imastalker co.
Banned
Nintendo Company Limited's main software development takes place inside its Kyoto, Japan corporate building. Nintendo's software development division is a culmination of staff and philosophy spawning more than three decades. Nintendo is currently the largest and oldest in-house staff in the video game industry.
Nintendo Research & Development 3 was founded in the late 1970's under General Manager Genyo Takeda. Takeda and R&D3 had a similar role to Masayuki Kamimura's R&D2 division, basically calling for the team to research and create the technology and software libraries that R&D1 would create its games on.
Genyo Takeda and R&D3 started researching a new arcade board after the failed Radarscope board. With R&D1 preparing for Nintendo's Famicom System, Takeda and team had to create test software for the new arcade board themselves which led to the creation of Punch-Out. R&D3 would continue its relationship as a system tools developer and software developer by creating Mapper Chips for the NES as well as creating software for the arcade and NES. One unique thing about Mr. Takeda's software, is that it was specifically aimed for the North American market as opposed to Mr. Yokoi and Mr. Miyamoto's games.
Unfortunately, Mr. Takeda and R&D3 have not released a full-fledged game since 1996. R&D3 renamed itself to Integrated Reserach & Development shortly before the announcement of the "Dolphin" and has been mostly involved in hardware creation like the Nintendo 64, 64DD, GameCube, and the Triforce arcade board. Word from NCL is that Mr. Takeda may return to software development in the near future.
IRD is by far one of Nintendo's best teams, and it's damn sad that they're sitting around working on hardware instead of games.
these are what i feel are some of teams shinning moments.
1984
Punch Out! (Arcade)
1985
Super Punch Out! (Arcade)
Arm Wrestling (Arcade)
1987
Mike Tyson's Punch-Out (NES)
1988
Ice Hockey (NES)
1991
Pilotwings (SNES)
1994
Super Punch Out! (SNES)
1996
TeleroBoxer (Virtual Boy)
i've never played this, but with the excellent track record of boxing games, i'd imagine this is awesome too.
Pilotwings 64
should be noted that Paradigm pretty much did all the programming.
also, some time before E3 2002, Iwata said in an interview that he couldn't say for what system, and when, but that there would be a new Punch Out! this generation. so i guess that's something to look forward too.
i think DS would be perfect no? well, here's hoping it's still on its way out of nowhere.
anyways, let the appreciation begin.