Nintendo E3 plans detailed

And that's another thing--just because it may be a disappointing E3 for me, doesn't mean I don't think Nintendo is doing 2017 justice. They most certainly are.

Mario will be a huge way to end the year. I'm just not going to get that excited at seeing it in their press conference in all likelihood.
 
Game Freak recruiting only for 3ds
Ancel denying BG&E2 at E3
Capcom strange messages about support

not a great day for my Switch E3 hype :

I do wonder how we haven't gotten any leaks yet (Mario X Rabbids is a Ubisoft leak). With all insiders getting so much wrong in the past and Emily bowing out completely, I wonder whether Nintendo has stopped any leaks from happening or just isn't showing much new stuff this E3.
 
The Metroid franchise is split between two producers: Tanabe oversees the Prime series while Sakamoto is in charge of the main series (Metroid, Super Metroid, Other M, etc.). Not a big fan of either of them. Tanabe has no strong understanding or appreciation of Metroid's dark sci-fi lineage, and Sakamoto has lost his mind from years of handling the Wario ware series.

Oh, cool - thanks for all the info.

Hopefully Tanabe has realized what people want from Prime after the abysmal sales of Federation Force, and the main series gets given to someone with a better understanding of what people want from a modern Metroid.

Honestly, if they went back to give Prime Trilogy & Super Metroid/Fusion both remasters for Switch to reconnect with the series' roots, it'd only bring good things.
 
I do wonder how we haven't gotten any leaks yet (Mario X Rabbids is a Ubisoft leak). With all insiders getting so much wrong in the past and Emily bowing out completely, I wonder whether Nintendo has stopped any leaks from happening or just isn't showing much new stuff this E3.

I think virtually all leaks (Emily, LKD, Liam Robertson, etc) are leaking things that has been released outside Nintendo. The leaks will happen when Nintendo shares their plans with their distribution/marketing or any outside partners, basically.

That could also explain why there was a rumor about both Xenoblade X and Pikmin 4 for Switch, before the Switch release event. The general plans that Nintendo shared to their partners at the time could very well had been something like "a Xenoblade game and a Pikmin game".
 
I don't see any reason to believe it could be good. Ports need gameplay parity, otherwise there's really no point.

When will people start blaming third party devs and not Nintendo though? If we keep seeing bs like this with simple sports games then fuck them. Nintendo can't be blamed if they put a very good console out that gets lots of sales. Nintendo needed a good FIFA game to get more sales in Europe. Playing FIFA on the go would do pretty good.

Why is EA treating Nintendo different?
 
When will people start blaming third party devs and not Nintendo though? If we keep seeing bs like this with simple sports games then fuck them. Nintendo can't be blamed if they put a very good console out that gets lots of sales. Nintendo needed a good FIFA game to get more sales in Europe. Playing FIFA on the go would do pretty good.

Why is EA treating Nintendo different?

At this point I believe EA just don't care for Nintendo and probably want them out of the hardware business.
 
At this point I believe EA just don't care for Nintendo and probably want them out of the hardware business.

That's what I've been thinking for a while now. If Nintendo drops out (unlikely) those Nintendo gamers might go to other platforms, thus increasing EA's potential sales base without them having to do any extra work on a third/fourth (counting PC) platform.

It's really shitty but it's probably in their best interest business-wise to see Nintendo drop out of the hardware business.
 
The type of consumer who plays EA titles on consoles is a guy in his 20's who loves his Xbox or PlayStation system and is willing to spend lots of money on microtransactions. I don't expect meaningful support on Nintendo platforms from the company ever again. If FIFA sells well this year, they may throw in a half-assed version of Madden next year, but that'll be about it. For all intents and purposes, they're done with Nintendo beyond token support, so they don't look completely out of touch to their shareholders.
 
When will people start blaming third party devs and not Nintendo though? If we keep seeing bs like this with simple sports games then fuck them. Nintendo can't be blamed if they put a very good console out that gets lots of sales. Nintendo needed a good FIFA game to get more sales in Europe. Playing FIFA on the go would do pretty good.

Why is EA treating Nintendo different?

I think it's a matter of Frostbite or not.
 
That's what I've been thinking for a while now. If Nintendo drops out (unlikely) those Nintendo gamers might go to other platforms, thus increasing EA's potential sales base without them having to do any extra work on a third/fourth (counting PC) platform.

It's really shitty but it's probably in their best interest business-wise to see Nintendo drop out of the hardware business.

