Next-Gen PS5 & XSX |OT| Console tEch threaD

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Yes, it's almost twice the speed. But it needs to be seen in context. That's the only way things can be looked at objectively and evaluated fairly.
The whole purpose of the SSD, and everyone agrees, is to remove the limits of the hard drive. Games needed to be designed with the hard drive in mind, because it was the major bottleneck for a long time. So everything as of now, needs to be looked at, in comparison to hard drives. Every developer is jumping from hard drives as a standard to SSDs as a standard.

So in reality, how much does twice the SSD speed of the PS5 REALLY matter? Let's do a quick calculation...
Assume you have to load 16GB of data into RAM. You have an HDD that can transfer 50MB/s, the XSX that can do 4.8 GB/s, and the PS5 that can do 9 GB/s.
The HDD takes 16000/50 = 320 seconds
The XSX SSD takes 16 / 4.8 = 3.3 seconds
The PS5 SSD takes 16 / 9 = 1.8 seconds

The jump from 320 seconds to 3.3 seconds is HUGE. The jump from 320 to 1.8 seconds is definitely bigger, but is it really THAT much more significant compared to the XSX? Compared directly against the XSX, it is almost 90% faster, sure. But the difference between the PS5 SSD and the XSX SSD compared to the HDD is 1.5 seconds over 320 seconds, which is a mere 0.5%. Sure, maybe the HDD can do 100MB/s instead of 50 MB/s, but that would still make the difference a mere 1% between the consoles.
Slamming each other and bragging about 0.5% - 1% difference in storage improvement is not exactly what I would call good use of one's time.
These 3.3 seconds is if MS removed all Bottlenecks (remember Sony pushed the Bottleneck narrative), thing that we already don't know.

And PS5 I/O is equal to ~ 9 zen cores and Xbox ~5, if Im not wrong.
 
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I remember when the Road to PS5 talk was released, the amount of backlash Cerny got especially from PS fanboys was insane, everyone thought the SSD would only be used for loading times but luckily we have devs and tech experts giving us a better insight into the possibilities a ultra-fast SSD can have on game design. Coreteks made a good point when he said we'll see games on the PS5 which will just not be possible on the Series X or PC's.

As for graphics and resolution, I think isn't as big as people are making it out to be. I see Xbox fanboys on Twitter constantly posting high quality images of games from the One X which look stunnning, it's interesting because they only ever start posting them since we learned of the PS5 specs. I guess it's because they want to brag about the only advantage Series X has over PS5. Even then I think it will be a bit more complicated, Sony and Playstation first party devs have always produced some of the best looking games we have ever seen, from art direction and level design to actual textures and graphics. Uncharted 4 is still the best looking game of the past decade in my opinion and the only other games that have come close are other from Sony first party devs. So just imagine what these same talented devs will do with the capabilities of the PS5's GPU and SSD, btw just because PS5's GPU is not as powerful as Series X does not mean it's not capable. I think a lot of people would agree that an RDNA 2 chip with 36 CU's clocked at 2.2 Ghz is still a beast. DigitalFoundry can argue as much as they want about how a blade of grass or a freckle on a cheek is slightly sharper on the Series X than the PS5, truth is a majority of the gamers just won't care.

I mentioned this before but I think it's important to remind people. What's clear to me is that Mark Cerny had a unique design philosophy when creating the PS5, I think if he wanted to, Sony could have easily matched Series X specs but it's clear Sony believed in Mark Cerny's vision of a console which will allow developers to create games we have never seen before whilst ensuring that current games such as narrative driven, closed world and RPG's from third parties would also thrive.

As for Microsoft and Series X, I believe their design philosophy was largely influenced by the mistakes they made with the Xbox One, this explains why they implemented a monster GPU, high bandwidth RAM and a capable SSD, all of which were lacking in the Xbox One relatively speaking. They want to ensure they're machine is capable for the next generation and wont have issues with resolution and frame rates which plagued the the Xbox One
 
Definitely the worse but being the best version really depends on what your looking for as a gamer.

People who see resolution as a priority will choose the Xbox Series X. People who want the fastest I/O will choose the PS5.
I always thought that people choose consoles based on games they can play there...
 
