Next-Gen PS5 & XSX |OT| Console tEch threaD

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I wouldn't be surprised if cross gen games were 90-120FPS considering the differences from GCN to RDNA2. An additional 30FPS being the main difference between mid gen and next-gen sounds too low.

Locked perfect 60 with v-sync, no studder and etc... this is my dream. 90~120fps is more for FPS fanatics IMO.
 
Oh boy...It seems that many here have a serious lack of (indoor) hobbies...or have some kind of bet to fill up the thread as fast as possible.
 
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To be honest, I expecting this type of jump between cross-gen until they trully master the new consoles.

I always think about this. Developers who have had years (if not decades) of experience developing games. Coming off from the PS4/Xbox One and previous generations of each as a whole, you would think they have the skills to push the envelope a bit quicker on new hardware. And that's even after dev kits in the interim.
 
I guess he talking about people who are in this thread for a long time, not new incomers.

I've been looking at this thread since it's creation so I have an idea of what people talk about here.

There's a debate right now about if the PS5 has some RDNA3 features and if it does then what those features are.

So far I've seen people speculate that it's the customized tempest CU and others say that it's the GPU scrubber. I'm pretty sure as time goes on more theories will be made.
 
I always think about this. Developers who have had years (if not decades) of experience developing games. Coming off from the PS4/Xbox One and previous generations of each as a whole, you would think they have the skills to push the envelope a bit quicker on new hardware. And that's even after dev kits in the interim.

The question is not if they had or not skill to do, but if they're ready for the jump in new tools, new features, etc...
 
There is zero reason to doubt that. That game was designed with current generation in mind and is getting buffed up for next gen. Uncompromised 4k60, no ifs and buts.
It depends, is RT being used and if so, to what extent? To think we'll get native 4k, 60 fps AND full RT when even RTX has trouble with that is a bit naive.
 
I've seen others mention that possibility as well. Although without seeing that feature in RDNA3 we can't be sure that it's a feature of it.

The only person I've seen mention it is RedTechGaming, and they sound more like they got the idea from people on forums speculating on it, rather than any solid source.

His other source could've been the Matt guy who is an ex-Sony software engineer, but I think that guy is just putting out hot air and playing up on the whole "secret sauce" angle. There's no legitimate debate that PS5 has any RDNA3 features; the speculation has only been playfully hinted at by forum posters and an ex-software engineer who also seems to have a very bad time handling any constructive questioning on Twitter regarding PS5 lest he puts people on mute/block so.... 🤷‍♂️
 
I've been looking at this thread since it's creation so I have an idea of what people talk about here.

There's a debate right now about if the PS5 has some RDNA3 features and if it does then what those features are.

So far I've seen people speculate that it's the customized tempest CU and others say that it's the GPU scrubber. I'm pretty sure as time goes on more theories will be made.

People pretty much ignore the first page of the thread. Consoles never had the history of pushing beyond, but they do in their style. I posted a time ago Richard from Digital Foundry saying about next gen FAQ and what most get his attention are the 'custom feature' inside consoles.

I guess people should watch the video before starting the 'RDNA 3.0'
 
People pretty much ignore the first page of the thread. Consoles never had the history of pushing beyond, but they do in their style. I posted a time ago Richard from Digital Foundry saying about next gen FAQ and what most get his attention are the 'custom feature' inside consoles.

I guess people should watch the video before starting the 'RDNA 3.0'

I definitely don't believe it's full blown RDNA3 like some are claiming. But your right that consoles tend to have some features ahead of consumer GPUS. In my opinion it's not a bad thing because developers can learn to use them before it comes to the general market.

This thread is a monster and there's ton of great speculation in it. But the 1st page still contains some really good info in it. I'm going to read through it again because I know they updated it at some point.
 
The only person I've seen mention it is RedTechGaming, and they sound more like they got the idea from people on forums speculating on it, rather than any solid source.

His other source could've been the Matt guy who is an ex-Sony software engineer, but I think that guy is just putting out hot air and playing up on the whole "secret sauce" angle. There's no legitimate debate that PS5 has any RDNA3 features; the speculation has only been playfully hinted at by forum posters and an ex-software engineer who also seems to have a very bad time handling any constructive questioning on Twitter regarding PS5 lest he puts people on mute/block so.... 🤷‍♂️


But even so I still wouldn't be surprised if the Series X and the PS5 have some features from RDNA3.
 
I definitely don't believe it's full blown RDNA3 like some are claiming. But your right that consoles tend to have some features ahead of consumer GPUS. In my opinion it's not a bad thing because developers can learn to use them before it comes to the general market.