If that's really the case, which I don't think it is, then their ultimate desire is to see one platform and judging from their output these past few years and Origin I'm guessing that platform is PC. Well, maybe ONE home console + PC.
 
I will fully turn Intelligent Systems into a powerhouse studio if they manage to show something substantial for Fire Emblem Warriors AND the new Fire Emblem on Switch. These guys don't get enough acclaim for their high quality yet somewhat fast output.
 
If that's really the case, which I don't think it is, then their ultimate desire is to see one platform and judging from their output these past few years and Origin I'm guessing that platform is PC. Well, maybe ONE home console + PC.

That may be their ultimate desire, yeah. Right now the two consoles they support are almost identical in architecture, so it makes it easy to support those two at once. On top of that they get exclusive marketing deals with one or the other (Sony or MS) all the time, which helps fund their ability to maintain these two/three platforms.

But I'm sure most big companies would rather there be only a single platform with a consolidated user base, so that they have to spend no time or money porting anything at all.

EDIT:
Which would be fucking terrible for consumers.

Fuck monopolies.

Absolutely agree.
 
That may be their ultimate desire, yeah. Right now the two consoles they support are almost identical in architecture, so it makes it easy to support those two at once. On top of that they get exclusive marketing deals with one or the other (Sony or MS) all the time, which helps fund their ability to maintain these two/three platforms.

But I'm sure most big companies would rather there be only a single platform with a consolidated user base, so that they have to spend no time or money porting anything at all.

Which would be fucking terrible for consumers.

Fuck monopolies.
 
I will fully turn Intelligent Systems into a powerhouse studio if they manage to show something substantial for Fire Emblem Warriors AND the new Fire Emblem on Switch. These guys don't get enough acclaim for their high quality yet somewhat fast output.

I mean Fates is pretty unevenly spread (talking gameplay) from amazing and new (Conquest) to staid but better than Awakening (Birthright) to batshit crazy (Revelations), but still that is a good deal more than one more even keel FE in terms of content, as I see it, in the time it'd take them to make one and the top tier of it was great.

IS is on fire, but I could see HD (and (hopefully) upping their story/world/character ambitions) slowing them down.
 
I will fully turn Intelligent Systems into a powerhouse studio if they manage to show something substantial for Fire Emblem Warriors AND the new Fire Emblem on Switch. These guys don't get enough acclaim for their high quality yet somewhat fast output.
They do a lot. I think Monolith Soft does a lot too, but they don't get to make other small games like IS. Monolith is helping Nintendo with other projects.
 
I mean Fates is pretty unevenly spread (talking gameplay) from amazing and new (Conquest) to staid but better than Awakening (Birthright) to batshit crazy (Revelations), but still that is a good deal more than one more even keel FE in terms of content, as I see it, in the time it'd take them to make one and the top tier of it was great.

IS is on fire, but I could see HD (and (hopefully) upping their story/world/character ambitions) slowing them down.

They do a lot. I think Monolith Soft does a lot too, but they don't get to make other small games like IS. Monolith is helping Nintendo with other projects.

I love Intelligent Systems. Those guys are high quality and push out a somewhat fast and consistent rate. I think they've been playing around with how they wanna do a HD big Fire Emblem for a while now with the 3DS entries. They're trying to see what works and what doesn't.

Fire Emblem Awakening taught them the power behind waifu.

Fire Emblem Fates had alotta cool mechanics going on like My Castle.

Fire Emblem Warriors will prolly give them some ideas behind world building and becoming more established.

The guys behind Golden Sun (Camelot) and Retro Studios need to take notes.
 
I will fully turn Intelligent Systems into a powerhouse studio if they manage to show something substantial for Fire Emblem Warriors AND the new Fire Emblem on Switch. These guys don't get enough acclaim for their high quality yet somewhat fast output.

Fire Emblem Warriors is Koei Tecmo, the same developers behind Hyrule Warriors.

Intelligent Systems is only directly working on FE Switch right now, as far as we all know.

I mean Fates is pretty unevenly spread (talking gameplay) from amazing and new (Conquest) to staid but better than Awakening (Birthright) to batshit crazy (Revelations),

With all due respect, Conquest in only better than Awakening in terms of gameplay - but the rest of Fates, including Conquest's story, is varying levels of very bad.

but still that is a good deal more than one more even keel FE in terms of content, as I see it, in the time it'd take them to make one and the top tier of it was great.

