Next-Gen PS5 & XSX |OT| Console tEch threaD

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You've never heard of a unit of code, unit testing, a compile unit... You have disqualified yourself right there.
no i didn't heard neither you proved that it exists.
I've also noticed that you have never directly contradicted me. All you ever do is throw out vague claims of being right, and when you do try to talk tech you've been completely wrong. When I've pointed that out, you just plugged your ears and prayed Cerny saved you. Meanwhile I've backed everything I've said up, and I'll do it again right now.
i've been proved to you that GE isn't API with Cerny words him calling GE a unit you didn't believed again i prove you wrong from DF(eurogamer) a new term quote:
A new block known as the Geometry Engine offers developers unparalleled control over triangles and other primitives,
please don't tell this is also term for code, i also heard this term was used for xseriesx which was used to call decompressor block now don't tell me that DF is wrong also or decompressor block inside xseriesx is API?

You can't answer any of that because you have been wrong from the start, and you've built your argument on a foundation of mud. You haven't said a single thing that was true.
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Before you even spoke, I had already answered.

Inventing a name for something that already exists (crossbuy PS Vita - PS3 - PS4, PS4 PRO patchs) is a good way of saying that another does not have it and encouraging FUD with it.

The reason the xbox is the way it is, MS is more concerned with feeding console wars on the internet with semantics, as opposed to delivering quality games that sell and make consoles sold too.

MS spent a whole year burping "true 4k" and it was time to deliver the games to show the power, nothing, most games are "4k fake dynamic checkboarding" with low budget game graphics.
MS prefers to talk rather than do.

With this marketing, she was clearly more interested in calling the PS4 PRO "fake" than delivering "true 4k" in her games.

The same will be repeated now, inventing a lot of ridiculous names to impress noobs, while the competition will do the same or better.
Aha,! You know you could be onto something there...similar to how that "emotion engine" thing worked right?
Let's not delude ourselves into thinking that both corporate PR think tanks are not trying to come up with snappy names or rebranded technology to keep their fans thirsty. It's what they do. Blue and green team.
 
the price is 9999kr and not 399$. 9999kr is 956$. and yes, the price will change when Sony will announce officially. i know, i pre-ordere 2 :) for safety reasons :D

Oh yeah you are correct. But, I did remember seeing the $399 price tag somewhere. Found the article.


But, my point still stands, on select retailers, they are already accepting pre-orders.
 
You've never heard of a unit of code, unit testing, a compile unit... You have disqualified yourself right there.

I've also noticed that you have never directly contradicted me. All you ever do is throw out vague claims of being right, and when you do try to talk tech you've been completely wrong. When I've pointed that out, you just plugged your ears and prayed Cerny saved you. Meanwhile I've backed everything I've said up, and I'll do it again right now.

Here are your posts to me starting three replies ago. This first one was just wrong at every level


Then after I corrected you on all of that, did you take what I said and try to rebut any it with facts? Nope. You just implied that I must be wrong because...unspecified reasons, and declared victory.


Meanwhile I've continued to give full comments explaining my position while the best you could do was triple down on your incorrect belief that uttering Cerny's name like a mantra would summon him to save your hopeless position.


Now if I'm wrong, give me a timestamp of video or written interview where Cerny said the geometry engine is a "hardware unit" which you have adamantly insisted he said, and has been your only argument of late.

Now if I'm wrong, tell me how the geometry engine would help speed up the processing of the sky which has little geometry? If it can't, then how could the geometry engine possibly be "superior"(your word) to variable rate shaders which can?

You can't answer any of that because you have been wrong from the start, and you've built your argument on a foundation of mud. You haven't said a single thing that was true.

You seriously believe the thing they call a geometry engine is just a "unit of code"?

Are you daft? :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:
 
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I know exactly exactly what Cerny said. The problem is that you don't. Here is what you incorrectly claim Cerny said...


