, and when it comes to two huge looking big budget JRPG's coming out in the near future:

body-ready.gif
Oh, I'm looking forward to both too, I just feel the need to correct this mindless bashing of FF that happens around here.

I often follow XCX threads (since I joined GAF at least), I just don't comment much about it because my opinion is already made and all I would post is "omg this looks too good" in every thread, so I kinda keep it to myself =P
 
More than that, so far we've only seen two mechs. You made this game large as shit for the purpose of traversing in mecha, please don't tell me our choices are only the red flying robot and the motorcycle.

Have they commented on the approximate size of the game, for example, in relation to the first Xenoblade Chronicles? Or any other game? Or in square miles?
 
I don't get the war that seems to go on between Xenoblade Chronicles X and FFXV diehards. I'm a die hard of both, and when it comes to two huge looking big budget JRPG's coming out in the near future:

body-ready.gif

Looking forward to Xenoblade X more at this point.

FFXV looks pretty, but I haven't seen one part that really looks enjoyable.

Flying a mech to the top of a kilometre-high cliff sure looks more enjoyable.
 
Its a shame there is a "war" between these two games, Xenoblade X is one of the very few high budget console jrpgs coming, and FFXV looks like an amazing game, hopefully a return to form for Final Fantasy.
 
Well, both XCX and FFXV seem to be doing that, so we're getting there. Let's see if any of them will have the good dungeons too.


Oh, I'm looking forward to both too, I just feel the need to correct this mindless bashing of FF that happens around here.

I often follow XCX threads (since I joined GAF at least), I just don't comment much about it because my opinion is already made and all I would post is "omg this looks too good" in every thread, so I kinda keep it to myself =P

I feel you. I'm with you in the trenches in the FF threads. Nothing inspires more hyperbole one way or another like Final Fantasy. That being said, I'm all aboard both hype trains for this and FFXV in a way I haven't been for a game in years.

Looking forward to Xenoblade X more at this point.

FFXV looks pretty, but I haven't seen one part that really looks enjoyable.

Flying a mech to the top of a kilometre-high cliff sure looks more enjoyable.

I agree, that looks awesome. I've seen plenty in FFXV that looks pretty enjoyable as well. I was just simply saying that is possible to enjoy one game without having to bash the other (not saying you are bashing, just in general).
 
Elma for smash 5?

But Lynlee is the true main character of this game! Proof: She's narrating the trailer and she's got a monado hair pin (unlike Shulk, she wields the power of the monado on her hair). :p

Jokes aside, this trailer song totally needs to be in Smash 5.

Also, I love the solo vocal. Don't listen to your critics, Sawano! It sounds awesome. :D
 
You raise a good point it definitely lacks a lot of the height variation and size of Xenoblade's areas in the transitional parts of FF12. X looks to be taking that a step further and I'm really also looking forward to seeing how Final Fantasy XV will compare. But I was disappointed with the cities in Xenoblade as well. I'm hoping that X will remedy that issue, which it looks to be taking steps to do, though I'm not sure I'm a fan of how modern the city looked in the previous trailer they showed. It looked like an American suburb, which I'm sure was their intention, but I would have preferred something more fantastical.
Agreed with almost all of this... but I kinda of like the contrast they have going with the suburban and residencial areas inside the city in contrast with the alien world out there since it make it feel more... alien? =P

Well, both XCX and FFXV seem to be doing that, so we're getting there. Let's see if any of them will have the good dungeons too.
Oh yeah, I really hope this one has some good dungeons since Xenoblade had some really boring ones, the only "dungeons" that I liked were
The Mechonis Field and the Central Factory
because the size and the complexity of the area but some of the previous ones were also massive but really boring (Looking at you Ether Mines and Tephra Cave...)
 
But Lynlee is the true main character of this game! Proof: She's narrating the trailer and she's got a monado hair pin (unlike Shulk, she wields the power of the monado on her hair). :p

Jokes aside, this trailer song totally needs to be in Smash 5.

Also, I love the solo vocal. Don't listen to your critics, Sawano! It sounds awesome. :D

Nah, Elma's character design looks more interesting. Lynlee looks like some kind of moe shit.
 
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