Retweeted by Timdog, they're making up their own specs now. :messenger_tears_of_joy:

I thought it was a bait, but when i read the comments man...

Now suddendly SFS makes miracles that belows Physics when a 2.4gbs SSD becomes a 7.2 Uncompressed??? Project Acoustisc is superior to Sony 3D Audio about nothing ???? And 825MB, ok i even not try, this below mental sanity.

SeX is more powerful than PS5, and the PS5 is the most fastest, its difficult to understand....


If they consider 7.2gbs, its easy and only say that PS5 is 22gbs because kraken is better than zlib and always compresses well and Sony was hiding this just like MS 7.2gbs raw magical SSD multiplier (I know its a poor argument and I know rarely Kraken compresses data well but look at these guys arguments ???)
And for Brazilians like me, this guy surpasses Chief and the whole Xbox Mil Grau.
 
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Yes my brother for example wants the Xbox one for the Forza Horizon and the PS4 for Spiderman instead my sister only wants the Switch for Animal Crossing.

And both couldn't care less the graphics.
It should also be mentioned that the PS4 was the first console (at least in the last 30 years) which on the one hand became the most successful console of a generation and had the strongest hardware at the same time. Previously, a console with weaker hardware (compared to the competition) was more successful (Wii, PS2, PS1, SNES, NES).
 
It should also be mentioned that the PS4 was the first console (at least in the last 30 years) which on the one hand became the most successful console of a generation and had the strongest hardware at the same time. Previously, a console with weaker hardware (compared to the competition) was more successful (Wii, PS2, PS1, SNES, NES).

because weaker is cheaper.
 
The narrative has changed guys 🤣🤣

UQpTSR0.jpg

Posted in December 2019. Narrative has been changed back and forth for a while now. Not that it matters, right? I mean one day's the GPU, then it's TF count, then the SSD... it depends, whatever floats their boat.

If they try hard enough, something's gonna stick.
 
I thought it was a bait, but when i read the comments man...

Now suddendly SFS makes miracles that belows Physics when a 2.4gbs SSD becomes a 7.2 Uncompressed??? Project Acoustisc is superior to Sony 3D Audio about nothing ???? And 825MB, ok i even not try, this below mental sanity.

SeX is more powerful than PS5, and the PS5 is the most fastest, its difficult to understand....


If they consider 7.2gbs, its easy and only say that PS5 is 22gbs because kraken is better than zlib and always compresses well and Sony was hiding this just like MS 7.2gbs raw magical SSD multiplier (I know its a poor argument and I know rarely Kraken compresses data well but look at these guys arguments ???)
And for Brazilians like me, this guy surpasses Chief and the whole Xbox Mil Grau.
I agree the ssd stuff is garbage and the audio info is unknown at this time. The cpu info while right does show it is for single thread only so it lacks context. The hard drive size is actually worse though. Ps5 has a 768 GB ssd. 12 * 64GB = 768 GB.
 
Prove it. We know it has 12 chips. What capacity are they.
The PS5 does not have 768 GB it has 768 GiB . If you pull up a calculator and translate 768 GiB to GB it is 824.634 and if you round that up it is 825GB . I mean if you want to dispute these actual facts even further then you can argue with Sony who confirmed 825 GB themselves .
 
you guys put to much faith into numbers, i think there's more important reasons when to unveil ps5 then dates with numbers.
Would be a great date though... But I would expect them to reveal it at an event.

Personally I couldn't care less, it will be revealed when it will be revealed, and it will look similar to the controller, which I thought was ugly (personal opinion) so chances are slim I'm going to like it anyway.
 
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Sony usually publish news or updates on Tuesdays at 8am pacific time. And tomorrow is 5/5 so some have thought that is the perfect oportunity for Sony to reveal or announce something related to PS5
I have asked few people is tne know and they all said nothing is happening tomorrow /today unfortunately .end of may early june is the event and at max sony will reveal the date 2 weeks in advance so may 19 ish will be soonest sony will talk imo .
 