IS is on fire, but I could see HD (and (hopefully) upping their story/world/character ambitions) slowing them down.

If Intelligent Systems can combine the complexity behind Fire Emblem Conquest with the storytelling of Path of Radiance & Shadows of Valentia (Full Voice Acting, Deeper Story, etc.), it'll be a winner.

Their recent projects all feel like practice for FE Switch in terms of the changes they've made to fight scene choreography and mechanics, so it'll be interesting to see what they do. At the very least, I feel like it'll reduce workload for them since they've gotten practice trying new things on the last three Fire Emblem games.

I love Intelligent Systems. Those guys are high quality and push out a somewhat fast and consistent rate. I think they've been playing around with how they wanna do a HD big Fire Emblem for a while now with the 3DS entries. They're trying to see what works and what doesn't.

This is probably true.

Fire Emblem Awakening taught them the power behind waifu.

I get what you mean but I still cringed reading this.

It allowed them to explore pair-up mechanics and then refine it in Fates. Marriage was already in one of the original games and many hated how it and children were forced into Fates despite not making sense.

Fire Emblem Fates had alotta cool mechanics going on like My Castle.

I must be in the minority - I didn't think My Castle really added anything other than a way to get skills without trying.

Fire Emblem Warriors will prolly give them some ideas behind world building and becoming more established.

The guys behind Golden Sun (Camelot) and Retro Studios need to take notes.

Again, that's Koei Tecmo - and even more to the point: they already have gratuitous world building experience, and a Warriors game (aka a hack & slash) would definitely not benefit their world building experience in any way - the Radiant duology and SoV both show they have relatively few issues in this area.

Regarding your second statement, we haven't seen anything from Retro that required world building since the Prime Trilogy ended in 2007.
 
If that's really the case, which I don't think it is, then their ultimate desire is to see one platform and judging from their output these past few years and Origin I'm guessing that platform is PC. Well, maybe ONE home console + PC.

I guess their end goal is to be well prepared when the time comes and (dedicated) hardware platforms become obsolete. By then Origin will be full fledged digital gaming platform without the necessity to pay royalties to a hardware manufacturer.
 
When you look at IS they have a lot of IP's.

-Warioware
-Fire Emblem
-Advance Wars
-Paper Mario
-Pushmo
-Codename Steam (lol never seeing this again)

I hope Monolith Soft is allowed to do smaller RPG games too and now only Xenoblade Chronicles. They made Disaster and I think Soma Bringer in the Wii era.

You mean random games they work on? WarioWare isn't their lead project. Advance Wars is dormant. Code Name will be lost in the digital archives of eternity.

It said they co-develop Warioware games. They may not make Advance Wars, but it's still an IP they work on.
 
When you look at IS they have a lot of IP's.

-Warioware
-Fire Emblem
-Advance Wars
-Paper Mario
-Pushmo
-Codename Steam (lol never seeing this again)

You mean random games they work on? WarioWare isn't their lead project. Advance Wars is dormant. Code Name will be lost in the digital archives of eternity.

But their being pushed to focus on Fire Emblem - for better or worse.
 
Fire Emblem Warriors is Koei Tecmo, the same developers behind Hyrule Warriors.

Intelligent Systems is only directly working on FE Switch right now, as far as we all know.



With all due respect, Conquest in only better than Awakening in terms of gameplay - but the rest of Fates, including Conquest's story, is varying levels of very bad.



If Intelligent Systems can combine the complexity behind Fire Emblem Conquest with the storytelling of Path of Radiance & Shadows of Valentia (Full Voice Acting, Deeper Story, etc.), it'll be a winner.

Their recent projects all feel like practice for FE Switch in terms of the changes they've made to fight scene choreography and mechanics, so it'll be interesting to see what they do. At the very least, I feel like it'll reduce workload for them since they've gotten practice trying new things on the last three Fire Emblem games.



This is probably true.



I get what you mean but I still cringed reading this.

It allowed them to explore pair-up mechanics and then refine it in Fates. Marriage was already in one of the original games and many hated how it and children were forced into Fates despite not making sense.



I must be in the minority - I didn't think My Castle really added anything other than a way to get skills without trying.



Again, that's Koei Tecmo - and even more to the point: they already have gratuitous world building experience, and a Warriors game (aka a hack & slash) would definitely not benefit their world building experience in any way - the Radiant duology and SoV both show they have relatively few issues in this area.

