For once, back up your claims and stop dreaming.
As Mark Cerny puts puts it as only supports 32 of quality sources, while this is Dolby Atmos damage control:
"It is not correct that Dolby Atmos handles 32 objects maximum. As a technology, Dolby Atmos can support hundreds of objects simultaneously. Having said that, we refer to some advice from game developers who have already created content with Atmos support: objects are fantastic tools, but you should use them sparingly as regards their number in activity within the same scene. Too many moving objects can create a confusing sound environment."
Oops, The Tempest is GPU-based compute unit, cache-less, SPU-like chip capable of 5,000 sound sources, but they will use only hundreds of high quality sources instead: Timestamped
The XSX sound chip offloads the CPU, because it's the same, old fake 3D audio, CPU-based:
"We finally won't have to fight with programmers and artists for memory and CPU power," says senior sound designer Daniele Galante.
gamingbolt.com
AMD's comparing CPU vs GPU 3D audio: (Timestamped)
Go back to your XboxEra Discord FUD generator and try something else.