Agnostic2020
Member
Ofcourse not . Sony will unveil ps5 in their own event in the next few weeks according to jason shrierFinally a event ! Can we expect PS5 reveal in this event ?
Ofcourse not . Sony will unveil ps5 in their own event in the next few weeks according to jason shrierFinally a event ! Can we expect PS5 reveal in this event ?
I got a warning for that. This was a calculation based on IF the PS5 wouldn't have VRS, for which I indeed have no proof. It was my assumption, so to be clear: There is no proof of PS5 not having VRS, so the 30% power difference isn't confirmed.So, you are making up the 30% with no proof.
Even they knows that, for this reason we saw a test in github with a bigger bandwidth .... I hope they can increase it again but maybe the BOM makes not viable that.
Ok. My bad I didn't read between lines. But I can see that happening too. Xbox is a very power centric brand. Sony relies more in other values.I got a warning for that. This was a calculation based on IF the PS5 wouldn't have VRS, for which I indeed have no proof. It was my assumption, so to be clear: There is no proof of PS5 not having VRS, so the 30% power difference isn't confirmed.
Inside XBOX is also a separate event and Geoff has confirmed that it will be part of SummerGameFest, I don't see why the same would not happen with a possible PS5 reveal event. Besides, why would they miss the opportunity to use that space?Ofcourse not . Sony will unveil ps5 in their own event in the next few weeks according to jason shrier
At max frequency? Yeah, I'd expect both to be able to executeAs per cerny:
"There is enough power available for both gpu and cpu to run at their max. The develoeprs do not have to choose one over the other "
So no .
nop
at peak frequency all the time. But maximum utilization for both? We'll see about that.IGN is really using Chris "I don't have a PS5 Dev-Kit" Grannell as an actual reference when talking about the PS5. Unreal.
So what exactly is Summer Game Fest, streaming E3 without calling it E3?
It can't more astroturfing false facts.At max frequency? Yeah, I'd expect both to be able to executenop
at peak frequency all the time. But maximum utilization for both? We'll see about that.
When your naming is so shit that even your employees say the wrong thing.
I'm curious what the ratio of native 4K vs latest upscale techniques we'll get. I imagine with RT, many games will need to sacrifice native res. Not that it's a bad thing, perfectly acceptable.
Are we saying that suddenly this guy is legit? Makes no sense to me.
HAHAHAHA and he's the PR guy.
Are we saying that suddenly this guy is legit? Makes no sense to me.
Because it was a trick to reach 4k output.Question for the more tech savvy guys. Why hasn't Sony continued to support hardware accelerated checker boarding in the PS5?
Lots of perfectly fine iq checkerboard examples.It depends on what type of upscale it is, if it's an AI upscale that generates a native 4k image from a lower internal resolution, you might not notice much. Any checkerboard or basic upscale technique that returns fewer than native pixels will be smeared/soft in comparison to a native image. Both systems will try and target native resolutions, neither side wants to be known as the console with that Vaseline smeared look IMO, here's looking at you Xbox One.
Fwiw,
I heard the CPU also has some Ryzen 3 and 4 features![]()
The insane TDP?With the best of the new 10th gen Intel CPUs tech tied in
Further comments
Tidux lol
It is not enough to be RDNA 2 it needs to be RDNA 1 (Xbox fans) or RDNA 3 (Tidux).
Cerny said RDNA 2 so I will stay with that.
I mean RDNA 2 isn't even out yet in any capacity, yet it has RDNA 3 features? let's just stick to RDNA 2 for both consoles for now. It's getting ridiculous.
Finally, those teraflops numbers are theoretical maxima, and indeed give an indication of the relative GPU capabilities, but do not in any way mean that they are literally constantly running those many floating point operations per second. My point being, there is no such thing as sustained X or Y TF.
The XSX GPU is not going to run at 12TF at all times. Because it does not need to. It is running with a fixed 1.85GHz clock, but that does not mean the GPU is being fully utilized at all times. That is where notions such as "race to idle" and bottlenecks come into play. Note that both console designs do actively try to prevent bottlenecks as much as possible. Which is also another difference from last gen.
Good point. Maybe I'm wrong. We will find out soon enough.This isn't a new thing, the PS4 brought forward 8 ACEs from the future GCN pipeline, the 360 was a whole year ahead on unified shaders. Why is it unbelievable that console GPUs based on RDNA 2 would be bringing forward features they wanted from AMDs pipeline?
Did you even read and understand what I wrote?Same applies to PS5, it has 10,3TF on paper but in practice it can be pushing 8-9 most of the time.
we could even see a Assassin's Creed Unity situation where MS likely pays off devs not to take advantage of the other console's strengths, or to ensure parity.
Finally, those teraflops numbers are theoretical maxima, and indeed give an indication of the relative GPU capabilities, but do not in any way mean that they are literally constantly running those many floating point operations per second. My point being, there is no such thing as sustained X or Y TF.
The XSX GPU is not going to run at 12TF at all times.
As per cerny:
"There is enough power available for both gpu and cpu to run at their max. The develoeprs do not have to choose one over the other "
So no .
Are we saying that suddenly this guy is legit? Makes no sense to me.
When your naming is so shit that even your employees get things mixed up.
People treating Major Nelson like Trump because he used a wrong word he's been used to saying. Lol.