Ninja Gaiden II: The Official GAF Thread of Chaos

Going through my first playthrough atm on the ps3 version. Question though, are there any plans to patch in the blood from the 360 version to the ps3 version? I hate the blue mist crap.
 
Wray said:
Going through my first playthrough atm on the ps3 version. Question though, are there any plans to patch in the blood from the 360 version to the ps3 version? I hate the blue mist crap.

Doubt it, especially not this late in the game. Part of the reason why they got rid of all the blood was for performance reasons and a design choice. Hayashi decided to fuck with Itagaki's original envision and, "pursue Ninja Gaiden with sleek and sexy depiction and start evolving this game." By evolve he meant adding jiggling tits and fun cosplay dress ups. I give him props for the co-op, really can't wait to try that out when I get a PS3.

And that's the exact reason I don't like this guy. Sigma 2 is good because Itagaki laid down the foundation, but I have a feeling this guy is going to make future Ninja Gaiden's into some flashy DMC, otaku loving bullshit. Not that there's anything wrong DMC, it's a great game, but what makes Ninja Gaiden is the badass, brutal, relentless combat.
 
Wray said:
Going through my first playthrough atm on the ps3 version. Question though, are there any plans to patch in the blood from the 360 version to the ps3 version? I hate the blue mist crap.
Wrong thread. And no. Hayashi thinks he's cool, but he's not.
 
Wray said:
Going through my first playthrough atm on the ps3 version. Question though, are there any plans to patch in the blood from the 360 version to the ps3 version? I hate the blue mist crap.

Nope.
 
Coin Return said:
This thread brings back memories. I want the master ninja gamer picture, damnit.

You must earn it. :D

The 1250 on this one is likely my proudest achievement thus far. Those missions were brutal.
 
desh said:
Chapter 8 reminds you that the game is indeed difficult. Although, I wonder if I'm making the game more difficult on myself by hoarding the life of gods and lives of a thousand gods, so I can use them as heals in the later chapters.

Lol, same here. And chapter 8 was really hard indeed, the last 2 checkpoints are damn far from each other! Anyway, beat it and now I'm on chapter 9. Can't wait to see the infamous fight at the temple gates on Mentor!
 
Wait, what's this of a patch? Removing enemies so the framerate improves? Does this mean Team Ninja/Tecmo tried to get the 360 version to be as good (gameplay wise) as the PS3 version?

Because honestly, the rebalanced difficulty is the best part of the PS3 remake after the numerous cons (jiggly breasts, no gore, Hayashi adding bosses that weren't even fucking needed *sup Chapter 1 mid-boss?*)

I bought this day one for $60 expecting Itagaki to give me a face rocking, instead all I got was an unplayable (beyond Warrior) turd. And I really want to get the achievements and love this version of the game, but I just... can't unless they fixed the difficulty (HOLY SPAM, BATMAN!) problem.
 
TheSeks said:
Wait, what's this of a patch? Removing enemies so the framerate improves? Does this mean Team Ninja/Tecmo tried to get the 360 version to be as good (gameplay wise) as the PS3 version?

Because honestly, the rebalanced difficulty is the best part of the PS3 remake after the numerous cons (jiggly breasts, no gore, Hayashi adding bosses that weren't even fucking needed *sup Chapter 1 mid-boss?*)

I bought this day one for $60 expecting Itagaki to give me a face rocking, instead all I got was an unplayable (beyond Warrior) turd. And I really want to get the achievements and love this version of the game, but I just... can't unless they fixed the difficulty (HOLY SPAM, BATMAN!) problem.

That patch applied only to the staircase of doom near the end, if I remember correctly, and came out way way before Sigma 2 was even announced.
 
danmaku said:
Lol, same here. And chapter 8 was really hard indeed, the last 2 checkpoints are damn far from each other! Anyway, beat it and now I'm on chapter 9. Can't wait to see the infamous fight at the temple gates on Mentor!