Now here is what Cerny actually said:
"The PlayStation 5 has a new unit called the geometry engine which brings handling of triangles and other primitives under full programmatic control."
Proof @28:59


Nowhere does Cerny say the geometry engine is a hardware unit. He only says it is part of the PlayStation 5 that lets the programmer have full control over primitives. Hmm...now what does a programmer use to manipulate graphic primitives in the GPU? Bueller.... Bueller.... The smart ones in the class will have said an API.

The Geometry engine is a hardware block just like the decompression block on the XSX. It has APIs that facilitate it's use by programmers but the actual hardware is what's known as the geometry engine. Notice Cerny mentions RT as "another" GPU feature after talking about the Geometry engine?
 
It's really obvious SuperData WAY overshot how many subs PSNow had. Nobody really knew until Sony announced the 700k number 6 months after that report.. and up until they released the game download feature they likely hadn't topped 500k.

Even if they had 500k in Q3 of 2018... and even if every single one of those people was paying the $20 a month price.... that would have been $30 million in revenue. Off by almost 500%.

Like I said, chances are Sony made closer to $20 million revenue in Q32018 on PSNow.

Nobody has any clue what MS is making these days off of GamePass let alone back when SuperData invented those numbers.

It's more like up to Q3 than Q3 by itself, and those explain it, if not they most of those will be called out:




Just to name some.
 
It's more like up to Q3 than Q3 by itself, and those explain it, if not they most of those will be called out:




Just to name some.

1) It's for a single quarter, there is no debate here, it's what Quarterly Revenue means
2) It's SuperData analysts "report", aka they are guessing, horribly wrong.. Sony did not tell them these numbers, it is not a report of Sony's revenue, it is badly done analysis
3) LOL @ "random gaming web sites would be calling this out so you must be wrong"

Man WTF? Just stop spreading that crap and move on.

Also.. try finding the SuperData report on this.. they appear to have deleted it lol.. probably because it became apparent how terribly wrong they were when Sony actually reported 700k subscribers 6 months later.
 
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Aha,! You know you could be onto something there...similar to how that "emotion engine" thing worked right?
Let's not delude ourselves into thinking that both corporate PR think tanks are not trying to come up with snappy names or rebranded technology to keep their fans thirsty. It's what they do. Blue and green team.


And?

That was in 2005, no one who made the PS3 is making the PS5.

have any name to deceive noob on PS5?
Because the subject is PS5, if you want to talk about 15 years ago, I can say that the sx will have 80% failure equal to the x360
 
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1) It's for a single quarter, there is no debate here, it's what Quarterly Revenue means
2) It's SuperData analysts "report", aka they are guessing, horribly wrong.. Sony did not tell them these numbers, it is not a report of Sony's revenue, it is badly done analysis
3) LOL @ "random gaming web sites would be calling this out so you must be wrong"

Man WTF? Just stop spreading that crap and move on.

Also.. try finding the SuperData report on this.. they appear to have deleted it lol.. probably because it became apparent how terribly wrong they were when Sony actually reported 700k subscribers 6 months later.

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And?

That was in 2005, no one who made the PS3 is making the PS5.

have any name to deceive noob on PS5?
Because the subject is PS5, if you want to talk about 15 years ago, I can say that the sx will have 80% failure equal to the x360
I was just offering a neutral opinion on what I see floating around these parts.
You seem pretty invested in all this sort of thing though, fella. It's just video games pal.
 
"Functionality extends to the creation of 'primitive shaders' which sounds very similar to the mesh shaders found in Nvidia Turing and upcoming RDNA 2 GPUs."

That quoted part is exactly what I've been saying. There is nothing special about the PS5's geometry engine. It is just what PlayStation is calling Nvidia's and DirectX Ultimate's mesh shaders. The only difference is in the naming. All the actual work is done on the same RDNA 2 hardware on both consoles. AMD did not create two separate hardware designs to do the exact same thing.