This thread is a monster and there's ton of great speculation in it. But the 1st page still contains some really good info in it. I'm going to read through it again because I know they updated it at some point.

Speculation are sometimes ammunition for console wars. PS5 and seX are RDNA 2.0, simple and clear. The real question is: Are their custom features will be console exclusive or will come to desktop GPUs?

If the answer is 'yes', secret saurce. If the answer is 'no', the most close info we can call is RDNA 2.5.
 
But even so I still wouldn't be surprised if the Series X and the PS5 have some features from RDNA3.

We'll see. I think folks are jumping the gun speculating RDNA3 for either system right now. Even if they have RDNA3 features, they won't be as efficient as actual RDNA3 because RDNA3 GPUs will be on the 5nm process, whereas the consoles are on 7nm DUV enhanced.

By June I expect we'll know all the big hardware and software features on both systems including any "secret sauce".
 
The only person I've seen mention it is RedTechGaming, and they sound more like they got the idea from people on forums speculating on it, rather than any solid source.

His other source could've been the Matt guy who is an ex-Sony software engineer, but I think that guy is just putting out hot air and playing up on the whole "secret sauce" angle. There's no legitimate debate that PS5 has any RDNA3 features; the speculation has only been playfully hinted at by forum posters and an ex-software engineer who also seems to have a very bad time handling any constructive questioning on Twitter regarding PS5 lest he puts people on mute/block so.... 🤷‍♂️

Mark Cerny mentioned it in the road to PS5.

We have a custom AMD GPU based on there RDNA 2 technology. What does that mean? AMD is continuously improving and revising their tech for RDNA to their goals. Where roughly speaking to reduce power of consumption by architecting the GPU to put data close to where it's needed, to optimize the GPU for performance and to adding new more advanced feature set. But that feature set is malleable which is to say that

we have our own needs for PlayStation that can factor into what the AMD roadmap becomes.

So, collaboration is born if we bring concepts to AMD that are felt to be widely useful then they can be adopted into RDNA - and used broadly including in PC GPUs if the ideas are sufficiently specific to what we're trying to accomplish

like the GPU cache scrubbers

I was talking about then they end up being
just for us, if you see a similar discrete GPU available as a PC card at roughly the same time as we release our console that means our collaboration with AMD succeeded in producing technology useful in both worlds. It doesn't mean that we as sony simply incorporated the pc part into our console.

Continuous improvement in AMD technology means it's dangerous to rely on teraflops as an absolute indicator of performance and CU count should be avoided as well.

 
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We'll see. I think folks are jumping the gun speculating RDNA3 for either system right now. Even if they have RDNA3 features, they won't be as efficient as actual RDNA3 because RDNA3 GPUs will be on the 5nm process, whereas the consoles are on 7nm DUV enhanced.

By June I expect we'll know all the big hardware and software features on both systems including any "secret sauce".


Secret Sauce is a lie to be honest. I personally don't believe that either has magical customizations in their system. They might be more advanced than what the other has but it's not like its 2 gens ahead or anything.
 
Secret Sauce is a lie to be honest. I personally don't believe that either has magical customizations in their system. They might be more advanced than what the other has but it's not like its 2 gens ahead or anything.

They aren't lie. PS4 PRO have a dedicated checkerboard render hardware. Is there for anyone use if they wish.
 
Yes, GPU cache scrubbers. Select resources can be flushed and replaced, while preserving the remaining cache.
Currently of limited use on PC, though. Hence why it currently is PS5 only.

Agree. But if MSFT introduces some sort of managed textures/maps for new DX(13?) it may become pretty handy for RAM->VRAM transfers.
 
This MILKMAN post was a good find, i think it got lost in the conversation 3 pages behind:

Yep. While I won't get my hopes up, I wouldn't rule out both consoles getting roadmap features from RDNA3 or Zen 3.

Mark Cerny in the DF 'inside PS4 Pro article' details the exact process of getting future tech:
Mark Cerny said:

How it works is that we sit down with AMD, who are terribly collaborative. It's a real pleasure to work with them. So basically, we go ahead and say how many CUs we want to have and we look at the roadmap features and we look at area and we make some decisions and we even - in this case - have the opportunity, from time to time, to have a feature in our chip before it's in a discrete GPU. We have two of these this time, which is very nice.




We went from ps5 rdna 1 to now being rdna 3.

God I love this damn thread
Nah, RDNA1 was xbox fans thing...
We'll be always RDNA3 to the core mate.
 