What weapon/combos do you like to use when taking out those pesky IS Ninjas. I think I rely too heavily on Dragon Sword Izuna Drop, and it's really not the most efficient way of taking them out.
 
Jigsaw said:
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ps3 version is fine,a bit easier on warrior and mentor but not on master ninja (not to mention ultimate ninja for the missions),limb removal is fully intact gameplaywise...though what's more important for a game like ninja gaiden,solid framerate for perfect playability or fountains of blood? (which looked better in their bullshots than ingame anyway)

the game is gorgeous in 720p,coop is a blast,enma's fang rocks

Oh please.

That clown could have made Sigma 2 a 360 exclusive and I would have said the same thing, fuck that system warrior bullshit - the guy went and messed with the philosophy of the game - he didn't make improvements, he went backwards and made cuts to do what he had to do.

He even had more than a year plus a finished game to work with - again, those slowdowns only occurred at those stairs of doom, and when you tried to run and bring enemies with you to other encounters up ahead - that in itself is something other games don't even allow to do, instead of being split up into little loading rooms...

If you like that it's easier, good for you, but to ME, the original idea and feel for the game was tampered with. And those fountains of blood looked gorgeous on my screen, and limbs and bodies and gore didn't disappear either, screw that purple mist stuff.

ultim8p00 said:

The massacre that begins at 1:42, my goodness.

No equal indeed.
 
Man, after viewing those videos, all I can think about is what could have been. I prefer NGB's balance of Defensive and Offensive combat to the pure Offense of NG2, but if NG2 had been properly balanced, it could have seriously been one of the best games ever.
 
desh said:
What weapon/combos do you like to use when taking out those pesky IS Ninjas. I think I rely too heavily on Dragon Sword Izuna Drop, and it's really not the most efficient way of taking them out.

One thing I think people underestimate is the Guillotine Throw. Any weapon can do it immediately, it will delimb ninjas when thrown against a wall, and it has valuable I-frames.
 
NG28 said:
Did Sigma fix the projectile spam? That was by far the worst thing about this game.


Well, there is fewer enemies, and it's NG2 on NG1/Black/Sigma's engine so it's less "offensive" play and more "Defensive"/block-has-a-use-here like those.

So, yes. It did fix the projectile spam, in most ways.
 
Laughing Banana said:
Say, if I jump straight to this game without playing the 1st one, will I be missing a lot of back-story that can potentially confuse me?
The OP should make everything clear.

That said, Ninja Gaiden Black still holds up remarkably well and I recommend playing it if you like a fair challenge.
 
desh said:
What weapon/combos do you like to use when taking out those pesky IS Ninjas. I think I rely too heavily on Dragon Sword Izuna Drop, and it's really not the most efficient way of taking them out.

If there's enough space (like inside the church in stage 8) I like to use the tonfas and spam the UT like hell. But a problem with tonfas is that their OT often fails to lock enemies even when they are near, and with IS ninjas it's manadatory to obliterate them as fast as possible to get some essence and start the UT chain. Another good strategy is to use double swords (or the dragon sword), counterattack with Y to de-limb and quickly obliterate the enemy, but only if there aren't too much of them (like at the end of stage 8). Against large groups the only thing I can do is spam the UT.

And those videos are insane. I thought it was impossible to fight so many enemies without relying heavily on ninpos and UTs... I'm speechless.
 
Laughing Banana said:
Say, if I jump straight to this game without playing the 1st one, will I be missing a lot of back-story that can potentially confuse me?
Sure. And later on down the road if you wish, you can play Black/Sigma1 and have the superior (though admittedly slower-paced) experience.

I prefer NG, but then again I did play it first. YMMV.
 
desh said:
What weapon/combos do you like to use when taking out those pesky IS Ninjas. I think I rely too heavily on Dragon Sword Izuna Drop, and it's really not the most efficient way of taking them out.