I have asked few people is tne know and they all said nothing is happening tomorrow /today unfortunately .end of may early june is the event and at max sony will reveal the date 2 weeks in advance so may 19 ish will be soonest sony will talk imo .
Yeah, I don't really think they will reveal anything either but every tuesday there's always a little hope that something will get announced. But if we don't get a single thing I'm not even mad because we will get next gen stuff on thursday so that's cool.
 
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Source?
show assets vs liabilities for each company please.


$70B in debt


$5.8B in debt
 
So how about the X Box Series X? Because I don't like to have a tower in my living room. 🤷‍♂️
I get that, you aren't the only one. Twice I clearly said that it was my personal opinion, not everyone must like everything the same. I like the design of the Xbox Series X, size I'll have to check once I've bought it, not sure about that yet.
 
Retweeted by Timdog, they're making up their own specs now. :messenger_tears_of_joy:


Sigh...I'm bored so thought I'd have look see myself at the Velocity Architecture and compare it to what I think I learnt from The Road to PS5 video.

XSX
Win Central said:
Microsoft describes the technology as the culmination of four crucial modules, featuring two custom hardware components inside Xbox Series X, with software to complement.

So two pieces of hardware (SSD, decompression block) and two pieces of software (DirectStorage, SFS). In the end this gives 2.4GB/s raw, 4.8GB/s compressed (the block theoretically capable of >6GB/s) compared to 120MB/s for One X giving a 40x I/O multiplier).

PS5
Digital Foundry said:
Behind the scenes, the SSD's dedicated Kraken compression block, DMA controller, coherency engines and I/O co-processors ensure that developers can easily tap into the speed of the SSD without requiring bespoke code to get the best out of the solid-state solution.

So six pieces of hardware (SSD, Kraken block, DMA controller, coherency engines, 2x co-processors) and one piece of software: a new ID-based API.

In the end this gives 5.5GB/s raw, 8-9GB/s compressed (block theoretically capable of 22GB/s) giving a theoretical 100x I/O multiplier.

That's how I currently understand things.
 
"Careful investigation". 🤣

To be honest, I wanted to edit my post and visit that "careful consideration" remark, but I was a little busy. But now that you mention it, I just cannot pass this.

He makes it sound like it's almost a forensic investigation, like "guys, I really did my homework, and here are the results. Yes, I posted it on Twitter, because no one else really cares about it and these days a man must fend for himself. So here it is!"


d4hqB2A.jpg
 
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Yet MSFT software for Visual Studio is much worse than Sony (ICE) one. For console development. Think about it.
Most Sony studios are using Visual Studio as the IDE and clang as the C/C++ backend, which integrates just fine in VS. VS has no issues allowing a different compiler backend. Debugging is remote connecting to the dev kits.
 
Great, now someone can't have a different taste in design... Not everything has to be brought back to dumb fanboy war stuff.
You have made your tastes and opinions very clear to everybody before, hence the joke. Maybe you should reflect on your own comment.
 
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People actually thought Sony have any kind of planning to target 5th of the 5th for PS5 info?? have you guys not been following this "marketing" campaign?

the'll just chuck something out when they realize "oh shit, we forgot to tell em about these things didnt we"
 
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Prove it. We know it has 12 chips. What capacity are they.
Could do it the same way Microsoft got 16GB on a 320-bit bus; Mixed density chips.,

10*64GB chips + 2*96GB Chips = 832GB. Which is pretty close to 825GB.
Unless you're saying that Mark Cerny was lying about SSD capacity - something which is very easy to debunk.
 
People actually thought Sony have any kind of planning to target 5th of the 5th for PS5 info?? have you guys not been following this "marketing" campaign?

the'll just chuck something out when they realize "oh shit, we forgot to tell em about these things didnt we"
It's all just wishful thinking because of the 5/5 date, I don't think anyone is really confirming that something will get revealed today.
 
Most Sony studios are using Visual Studio as the IDE and clang as the C/C++ backend, which integrates just fine in VS. VS has no issues allowing a different compiler backend. Debugging is remote connecting to the dev kits.

I think I was not clear enough.
Sony integration with VS is much better than MSFTs one.
 
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