Imtjnotu
Member
Take your ass back to the discord and stop shitting up this thread... so now you know Sony's big secret![]()
Take your ass back to the discord and stop shitting up this thread... so now you know Sony's big secret![]()
Mark Cerny in his GDC presentation talked about some native backwards compatibility with PS4/PS4 Pro that AMD has managed to build for their PS5 chip. So ask yourself how PS5 chip can have native/hardware backwards compatibility with PS4's GCN based chip if it's RDNA2, which shading units do not execute GCN instructions?
This is the question that bothered me the most as developer and engineer since his GDC keynote.
... so now you know Sony's big secret![]()
I am not stating any facts in my post, I am asking a question. I want to hear what experts like you think. How does it work? How hardware with one instruction set is going to execute a different instruction set? I find it mysterious and quite fascinating.So Sony big secret according to you is its RDNA1 based? and that you are a developer and engineer to have known this as a fact?
They redesigned the chip from RDNA1 to RDNA2?
It sounds like a pretty big change to me.
Oberon was also RDNA1.
Could be im 50/50 on it being a place holder or fake
Point is github isn't proof of Sony ramping up the clocks to the sky as a reactionary measure to MS to be "more competitive"
and architecture
Well, it was a good tweet LOL!! But I liked what John was saying, in the end, I think XSX will still be more powerful....by a bit.
Have you tried reading the thread first?
I am not stating any facts in my post, I am asking a question. I want to hear what experts like you think. How does it work? How hardware with one instruction set is going to execute a different instruction set? I find it mysterious and quite fascinating.
I am not stating any facts in my post, I am asking a question. I want to hear what experts like you think. How does it work? How hardware with one instruction set is going to execute a different instruction set? I find it mysterious and quite fascinating.
A possibility, which we can't exclude. Like any other explanation. And it will probably remain a mystery until PS5 hardware will be mass available for anyone to dissect it.
I put a laughing smiley face to show that it was a joke about Sony's secret. And you are the one actually trying to blow it out of proportions instead of having a constructive discussion on how Sony plans to implement backwards compatibility with different instruction set in hardware.Don't stray off topic, you said it's Sony Secret, for you to say you know a company secret means you have insider knowledge, so now if you are saying its not a fact, you are simply spreading FUD then.
If PS5 moves to $500, then $300 for XSS would be a perfect price. Just enough to undercut and sell more.
This only works if xsx sells more or similarly. But if lockart outsells xsx 4 to 1 any profit they make on xsx will mean jackshit
Microsoft is doing it also not a big deal. AMD probably had a hardware customization for BC that Microsoft and Sony tuned to their needs.Mark Cerny in his GDC presentation talked about some native backwards compatibility with PS4/PS4 Pro that AMD has managed to build for their PS5 chip. So ask yourself how PS5 chip can have native/hardware backwards compatibility with PS4's GCN based chip if it's RDNA2, which shading units do not execute GCN instructions?
This is the question that bothered me the most as developer and engineer since his GDC keynote.
I hope your alt account gets banned. You guys never get tired. Enjoy the ignore list.Mark Cerny in his GDC presentation talked about some native backwards compatibility with PS4/PS4 Pro that AMD has managed to build for their PS5 chip. So ask yourself how PS5 chip can have native/hardware backwards compatibility with PS4's GCN based chip if it's RDNA2, which shading units do not execute GCN instructions?
This is the question that bothered me the most as developer and engineer since his GDC keynote.
RDNA2 supports wavefront sizes 32 & 64, XSX needs this too for bc.So ask yourself how PS5 chip can have native/hardware backwards compatibility with PS4's GCN based chip if it's RDNA2, which shading units do not execute GCN instructions?
Misinterpreting what?You guys are misinterpreting this. Rogame was just stating what data was listed, but there was not a lot of context for the RDNA
I don't doubt Lockart will be less expensive to manufacture. I only take issue with the idea of XSX subsidizing lockartSeems like you might be able to shave off $200 tbh. 360mm2 APU vs. 260mm2 or less, cheaper SSD, less memory, smaller PSU, cheaper MB, cheaper cooler, cheaper case, etc. Lockhart using a derivative APU would change things, but would likely add TF to the system, pricing could be different if they went that direction.
