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Nintendo 64 and the case of the Disk Drive.

WorldHero

Member
I wish someone could ask Capcom what their “Street Fighter 64” project was for the 64DD? I remember it was listed in game mags for months. Was it going to be a port of SF3 or a 3D title like the EX series?
 
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consoul

Member
I got hold of a portfolio from the 1993 Nintendo Technical Conference which laid out all the specs and workings of the SNES CD system for developers (immediately before they cancelled it).

Their design was somewhat similar to 64DD. Nintendo were going to house the SNES CDs in rugged plastic caddies that contained custom chips for copy prevention and on-board save files. The on-board save files were pretty big at 256 kilobits; equivalent to 4 blocks on a PS1 memory card.

Would have been interesting if Nintendo had launched an optical format 30+ years ago with save capability on the media itself. Might have prompted the industry not to stick with memory cards for the next few generations.
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baphomet

Member
The vids in OP look nothing like actual N64 games.

I wish someone could ask Capcom what their “Street Fighter 64” project was for the 64DD? I remember it was listed in game mags for months. Was it going to be a port of SF3 or a 3D title like the EX series?

It was just a one of the many bullshit EGM rumors.
 
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I'm 100% convinced the N64 was capable of arcade perfect CPS2/Neo-Geo ports because of the fast CPU and rom carts, especially if they used the later 64MB ones.

The games would be expensive, sure, but still much cheaper than Neo-Geo carts and they would be arcade perfect.

Of course it was but the high price of carts put a stop that. If the N64 had a CD drive it would have been such a different story
 

nkarafo

Member
Of course it was but the high price of carts put a stop that. If the N64 had a CD drive it would have been such a different story
Yeah, i suppose even with CDs the N64 could still do perfect 2D arcade ports with added loading times. It had more than enough RAM by itself (more than the Saturn while using ram carts) and with the expansion pack it had more than the Neo-Geo CD too.
 
Yeah, i suppose even with CDs the N64 could still do perfect 2D arcade ports with added loading times. It had more than enough RAM by itself (more than the Saturn while using ram carts) and with the expansion pack it had more than the Neo-Geo CD too.
RAM wasn't the issue it was the high cost of Carts and the risk of having tons of unsold carts eating into your bottom line where as on CD if you pressed more than 50,00 the cost was pennies unsold or not.
 
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