Oh and it is an API because the hardware already has a name and its called primitive shaders. And what does that quote say the geometry engine does? It says it creates primitive shaders. That sounds an awful lot like an API to use hardware functionality to me. It's doing exactly what DirectX Ultimate API is doing. If it looks like an API, works like an API, and is used like an API...its an API.

What? I'm getting lost here:
You say Geometry Engine is API and Primitive Shaders the hardware?

The quote from Cerny says that "functionality (of the Geometry Engine) extends to the creation of the Primitive Shaders"

So your logic is that the API (the Geometry Engine) is creating hardware (the Primitive Shaders)???

All the actual work is done on the same RDNA 2 hardware on both consoles. AMD did not create two separate hardware designs to do the exact same thing.

Lol AMD has a road map from where both companies choose... what they want! And then they even add customizations if they want _ like the cache scrubbers in ps5!
Fun fact, coincidentally AMD has in Navi10 a Geometry Engine... how does this one look to you? Hardware or API?

OFBtV5A.png


There is nothing special about the PS5's geometry
Ah!... Ok
 
It was $20/month in case you don't remember, with some probably going with yearly $99. Sony is more interested in PS Plus anyway:

ps4.jpg


And you can't compare PS Plus to Xbox Live, the PC version is worthless and you pay nothing.

Sony Made over $12 Billion Through PSN in 2019, its Second Biggest Year for Revenue


Let's not bring the war chest again, MS is $110B vs $78B Sony. Until we see similar, massive acquisition like Sony's $229M to insomniac, and the head of Xbox studios changes his mind about minor A-AA games in favor of big AAA games, don't expect Sony's pure dominance will magically disappear.

And please let's not talk about that "AAAA" game.
Sony does not have 78 billion in cash. More like 25. And Microsoft has more cash then that. Just look up cash on hand for both companies and the year. Sony also has a huge amount of debt.
 
I don't think that taking the discussion of who has the most money available will lead anywhere. It is something that even if we know it or not, it doesn't even make a difference. And even if we have a ''winner'', it does not mean that he will use this money better. And sorry if I look like a boring guy with that soothing speech, I'm new here and it seems that people are going around in circles in most discussions.
 
Sony does not have 78 billion in cash. More like 25. And Microsoft has more cash then that. Just look up cash on hand for both companies and the year. Sony also has a huge amount of debt.

Sony's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Dec. 2019 was $9,135 Mil. Sony's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Dec. 2019 was $8,225 Mil. Sony's Total Stockholders Equity for the quarter that ended in Dec. 2019 was $38,786 Mil. Sony's debt to equity for the quarter that ended in Dec. 2019 was 0.45.


Microsoft's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Mar. 2020 was $3,748 Mil. Microsoft's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Mar. 2020 was $70,110 Mil. Microsoft's Total Stockholders Equity for the quarter that ended in Mar. 2020 was $114,501 Mil. Microsoft's debt to equity for the quarter that ended in Mar. 2020 was 0.65.


So assuming both will pay their debt, it's ~$40B left for Sony and -$4B debt is still to be paid by Microsoft.:goog_unsure: Could someone help here?
 
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And even if we have a ''winner'', it does not mean that he will use this money better.

Yep otherwise every Microsoft product would be a huge success if all it depended on was the amount of money that was spent.

It all boils down to exactly what you said and that's how they spend the cash.
 
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I had mine cleaned and thermal paste reapplied last week. Repair shops run as usual, at least here. Unfortunately, the cleanup didn't help with the noise. I keep my fingers crossed that it doesn't explode till November. Otherwise, I'm stuck with PC gaming.
Also make sure it's not in a small tight closed area where the hot air will keep circulating in there. Better give it more "breathing" room so the hot air disperses.

I had my X in a small closed space and even that started making fan noise. Gave it more space and it quickly went quiet again.
 
It will be very funny if the narratives are reversed if Lockheart exists. People who defended Teraflops with their soul saying that it is not a big deal, and who did not give much value to Teraflops making fun of Lockheart for being weaker.
And yes, I know that there are truths in both speeches, it's funny for the console war issue
 
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