Well actually it is a big deal. Because we know how MS does it, it's not a secret. They don't have native hardware BC, they use custom hypervisor/virtualization, so XSX hardware does not need to support exact instruction set of XBox One to have backwards compatibility.Microsoft is doing it also not a big deal. AMD probably had a hardware customization for BC that Microsoft and Sony tuned to their needs.
As I said above XSX does not use native BC, so it's not an issue for MS. However if AMD and Sony confirmed that PS5 is RDNA2, then how did they achieved native BC with PS4? I would love to hear some theories from engineers on this thread.RDNA2 supports wavefront sizes 32 & 64, XSX needs this too for bc.
RDNA2 is not only confirmed by Sony but also AMD confirmed in one of their presentations next gen consoles are RDNA2. Leaves no room for speculation or crazy theories.
Actually as I said it is now hardware based not emulating like the one x.Well actually it is a big deal. Because we know how MS does it, it's not a secret. They don't have native hardware BC, they use custom hypervisor/virtualization, so XSX hardware does not need to support exact instruction set of XBox One to have backwards compatibility.
What Cerny mentioned is native (assuming hardware) backwards compatibility to PS4/PS4 Pro, which from engineering standpoint is completely confusing. It is OK for CPU, because both Jaguar and Zen 2 cores support AMD64 (x86-64) instruction set, so you can have native BC on CPU. But if GPU is RDNA2 based how did they manage it to run GCN instructions used in PS4/PS4 Pro? I for one eagerly await PS5 release to get answer on this question.
As I said above XSX does not use native BC, so it's not an issue for MS. However if AMD and Sony confirmed that PS5 is RDNA2, then how did they achieved native BC with PS4? I would love to hear some theories from engineers on this thread.
Wow. I didn't even know this interview even existed. You could tell Mark Cerny found Fallon a little irritating. Cerny always likes to deliver his speech very smoothly and with a good explanation and style, opposite of what Fallon is. I'm curious to see if they'll market the PS5 in such a way although I feel the times have changed even though it's only been 7 years.![]()
PS4 demonstrated on Jimmy Fallon - watch
PS4 chief system architect Mark Cerny demonstrates Knack.www.digitalspy.com
Yea, lol you can tell he was kinda pissed every time he got interrupted.Wow. I didn't even know this interview even existed. You could tell Mark Cerny found Fallon a little irritating. Cerny always likes to deliver his speech very smoothly and with a good explanation and style, opposite of what Fallon is. I'm curious to see if they'll market the PS5 in such a way although I feel the times have changed even though it's only been 7 years.
Just because they have more overhead in their BC doesn't mean GPU does not execute wavefronts 64. Its just legacy support for compatibility PC games need this tooAs I said above XSX does not use native BC, so it's not an issue for MS. However if AMD and Sony confirmed that PS5 is RDNA2, then how did they achieved native BC with PS4? I would love to hear some theories from engineers on this thread.
As I know an Instruction set is not unique for architecture can be used in different architectures both internally can work different of courseActually as I said it is now hardware based not emulating like the one x.
" It likely comes as no surprise to discover that Series X can technically run the entire Xbox One catalogue, but this time it's done with no emulation layer - it's baked in at the hardware level. "
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Inside Xbox Series X: the full specs
This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …www.eurogamer.net
If so I'm really thinking of buying one instead of the SX. Should be great for the bedroom. And if it looks like the Cube, even better!Lockhart $300
Book. It.
I was watching a video on YouTube, and that's the feeling I've got. In FrenchSo we're getting some next-gen news this week (hopefully). fingers crossed.
For people like me who love to collect the disc if that doesn't has blueray bay that is a deal breaker also for peopleIf so I'm really thinking of buying one instead of the SX. Should be great for the bedroom. And if it looks like the Cube, even better!