Regarding your second statement, we haven't seen anything from Retro that required world building since the Prime Trilogy ended in 2007.
Echoes story isn't that great at. It's the voice acting and presentation that's really helping it.

It's a pretty weak story overall. Fire Emblem 7 and even 8 I would say were better the Echoes.

Also Awakening only beats Conquest in Story in my opinion. Everything else, Fates just does better, yeah the implementation of the kids is beyond dumb, but those chapters are much better to play in Conquest. You could argue characters, but I thought both casts had their same highs and lows. Music is better in Fates.

Agree with The my castle. I was one of the few people since the very beginning that disliked the breaking of the narrative to go to my castle. I liked the idea, but it the reason it exist (force plot device) and having to go back constantly made me dislike it.
 
Fire Emblem Warriors is Koei Tecmo, the same developers behind Hyrule Warriors.

Intelligent Systems is only directly working on FE Switch right now, as far as we all know.



With all due respect, Conquest in only better than Awakening in terms of gameplay - but the rest of Fates, including Conquest's story, is varying levels of very bad.



If Intelligent Systems can combine the complexity behind Fire Emblem Conquest with the storytelling of Path of Radiance & Shadows of Valentia (Full Voice Acting, Deeper Story, etc.), it'll be a winner.

Their recent projects all feel like practice for FE Switch in terms of the changes they've made to fight scene choreography and mechanics, so it'll be interesting to see what they do. At the very least, I feel like it'll reduce workload for them since they've gotten practice trying new things on the last three Fire Emblem games.



This is probably true.



I get what you mean but I still cringed reading this.

It allowed them to explore pair-up mechanics and then refine it in Fates. Marriage was already in one of the original games and many hated how it and children were forced into Fates despite not making sense.



I must be in the minority - I didn't think My Castle really added anything other than a way to get skills without trying.



Again, that's Koei Tecmo - and even more to the point: they already have gratuitous world building experience, and a Warriors game (aka a hack & slash) would definitely not benefit their world building experience in any way - the Radiant duology and SoV both show they have relatively few issues in this area.

Regarding your second statement, we haven't seen anything from Retro that required world building since the Prime Trilogy ended in 2007.

You cringed about the statement about embracing waifu? One day the Fire Emblem Community will embrace what they are. Other Communities have. It's time for them to do it as well. There's a fine line between embracing the waifu element and going overboard. Lol

Just because Koei is behind Fire Emblem Warriors... that doesn't mean Intelligent Systems can't learn something from it. Aonuma said repeatedly that Hyrule Warriors impacted his thinking on Breath of the Wild.

And My Castle was amazing! You could build what you wanted and walk around in a wanna be 3D and 2D environment. And you could customize what you and others wore!
 
With all due respect, Conquest in only better than Awakening in terms of gameplay - but the rest of Fates, including Conquest's story, is varying levels of very bad.

Yeah, I meant that parentheses very strongly :P.

Edit:

The tiered list is there in the post because I do think Fates comes across as a less edited and less smooth product than three complete games. Then it has all those shared assets and what-not. So I think it is more than one game, but definitely not three games worth of effort.

Throw in that some of that is better product in a particular way and that says good things about IS.

And yes, it doesn't say that the new FE team has story chops :P.
 
Omg I forgot about Baten Kaitos!

But do they have the IP? Or is it Bandai Namco?

I believe Namco own Baten Kaitos. There's a lot of circumstantial evidence pointing towards that and one of Project X Zone's developers implied that it's their IP.

EDIT: Yeah, here's the quote.

If we can gather more voices for Baten Kaitos, then maybe we can start something with Bandai Namco Entertainment. That's about all I can say right now!

There's a chance Origins specifically might've been a Bayonetta 2 scenario where Namco owns the IP but Nintendo owned the game, but don't quote me on that.
 
I hope Monolith Soft is allowed to do smaller RPG games too and now only Xenoblade Chronicles. They made Disaster and I think Soma Bringer in the Wii era.

They did the Project X Zone series on the 3DS as well. Though it's likely we're not getting another of those games because the project heads left, so I wonder what the rest of the team is doing.
 
Echoes story isn't that great at. It's the voice acting and presentation that's really helping it.

That's the majority of what I meant - with full voice acting and some set relationships rather than everyone-loves-everyone marriage text adventures, Fire Emblem Switch could be something amazing.

Also Awakening only beats Conquest in Story in my opinion. Everything else, Fates just does better, yeah the implementation of the kids is beyond dumb, but those chapters are much better to play in Conquest. You could argue characters, but I thought both casts had their same highs and lows. Music is better in Fates.