And is your friend bitter towards people can fly and all companies associated with them, to the point of spending his own personal time reaching out to rapid fanboys and taking part in you tube stuff to spread FUD and be negative as possible to every former part of the industry he worked in ?

If an employee finds a better profession, he does not care about downplaying his previous one and doing fanboy drivel over a 500 bucks plastic toy that he has not worked on for > 10 years.

If this ex sony dev was in a good place professionally he would not care, it does not add up. His physcoligical profile is disturbing.


From his LinkedIn (and FWIW):
Recommendations
A preview of what LinkedIn members have to say about Chris:

Chris and I worked together on several titles, from Formula One racing to Killzone 2. He's definitely one of the best designers I've worked with - above an excellent communicator with really strong ideas on what he wants for the titles he works on. I've worked closely with him developing the code for features he was responsible for - he always has a good vision for how to direct features, but is open to feedback and criticism both on the realities of implementation as well as improving the design. A huge loss to Sony, but I know Chris has all the qualities needed to succeed in the future!

Chris goes out of his way to engage with all team members; he's pro-active in both following up the work from his designs and in collaborating with individuals on the merits of any particular direction. Chris's design work is backed up by by clear, well thought out documentation but he's refreshingly flexible and, most importantly, "hands on" with its implementation. His taking time to discuss details and even his patience when listening to everyone are things I have come to appreciate as rare and valuable qualities that help foster creativity and a greater sense of ownership among the team. Chris has been a driving force of motivation and enthusiasm on top of being thoroughly approachable, reliable, and professional.

6 people have recommended Chris

(source: https://uk.linkedin.com/in/chrisgrannellmobiletech)
 
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Well he has blown his 10 year old references by being plastered all over the internet as a rabid fanboy...

I wonder what caused him to go so low and what happened ?

And do we care ?

He has a clear agenda, and as he is a few generations behind in his experience, who cares if he says Ps5 will melt - he just looks like a dick.
 
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Here's a shocker. Lisa su was one of designers for the gpu in the ps3. She is heavily invested in playstation.

For Su to mention "special sauce" which I understand to be scientific and technical facts largely unknown to those outside of those "in the know", that is pretty significant. I cannot wait to learn what exactly comprises both consoles (but PS5 in particular) "special sauces". Essentially when Su mentions this I take it as more serious a statement than one with tinfoil.

Also more on the bit about her being related to Jensen:

 
Yup. Thanksgiving must be odd as fvck

I agree.

bJdN1J.gif
 
Mark Cerny mentioned it in the road to PS5.





But "own needs" could refer to anything. It could refer to the flash memory controller, the software API stack, customizations on the GPU or CPU, audio, etc. The fact so many people are running to it meaning GPU customizations with RDNA3, to me anyway, says they are still stuck in the "power is everything" mentality...at least for some of them.

A mentality they were supposedly over with after the TFs were revealed, but in their own way are still pursuing in the idea that having certain advanced "secret sauce" and optimizations will nullify the TF delta or even put the system with those advanced features ahead. Still something a pursuit in conquest of power as a narrative, but through altered means. It's the underlying motivation behind their speculation and that's at least a bit worrying.

"Worrying" mainly because, if by chance those things don't come to fruition, they will feel even more jaded and scornful, and potentially lash out like we saw back in mid-March. Also with these select types I'm referring to, they seem to be bringing the same angle to speculation on these supposed RDNA3 roadmap feature customizations as they did with the SSDs and audio: the angle that these are main factors in determining system capability and value, not that "other stuff".

If I were to take a guess, IF these systems have any RDNA3 features, they won't have a massive impact in terms of any multiplicative effect on performance gains, and I doubt they will have many of them, either. I expect most of these custom features to be in the way of software APIs, not a metric ton of hardware-based advanced RDNA3 features. I would say we know roughly 80%, maybe 85% of the hardware features for both consoles by now.

Also lol, y'all just figuring out Lisa Su is the niece of Jensen Huang? :LOL: I thought that was been known for years by now!

Secret Sauce is a lie to be honest. I personally don't believe that either has magical customizations in their system. They might be more advanced than what the other has but it's not like its 2 gens ahead or anything.

This is my take on it as well. There might be a couple of hardware feature customizations in the systems but nothing that'd scream RDNA3 imho. Most of the customizations I expect to be at the software level in terms of extracting best use of the hardware.
 

Quite honestly I wouldn't give a fuck on someones linkedin bio/recommendations.

From what I have seen and learned about these Sites and the way they are beeing used it is pure social engineering / networking.