I was watching a video on YouTube, and that's the feeling I've got. In French
At the end, I feel he is hyping next gen game reveal this week.
He is a YouTuber covering video games. So normally he has access to event when they present new games. He clearly says that there's a lot of news expected this week. He kind of imply it's related to next gen but that's not clear as he is under NDA probably and he cannot say what those videos are about.Lol unfortunately I don't understand any of it. Who is he and what was the video about? thanks
He is a YouTuber covering video games. So normally he has access to event when they present new games. He clearly says that there's a lot of news expected this week. He kind of imply it's related to next gen but that's not clear as he is under NDA probably and he cannot say what those videos are about.
Of course. PS5 will still be the lead platform as PS4 was this generation. What I'm saying is that, since devs hace to do the Potato PC version they can use that work to make the Lockhart version as well. Look at Sea of Thieves, for example: released in two machines with a 4x delta. Or a multi platform that runs in a 2080 ti and in a 960.AAA studios target and prioritize consoles: they design their games around console hardware, PC just gets cheap ports with settings cranked up
Its crazy people think PCs will somehow become the lead platform next gen.
I don't think Lockart can be $150 cheaper than PS5, $100 at best
I was watching a video on YouTube, and that's the feeling I've got. In French
At the end, I feel he is hyping next gen game reveal this week.
My prediction.
XSS: 300$ (Based off what @HeisenbergFX4 said)
PS5: 400$ - 450$ (Based off Bloomberg)
XSX: 500$ (Based off what Zhug said)
Will even predict that the Dual Sense will be more expensive than the Series X controller.
yup. It's Perfect Dark. Hyped as fuck![]()
The Intiative's Xbox Series X Game Details Leak
A LinkedIn profile for a developer no longer working for The Initiative reveals some early details about the unannounced next-gen game.gamerant.com
I've read two theories on this: 1) The disgruntled employee Jason mentions in his article is the source of this. 2) OR the leak is being done by a company in Brazil responsible for localizing the game in Portuguese.I know this isn't the thread to ask this question, but i don't see any other thread to ask this question fearing I might run into a spoiler. So you're all aware that Last of Us Part II spoilers are out in the open with cinematics. Any idea how it got leaked?
Well actually it is a big deal. Because we know how MS does it, it's not a secret. They don't have native hardware BC, they use custom hypervisor/virtualization, so XSX hardware does not need to support exact instruction set of XBox One to have backwards compatibility.
What Cerny mentioned is native (assuming hardware) backwards compatibility to PS4/PS4 Pro, which from engineering standpoint is completely confusing. It is OK for CPU, because both Jaguar and Zen 2 cores support AMD64 (x86-64) instruction set, so you can have native BC on CPU. But if GPU is RDNA2 based how did they manage it to run GCN instructions used in PS4/PS4 Pro? I for one eagerly await PS5 release to get answer on this question.
As I said above XSX does not use native BC, so it's not an issue for MS. However if AMD and Sony confirmed that PS5 is RDNA2, then how did they achieved native BC with PS4? I would love to hear some theories from engineers on this thread.
Of course yes. I still think it'll include a player.For people like me who love to collect the disc if that doesn't has blueray bay that is a deal breaker also for people
who want to use his disc of xbox one or even older.
But understand for people who only wants digital is okay or doesn't plan to have soon a 4k screen.
A new great stealth game would be amazing. That it's part of the perfect dark franchise doesn't matter that much to meyup. It's Perfect Dark. Hyped as fuck
He said was $20 but in the low price he predict for XSX so could be more.BOM price for PS5 and XsX isn't that different (Zhug said around PS5 is around 20$ cheaper) so I don't expect any price difference. If Sony will come up with 450$, Microsoft will match.
AAA?
With 40 employees?
Declaring it will be small and agile?
the AAA initiative is the new dream of xbox fanboys.
2005. What a year.Third Person PD...
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How much do you think RDNA 2 is going to improve in the IPC field compare than the first generation?
I think should be around 5%-10%.