At level 2, the Falcon's Talons can go Flying Swallow->Izuna Drop on human enemies. That might help if it's not cutting for you otherwise. As mentioned above, the Tonfas just wreck any smaller enemies with UT spamming.

_dementia said:
Sure. And later on down the road if you wish, you can play Black/Sigma1 and have the superior (though admittedly slower-paced) experience.

I prefer NG, but then again I did play it first. YMMV.

I agree.
 
_dementia said:
Sure. And later on down the road if you wish, you can play Black/Sigma1 and have the superior (though admittedly slower-paced) experience.

I prefer NG, but then again I did play it first. YMMV.


Agreed. I think the only horrible parts of Ninja Gaiden are the
Alma
battles.
 
TheSeks said:
Agreed. I think the only horrible parts of Ninja Gaiden are the
Alma
battles.

Those were fantastic. Frustrating at first, but really rewarding once you got the patterns down. I don't know how you could dislike them after a few plays. ;\
 
danmaku said:
If there's enough space (like inside the church in stage 8) I like to use the tonfas and spam the UT like hell. But a problem with tonfas is that their OT often fails to lock enemies even when they are near, and with IS ninjas it's manadatory to obliterate them as fast as possible to get some essence and start the UT chain. Another good strategy is to use double swords (or the dragon sword), counterattack with Y to de-limb and quickly obliterate the enemy, but only if there aren't too much of them (like at the end of stage 8). Against large groups the only thing I can do is spam the UT.

And those videos are insane. I thought it was impossible to fight so many enemies without relying heavily on ninpos and UTs... I'm speechless.

Yeah, the tonfa UT worked amazingly well on the huge stair battle. Now, I'm on to chapter 11, and it is brutal.
 
GuardianE said:
Those were fantastic. Frustrating at first, but really rewarding once you got the patterns down. I don't know how you could dislike them after a few plays. ;\

agreed.

btw does anyone know how NGB plays on xbox 360 ? I was thinking of buying the games on demand version.
 
Unregistered007 said:
agreed.

btw does anyone know how NGB plays on xbox 360 ? I was thinking of buying the games on demand version.

I have it. performance is good, only thing omited is the classic NG games. Apart from that it's as good as it gets and still looks quite qood.
 
Sigma had some weird design choices ('sup rachel) but I still really liked it. At its core it's a prettier version of the NG I know and love, and it also revamped the water section I hated so much in vanilla/black.

Never played Sigma 2.
 
There is no definite NG2 version. Sigma 2 is quite toned down at parts (much more streamlined - whether this is good or bad depends on the player), altogether removes trials of valor altogether (and these were my favorite battles in the original, too >:( ). You never really get the feeling of fighting impossible odds as you fend off wave after endless wave of enemies, only to finally emerge victorious as you laugh death in the face; which is a shame, since this is where vanilla NG2 shined at its best (and completely trumps Sigma2 in this aspect).

Sigma2 is quite easier. My warrior run was extremely disappointing. What this does, however, is make the higher difficulties manageable for me. Mentor on vanilla NG2 was an exercise in frustration for me, as projectile spam was just too much - I only reached chapter 3 before I had decided I had had enough (though I probably would have carried on if Sigma2 hadn't already been announced by then).

The BEST addition is online co-op team missions. When it's good, it's goooood. The netcode isn't the greatest, but ultimately serviceable - though I can't help but feel a bit disappointed with the netcode. Team missions is also, unfortunately, the worst aspect of Sigma2 - so much wasted potential. There are 35 missions. Sounds great, right? Not so. 10 missions are acolyte only. 10 warrior only, 10 mentor, 5 master ninja, 5 ultimate. Right off the bat, 10 missions are basically throwaway (we went through them anyway, but basically just mopped the floor with ease - which is not how Ninja Gaiden should be >:( ), the next 10 (warrior) were pretty much one-playthrough missions. At least the mentor missions were good fun, but there are only 10 of them. Master ninja is nice too. The problem with some of the higher level missions is the high reliance on (multiple) bosses rather than huge waves of enemies. Good in theory, but more variety would be nice. The real problem with high-level boss fights is that any amount of significant lag makes the battles impossible. Again, netcode is serviceable, but sometimes it just makes those battles really frustrating.