Awakening beats Conquest in story, and beats Fates in the overall implementation of Marriage and Children, who actually make sense in that game; not to mention Awakening's characters felt more original, even if some where based off simple quirks.

Fates just felt like more of the same, which led to each & every character being shallower and the mechanics being forced.

Agree with The my castle. I was one of the few people since the very beginning that disliked the breaking of the narrative to go to my castle. I liked the idea, but it the reason it exist (force plot device) and having to go back constantly made me dislike it.

Agreed on both accounts - it also breaks the game with skill farming.

You cringed about the statement about embracing waifu? One day the Fire Emblem Community will embrace what they are. Other Communities have. It's time for them to do it as well. There's a fine line between embracing the waifu element and going overboard. Lol

Are you serious? Fire Emblem is just waifus now?

While I admit many of the characters in the series are several degrees of beautiful & handsome, it's not meant to be the focus, and neither should it ever become the focus.

Fire Emblem Switch would be near-perfect if it took Awakening's systematic cohesion and combined it with the voice acting of Shadows of Valentia (fingers crossed for 8-4), the gameplay base of Conquest, and the story/scope of Path of Radiance.

Just because Koei is behind Fire Emblem Warriors... that doesn't mean Intelligent Systems can't learn something from it. Aonuma said repeatedly that Hyrule Warriors impacted his thinking on Breath of the Wild.

That works for Breath of the Wild because both are action titles. Shadows of Valentia already has dungeon segues for some parts of the map, and they don't really add anything to the game.

And My Castle was amazing! You could build what you wanted and walk around in a wanna be 3D and 2D environment. And you could customize what you and others wore!

It was forced into the story, and was largely just for show. Not to mention it made hacking/skill farming easy. It was pointless, IMO.
 
Awakening marriage sucks...makes more story sense (in a crap story) than Fates marriage but, really the only game to do children well is FE4.

Basically my take is: Awakening is god awful. Fates is bad in a a lot of the ways Awakening is bad. Fates also does some things (gameplay) really well in Conquest. That gameplay is new, refreshing and competitive within the greater series.

I get it isn't a popular take :P.

Edit: And, sure, I went into Fates with a huge "Don't look at that, look at this" mentality and that is sad, but doing so also saved the franchise for me.

Basically my dream for FE Switch is to not have to do that anymore.
 
Found a good summary of the rumors surrounding the whole Tanabe & Sakamoto Retro Studios situation here.

TL;DR: Rumors state that Sakamoto (Metroid Producer) has apparently replaced Tanabe (Metroid Prime Producer) as the NCL Representative at Retro studios as early as 2015. Retro Studios also assisted with mech design for Federation Force in a supervisory capacity.

Outside of this, we don't really know anything new at this point. There are rumors that Retro's current project is a new IP, as well as rumors that they're working on something Metroid.

Regardless, it's interesting nonetheless. Hopefully we get information on the future of the series & studio soon.
 
Found a good summary of the rumors surrounding the whole Tanabe & Sakamoto Retro Studios situation here.

TL;DR: Rumors state that Sakamoto (Metroid Producer) has apparently replaced Tanabe (Metroid Prime Producer) as the NCL Representative at Retro studios as early as 2015. Retro Studios also assisted with mech design for Federation Force in a supervisory capacity.

Outside of this, we don't really know anything new at this point. There are rumors that Retro's current project is a new IP, as well as rumors that they're working on something Metroid.

Regardless, it's interesting nonetheless. Hopefully we get information on the future of the series & studio soon.

I just want Retro Studios to just showcase SOMETHING. Jeez! Just something! They should have some meat by now!
 
Found a good summary of the rumors surrounding the whole Tanabe & Sakamoto Retro Studios situation here.

TL;DR: Rumors state that Sakamoto (Metroid Producer) has apparently replaced Tanabe (Metroid Prime Producer) as the NCL Representative at Retro studios as early as 2015. Retro Studios also assisted with mech design for Federation Force in a supervisory capacity.

Outside of this, we don't really know anything new at this point. There are rumors that Retro's current project is a new IP, as well as rumors that they're working on something Metroid.

Regardless, it's interesting nonetheless. Hopefully we get information on the future of the series & studio soon.

I don't think we had any concrete rumors about a new IP from them. It's mostly/probably just fan wishing.
 