Have as many people you've worked with in your network, give them a good feedback/recomandation and you'll always get offers for new jobs. Heck even I get at least one offering a week and I'm not even trying to get a new job.
 
But "own needs" could refer to anything. It could refer to the flash memory controller, the software API stack, customizations on the GPU or CPU, audio, etc. The fact so many people are running to it meaning GPU customizations with RDNA3, to me anyway, says they are still stuck in the "power is everything" mentality...at least for some of them.

A mentality they were supposedly over with after the TFs were revealed, but in their own way are still pursuing in the idea that having certain advanced "secret sauce" and optimizations will nullify the TF delta or even put the system with those advanced features ahead. Still something a pursuit in conquest of power as a narrative, but through altered means. It's the underlying motivation behind their speculation and that's at least a bit worrying.

"Worrying" mainly because, if by chance those things don't come to fruition, they will feel even more jaded and scornful, and potentially lash out like we saw back in mid-March. Also with these select types I'm referring to, they seem to be bringing the same angle to speculation on these supposed RDNA3 roadmap feature customizations as they did with the SSDs and audio: the angle that these are main factors in determining system capability and value, not that "other stuff".

If I were to take a guess, IF these systems have any RDNA3 features, they won't have a massive impact in terms of any multiplicative effect on performance gains, and I doubt they will have many of them, either. I expect most of these custom features to be in the way of software APIs, not a metric ton of hardware-based advanced RDNA3 features. I would say we know roughly 80%, maybe 85% of the hardware features for both consoles by now.

Also lol, y'all just figuring out Lisa Su is the niece of Jensen Huang? :LOL: I thought that was been known for years by now!



This is my take on it as well. There might be a couple of hardware feature customizations in the systems but nothing that'd scream RDNA3 imho. Most of the customizations I expect to be at the software level in terms of extracting best use of the hardware.

Not sure if you read what I quoted but he specifically mentioned the GPU Cache Scrubber modification as a potential future RDNA feature.
 
Well he has blown his 10 year old references by being plastered all over the internet as a rabid fanboy...

I wonder what caused him to go so low and what happened ?

And do we care ?

He has a clear agenda, and as he is a few generations behind in his experience, who cares if he says Ps5 will melt - he just looks like a dick.
What has the dude been saying exactly? I already know that he has done a lot of backtracking on some of the stuff he's been saying and he also seems to deny it when he gets called out, especially on Twitter.

As for the overheating issues, I beleive all those are fake. RedGamingTech already said he spoke to a number of devs who told him the overheating issues were just "not true" and that the PS5 has been running smoothly. There's also other sources saying the PS5 will run almost whisper quiet thanks to it's "exotic" cooling solution, that's could be false but I think it's true because Cerny sounded pretty confident when spoke about what the engineers were able to accomplish with the cooling solution during the Road to PS5 talk.
 
But "own needs" could refer to anything. It could refer to the flash memory controller, the software API stack, customizations on the GPU or CPU, audio, etc. The fact so many people are running to it meaning GPU customizations with RDNA3, to me anyway, says they are still stuck in the "power is everything" mentality...at least for some of them.

Not really, I think that after saying something clearly and seeing plenty of people take it the worst possible confusing way he was a bit annoyed and tried to set expectations more directly. He talked about customisations you may see on an AMD discredete GPU around PS5's launch or after and asked people to keep in mind that, like for PS4, that would not mean those features were not developed by Sony or in collaboration with Sony. I think that was pretty clear. MS may have the same depending on how much they deviated: like with Xbox One X vs PS4 Pro I see Sony being the one focusing on trying to add longer term lower level small bits and bobs to allow devs to extract extra performance they are not providing with additional CU's (trying to do a bit more with less).
 
So that could be an RDNA3 feature.

It sounds pretty useful and makes ram use more efficient. But how do we know that Microsoft doesn't have this as well?
They may well do. The one thing that Sony sells better than Microsoft, and it's quite true too; Is how they build the console tailor made and laser focused on devs. They nearly lost their empire with the PS3 difficulties and learnt the hard way.

I'm convinced the PS5 is the dev dream machine where Xbox runs second in that aspect but still clearly solid.

Sony also knows, that their dev love = dev support.
 
Sony really needs to show off a really good tech demo of the I/O capabilities. Because that would clear up a ton of confusion over it.
Naughty dog or Santa Monica will realest footage that looks almost cg, subtitled "real-time gameplay footage". Boom, the internet will melt. Sony will sell a few consoles.
 
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