They could have made all this a non-issue just by allowing all 35 missions to be selectable difficulty levels. You know, like how mission mode has always been prior to this. I just can't understand this awful design decision.
 
So I got Gold with the Lunar last night.

What's the easiest weapon to try and get next?
I only need the Tonfa, Flails, and Falcon's Talons Golds and I'll have my 1250.
 
I'd say the Tonfas, personally. UT destroys everything and they're easy to maintain the high combo with in order to ensure more green essence spawns.
 
MattyH said:
anyone else having problems with chapter 10 freezing

Is your game updated with the latest patch? Around the time the mission mode DLC came out they issued a patch that caused freezing on Chapter 10. They fixed it eventually with a new patch that you probably need to download.

mernst23 said:
So I got Gold with the Lunar last night.

What's the easiest weapon to try and get next?
I only need the Tonfa, Flails, and Falcon's Talons Golds and I'll have my 1250.

Tonfa is easiest, then Talons, then Flails. Congrats on 1250 though, you've got the hard part out of the way already (the karma missions) so it should be smooth sailing from there.
 
Just got done beating MNM. I think Zedonius 2.0 gave me the most trouble. It felt so good once I finished it, though. My appreciation for this game has increased tremendously after going though Mentor and MNM. I remember when Warrior gave me troubles, and now Warrior is ridiculously easy. Now, I just have to complete 4 weapon playthroughs to complete the vanilla achievement pack. Not sure if I'll ever get around to some of the Mission Pack achievements, some of them might be too tough for me.
 
Wow, it didn't take long after beating Mentor! Congratulations!
I'm still struggling with Mentor, I finally beat chapter 11 and now I'm at Zeldonius in chapter 12. It's a tough fight but if I'm not mistaken it's the last difficulty spike of the game.

Believe it or not, the worst enemies for me are the damn zombie dogs. They are fast, tough, you can't dismember them, their grabs can eat all your life bar in no time and if they choose to suicide it's game over. And as if this wasn't enough, you always fight them in large groups, at least 5 or 6 dogs toghether. I can't believe that a level 3 art of the wind blades can instantly kill every human enemy (including zombies) but not the fucking dogs!
 
JaxJag said:
Yeah, the combat in God of War III can't touch Ninja Gaiden's.

Not even on the same level.
god of war combat can't compete with most of the hack and slash games ( dmc , bayo and ng ) but the story and the production value are great

also , i know some casuals non-gamers that worship it .
 
danmaku said:
Wow, it didn't take long after beating Mentor! Congratulations!
I'm still struggling with Mentor, I finally beat chapter 11 and now I'm at Zeldonius in chapter 12. It's a tough fight but if I'm not mistaken it's the last difficulty spike of the game.

Believe it or not, the worst enemies for me are the damn zombie dogs. They are fast, tough, you can't dismember them, their grabs can eat all your life bar in no time and if they choose to suicide it's game over. And as if this wasn't enough, you always fight them in large groups, at least 5 or 6 dogs toghether. I can't believe that a level 3 art of the wind blades can instantly kill every human enemy (including zombies) but not the fucking dogs!

Yeah, I really had problems with him on Master Ninja, he was one of the most difficult parts in the game. I think I must have gotten lucky on Mentor, because on MNM it took me close to 2 hours to finally beat him. As for the ninja dogs, I think the best way is to probably use inferno initially, then chain lunar 360 et/ut. Even level 0 lunar 360 works pretty good on the dogs. The Master Ninja FAQ on gamefaqs describes how to take care of these guys. I used this FAQ to get through both Mentor and Master Ninja difficulties.
 
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