Hmmm Sakamoto plus Retro is interesting, good find.

Idk how much of Other Ms tone is him, how much is Team Ninja...and Fusion did lay the groundwork for Other M...but...

Retro preserved a lot of Prime even into Prime 3. I trust them.
 
Found a good summary of the rumors surrounding the whole Tanabe & Sakamoto Retro Studios situation here.

TL;DR: Rumors state that Sakamoto (Metroid Producer) has apparently replaced Tanabe (Metroid Prime Producer) as the NCL Representative at Retro studios as early as 2015. Retro Studios also assisted with mech design for Federation Force in a supervisory capacity.

Outside of this, we don't really know anything new at this point. There are rumors that Retro's current project is a new IP, as well as rumors that they're working on something Metroid.

Regardless, it's interesting nonetheless. Hopefully we get information on the future of the series & studio soon.

Yoshio Sakamoto was promoted to NCL Development Department Manager back in 2014, this is fact. Tanabe works under Sakamoto now, so do over a dozen producers actually, and Sakamoto oversees more projects now from his promotions from Group Manager (managed 2-3 development teams at a time) to Department Manager (manages a dozen of development teams at a time). Sakamoto will likely be overseeing Federation Force from an executive or senior production position, just like he will be many other games. This doesn’t require much research as it is an ostensible certainty based on his position at the company. But Sakamoto isn’t going to be flying over to Texas to do quarterly checks on the products. There are plenty of traveling producers at NCL who specifically serve that role of international producers, who are accustomed to traveling Japan, Europe, and the US. Those sets of producers/coordinators will report to Sakamoto (DM)/Takahashi (GM) in Japan.

It doesn't really mean much.
 
I don't know if retro will show anything. I feel like they might not. I wouldn't be mad if they're working on a Metroid game but I think I rather them try a new Nintendo Franchise. I really don't think they'd do an original IP
 
If nothing else, we can safely expect a Mario Odyssey blowout, Mario + Rabbids Kingdom Battle, more Splatoon 2, and a final push for ARMS. Fire Emblem Warriors and Xenoblade Chronicles 2 are also extremely likely, having been repeatedly confirmed for 2017 (be that the calendar year or fiscal year).

As a "worst case" scenario, that's not shabby at all.

But there's also plenty of smoke to suggest probable appearaces by Smash Bros, Pokémon Stars, Pikmin, the Virtual Console, GCN games, perhaps Mother 3... Also, the timing is right for Retro Studios and Animal Crossing.

Certainly there are more "safe bets" to speculate about this year than the last couple E3s, between the leaks and rumors and perfect storm of first-party development cycles.
 
A Boy Scouts magazine may have spoiled 2 of the reveals for the Nintendo Spotlight (Animal Crossing & Pikmin).

DAoScSDXcAEiiT3


I mean, would they be in a position to know?

Lol they don't know shit.

Oh hey look at that I was right again.
https://www.youtube.com/watch?v=FWn23V0FM5Y
 
Found a good summary of the rumors surrounding the whole Tanabe & Sakamoto Retro Studios situation here.

TL;DR: Rumors state that Sakamoto (Metroid Producer) has apparently replaced Tanabe (Metroid Prime Producer) as the NCL Representative at Retro studios as early as 2015. Retro Studios also assisted with mech design for Federation Force in a supervisory capacity.

Outside of this, we don't really know anything new at this point. There are rumors that Retro's current project is a new IP, as well as rumors that they're working on something Metroid.

Regardless, it's interesting nonetheless. Hopefully we get information on the future of the series & studio soon.

There's also that GAF insider rumor regarding Retro working on DK.
 
If nothing else, we can safely expect a Mario Odyssey blowout, Mario + Rabbids Kingdom Battle, more Splatoon 2, and a final push for ARMS. Fire Emblem Warriors and Xenoblade Chronicles 2 are also extremely likely, having been repeatedly confirmed for 2017 (be that the calendar year or fiscal year).

As a "worst case" scenario, that's not shabby at all.

But there's also plenty of smoke to suggest probable appearaces by Smash Bros, Pokémon Stars, Pikmin, the Virtual Console, GCN games, perhaps Mother 3... Also, the timing is right for Retro Studios and Animal Crossing.

Certainly there are more "safe bets" to speculate about this year than the last couple E3s, between the leaks and rumors and perfect storm of first-party development cycles.

I'd add Zelda DLC in the "safely expect" list too. Everything else seems about right.
 
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